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#1 |
Knight
Join Date: Apr 2007
Location: Surrey, UK
Age: 48
Posts: 870
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[FA/O] Druid specialities
My first FA druid to need to pick a second speciality. He's an ent, CL33, currently in Nar40 after 520K turns and has Power Strike as his first speciality. I'll link in a dump when I can upload one from my other machine, however his kit is briefly:
Long Bow of Bregor(x5) (aka Bard) =oSkill(+14) =oSkill(+13) "oWis(+6) The Pearl (aka Elendil) Augmented Chain Mail of Caspanion(+3) Cloak of Thingol(+3) Large Leather Shield of Haleth (aka Celegorm) Hard Leather Cap of Mablung(+2) (aka Thranduil) Gloves of Power(+5) Boots of Stealth(+3) His primary attack is currently bare-handed melee, so he is almost permanantly in Gazelle form for the +6 to speed (though for tough uniques I'll return to normal and use Bregor from a distance). I will want to take Heighten Magic for the 20CL boost to spells, however that is only really going to be useful for the spells I am yet to be able to cast, so I will take that after Glaurung (assuming he makes it that far!). I am not sure what is going to be the most useful second speciality though. My current thinking is either Clarity or Enhance Magic. Armor Proficiency, Beguile and Meditation provide some interesting alternatives, though I am not sure I will get enough benefit out of them. Any thoughts? Si |
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#2 |
Vanilla maintainer
Join Date: Apr 2007
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I guess they are mostly effectively mana boosters - apart from Regen and Harmony which are HP boosters, and Beguile (which I've never tried). Beguile might be interesting, actually - soften the monsters up before you melee them. All good choices, really, but what else am I going to say?
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#3 |
Swordsman
Join Date: Apr 2007
Location: Deepest, darkest Yorkshire...
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Hmm, if your character is anything like mine (nice equipment, by the way) then SPs will still be a bit short and most monsters will be suitable for melee.
In that case, I'd look at Regeneration - it'll let you stay in the fight a good bit longer, hopefully... not tried Beguile but I've never had any joy with slow/sleep/confuse for any mid-to-high level monsters (except for confusing with Power Strike!) S. |
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#4 | ||
Knight
Join Date: Apr 2007
Location: Surrey, UK
Age: 48
Posts: 870
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Quote:
Quote:
A lot of deep monsters have NO_SLEEP and NO_CONF so it is only really slow that is going to be of benefit. Taking the song of lulling as an example, the power of the spell is 5/3 CL, so at level 50 you are casting it at power 83. In order to save against it monster level + 2 has to be higher than randint(83) - so high level monsters will save most of the time... However... consider boosting CL by 20 with Heighten Magic. Power is now 117. Druid's get the charm ability which gives a 1/3 chance of a 50% boost. Power could be 175. Then beguiling adds another 50% boost - max possible power is now 263!!! (admittedly that is 1 in 3 and the other 2/3 of the time it will be 175). This is what makes beguiling interesting to me. As a comparison the strength of the power strike confusion attack is 110. |
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#5 |
Swordsman
Join Date: Apr 2007
Location: Deepest, darkest Yorkshire...
Posts: 283
Donated: $20
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Crikey, you've code-dived more than me. It's worth giving it a whirl, in that case. Is the plan to soften them up with Beguile and then melee them?
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#6 |
Knight
Join Date: Apr 2007
Location: Surrey, UK
Age: 48
Posts: 870
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That would be the plan if I took it - I'm still weighing it up though. I can see myself wanting to swap out Caspanion if I find Thalkettoth and similarly there are three art amulets with +2/+3 Wis which I may prefer to my "oWis(+6). So I may well find myself needing the +2 from Clarity... decisions, decisions...
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#8 |
Knight
Join Date: Apr 2007
Location: Surrey, UK
Age: 48
Posts: 870
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Well I took Heighten Magic and then nailed Glaurung which still leaves me wondering about which speciality to take. If I can get a lucky find of Bombadil's songs then I make take Beguile as an experiment.
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#9 |
Knight
Join Date: Apr 2007
Location: Surrey, UK
Age: 48
Posts: 870
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Well I struck gold with Bombadil's but was toasted by a lightning strike from Vecna before I really got to test it out.
I think I'll pass on druids for now. The bare-handed thing is a nice concept but they are tough to play.
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#10 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
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![]() Part of the problem was that you didn't get the two big damage dealing books. I have some new spells planned for druids; terrain-based, and will probably work best outdoors. Just in case you were wondering why anyone would want to go to Nan Dungortheb ![]()
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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