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#1 |
Swordsman
Join Date: Aug 2007
Location: Brno, Czech Republic
Posts: 334
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YAWP [S 1.02 b3] Moji Pittan the Irresisting Ent
Finally succeeded in my no-spell-resistance challenge attempt. Yes, playing without Spell Resistance is still a challenge after the changes to the skill -- just a provenly doable challenge now instead of an arguably undoable one.
![]() Moji Pittan took Infusion, as usual in my attempts, with the intent to infuse some spell resistance into his endgame armor and to do a meaningful amount of dragon-breathing. Likewise as usual in my attempts, he never infused anything more meaningful than some late-midgame light/dark resistance (though that was pretty meaningful) and never did any game-changing breathing at all. The lategame-forged-armor "statboosts to beat" bar to cross plus the 15% base "just because" forging failure rate spooked me out of infusing spell resistance, and the breathing cooldown prevented meaningful dragonbreathing. I never learn. Likewise as usual, I shamelessly zeroed Forging and Infusion after they'd fulfilled their purpose: I was already playing one challenge game; why play two at once? This run added one addition twist in the same vein -- I went with one point of Shapechanging from about 1000 turns in up until finding Druidic Transformations. As it gave me Permanent-class access to the Bear transformation saving me many turns of play/hours lost on characters that would have died without the "exploit", It was probably the most powerful 1-XP investment in the history of Sangband. ![]() His most successful predecessor, an Ent Priest, made it all the way to Morgy before being mindsmashed-to-slow and then mindsmashed again (maybe twice?) in one round, at hasted 30+ speed and 600+ health (I should have taken notes). Vengeance was thus especially sweet. The twin keys to the actual win (instead of a merely strong attempt) were sticking with Elendil over Palantir and biting the bullet on MP over MIM in the neck slot for the last couple recalls. That swap became, I think, permanent during the Cantoras fight. (I made a point of hunting him down as I had horrific visions of what could go wrong if Morgy summoned Cantoras and I fatfingered.) OK, gotta go babysit my daughter *cough* wrapped this one up at my workplace *cough*, but will happily tell more in Q&A. ![]()
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So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick. |
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#2 |
Swordsman
Join Date: Aug 2007
Location: Brno, Czech Republic
Posts: 334
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A few thoughts on the Weather system, now that they can't be dismissed as sour grapes from a sore loser.
![]() I no longer have any real quibbles with the overall power of weather control and the effect of weather on Druid balance. However: * While the connection between heat/cold and fire/ice spells is clear enough, the remaining types were unclear to me without source diving. I find the hiding of what influences what to be false difficulty, and I don't think the game gains from it. Actually I find feeling forced, rather than just tempted, to source dive to be a false-difficulty red flag in general. For contrast: I'm happy to remain ignorant of the precise mechanics of how poison attacks affect the player or how Scrolls of Madness work. * I don't mind the potential for weather reports to be stale and/or inaccurate, but I don't like how weather-changing spells don't update the report, as I see this again as false difficulty: you can work around it by taking and referring to outside-of-game notes on what spells you've cast since the last weather report. The temptation to take out-of-game notes is another false-difficulty red flag right there! * Arguably, the damage estimates for spells should reflect the latest (happily potentially false or stale) weather report. I'll leave it at that, as less is more.
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So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick. |
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#3 |
Adept
Join Date: Feb 2008
Posts: 234
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