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Old April 17, 2013, 17:39   #21
ramela
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Join Date: Jan 2008
Location: Finland
Age: 39
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I recently made this suggestion on the NPP forums:

Completely eparate speeds for movement, attacks, shooting and spellcasting. It opens up a lot of design space in items, races, classes and monsters.

A separate movement speed bonus on top of the regular speed is IMO a worse idea since stacking bonuses make balancing them harder.

As a bonus, if a player and monsters are forced to commit up to his whole turn (100 energy) everytime he attacks, pillardancing, shoot and run and hack 'n back tactics are eliminated.
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