Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Obsolete > v4

 
 
Thread Tools Display Modes
Old June 9, 2013, 15:12   #41
wobbly
Veteran
 
Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,562
wobbly is on a distinguished road
Quote:
Originally Posted by Antoine View Post
Along with more generous progression - ie the same number of sp at lower spell stat than before - this should keep half casters viable...
A.
It's always been my feeling that the smaller stat gaps should matter more, rather then what feels to me like hard-cut of lines in stats. It makes stats spread less of an issue for half-casters for one & also leads to more possible choices of stat spread.

As for intelligence & warriors it's hard to make it matter in a way that makes sense without changing to cunning like in Tome (critical chances) or learning like in skill-based RPGs. The 1 place where intelligence most matters on a warrior tends to be handled by the player not by the game mechanics.
wobbly is offline  
Old June 9, 2013, 21:17   #42
Antoine
Ironband/Quickband Maintainer
 
Join Date: Nov 2007
Posts: 993
Antoine is on a distinguished road
I think it is a key design decision in V that you can get away with low off stats - ie a Warrior with 4 Int is hardly worse off than one with 17 Int, all else being equal? Would the devs agree?
__________________
Ironband - http://angband.oook.cz/ironband/
Antoine is offline  
Old June 9, 2013, 21:46   #43
MattB
Veteran
 
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,094
MattB is on a distinguished road
Quote:
Originally Posted by fizzix View Post
I've been in favor of this approach for a while. 4 core stats, str, dex, con, mind. Do we really need more?
I'm with you there.
It would be a definite improvement, IMHO.
MattB is offline  
Old June 10, 2013, 05:17   #44
fizzix
Prophet
 
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,001
fizzix is on a distinguished road
Quote:
Originally Posted by Antoine View Post
I think it is a key design decision in V that you can get away with low off stats - ie a Warrior with 4 Int is hardly worse off than one with 17 Int, all else being equal? Would the devs agree?
I'm not sure there was a key part to this design decision. And regardless, whatever the original motivation was, it's been lost through many changes in leadership. So even if it was purposeful when it was designed, it's not clear that it still is.
fizzix is offline  
Old June 22, 2013, 04:30   #45
DaviddesJ
Swordsman
 
Join Date: Mar 2008
Location: Burlingame CA
Age: 55
Posts: 254
DaviddesJ is on a distinguished road
Quote:
Originally Posted by Hajo View Post
From a players point of view, it's important to know which action will depend on which stat.
I think it doesn't really seem important. You know from your player screen how good you are at using magical devices. Why is less important. If you want to know how your stats are affecting your abilities, for the purpose of equipping different items that raise different stats, you can always just try the items and see what effect the stat changes have on your abilities. As long as the game is directly displaying your abilities to you, it's not really much of an issue to understand in detail how they are determined. Lots and lots of other game mechanisms are more important to understand.
DaviddesJ is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Chengband maulers' +1 INT bonus ekolis Variants 1 June 16, 2012 16:46
The Angband dungeon generation discussion thread andrewdoull Development 58 December 30, 2009 22:48
Why do gloves that give +int feel uncomfortable for a mage? Nightmarjoo Vanilla 9 September 27, 2009 06:47
'\xff' is an int ... apparently. PaulBlay Development 4 April 23, 2009 05:00
To everyone having problems with Angband starting slowly or not at all... takkaria Vanilla 3 January 9, 2009 07:09


All times are GMT +1. The time now is 00:02.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.