Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old October 25, 2021, 22:53   #11
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,163
Donated: $60
Nick will become famous soon enoughNick will become famous soon enough
Quote:
Originally Posted by robinjohnson View Post
Thank you for doing that so quickly! And I'll try those nightly releases.
No worries. And please let us know if it's still crashing with the nightlies - I am hopeful that backwardsEric has fixed the problem.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old October 27, 2021, 23:04   #12
robinjohnson
Scout
 
Join Date: Oct 2021
Posts: 26
robinjohnson is on a distinguished road
I had no trouble after I started using the nightlies, and went on to my second win :-)

One thing I'm noticing with my new hobbit rogue using the nightly build is that the second level feeling is happening MUCH later - and I think not at all on at least one level, even after I'd explored the whole thing. Did something change there?
robinjohnson is offline   Reply With Quote
Old October 27, 2021, 23:09   #13
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,163
Donated: $60
Nick will become famous soon enoughNick will become famous soon enough
Quote:
Originally Posted by robinjohnson View Post
I had no trouble after I started using the nightlies, and went on to my second win :-)
Excellent

Quote:
Originally Posted by robinjohnson View Post
One thing I'm noticing with my new hobbit rogue using the nightly build is that the second level feeling is happening MUCH later - and I think not at all on at least one level, even after I'd explored the whole thing. Did something change there?
Nothing has changed deliberately. The way this works is that there are a number of random floor grids specified as "feeling" grids, and when you've seen enough of them (a tenth), you get the feeling.

Has anyone else noticed any differences here?
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old October 28, 2021, 14:16   #14
robinjohnson
Scout
 
Join Date: Oct 2021
Posts: 26
robinjohnson is on a distinguished road
Quote:
Originally Posted by Nick View Post
Nothing has changed deliberately. The way this works is that there are a number of random floor grids specified as "feeling" grids, and when you've seen enough of them (a tenth), you get the feeling.
Ah. In that case, it might be related to (my?) rogue-style play: detect objects, magic map, and creep around in the dark, so it's not necessary to actually see most squares of most rooms. That makes sense, but it's a little incongruous since rogues should be the who are best at casing out a joint for valuables!
robinjohnson is offline   Reply With Quote
Old October 28, 2021, 14:27   #15
robinjohnson
Scout
 
Join Date: Oct 2021
Posts: 26
robinjohnson is on a distinguished road
Quote:
Originally Posted by robinjohnson View Post
Ah. In that case, it might be related to (my?) rogue-style play
...actually, no; I'm convinced this isn't working as designed. As you can see from the attached screenshot, I've explored this whole level except for a couple of small dark patches in the northwest, and I still only have the first feeling. After taking the screenshot, I explored those patches too - still nothing. This is happening on pretty much every level.

I didn't have this experience finishing my old game, though. Apart from having started this game with the new version, differences in play style include having randarts on, and casting Object Detection/Detect Monsters/Detect Stairs and using scrolls of Magic Mapping a lot.

I wondered if one of the magical detections might be causing feeling grids to be "seen" without counting toward the feeling - but I tried a level without using them, and had the same problem, so it doesn't seem to be that.
Attached Thumbnails
Click image for larger version

Name:	angband.jpg
Views:	27
Size:	18.0 KB
ID:	2059  

Last edited by robinjohnson; October 28, 2021 at 15:56.
robinjohnson is offline   Reply With Quote
Old October 28, 2021, 22:12   #16
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,163
Donated: $60
Nick will become famous soon enoughNick will become famous soon enough
Yep, you're correct. Bug created by me, fixed by backwardsEric, fixed version now in the nightlies.

It's the circle of life.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old October 31, 2021, 07:59   #17
kineahora
Scout
 
Join Date: Sep 2021
Location: New York
Posts: 42
kineahora is on a distinguished road
Quote:
Originally Posted by Nick View Post
Excellent



Nothing has changed deliberately. The way this works is that there are a number of random floor grids specified as "feeling" grids, and when you've seen enough of them (a tenth), you get the feeling.

Has anyone else noticed any differences here?
I see, so this is to prevent scumming by resting near the stairs. Nice! I havent been scumming so I didnt notice!

Hmm I havent used a new nightly since the one that fixed my last problem LOL.

After winning my Paladin I felt like playing another and he's nearly thru stat gain: there was never a harder working character than this new guy--I decided to dive him harder with less:

Befitting of his 8 intelligence, he insisted on fighting a Hand druj guarding unknown armor wildly out of depth around level 20. He beat the Druj with no speed items, a non-ego Main gauche +6/+6, a potion of speed, no artifact armor and a wand of acid balls! The armor was Hithlomir. He went on to defeat over 40 gravity hounds (intelligence not his strong suit). This is super weird--my last winning paladin I dont think saw a single gravity hound! Of course he was banishing hounds deep in the dungeon...
kineahora is offline   Reply With Quote
Old October 31, 2021, 18:53   #18
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,587
Donated: $40
Pete Mack is on a distinguished road
The eye druj was a reasonable risk--not much downside to dying at DL20. The gravity hounds--not so much. That is a lot of effort for zero upside.
Pete Mack is offline   Reply With Quote
Old November 1, 2021, 09:37   #19
ewert
Knight
 
Join Date: Jul 2009
Posts: 595
ewert is on a distinguished road
I always see the high hounds as mobile xp potions ...
ewert is offline   Reply With Quote
Old November 1, 2021, 12:58   #20
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,587
Donated: $40
Pete Mack is on a distinguished road
Ewert-
Early in the game, yes. And later on, when you can get 16K EXP (and you have the right resistance.) But midlevel hounds just dont get you much.
Pete Mack is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Bug in Single Combat Spell m.galimberti Vanilla 11 June 10, 2021 21:19
Ammo Disappears in Single Combat cjslates Vanilla 4 June 2, 2021 01:23
Bugs in 4.2.1 Single Combat Ugramoth Vanilla 7 March 23, 2021 08:56
Single combat! Pete Mack AAR 2 March 14, 2021 00:32
Crash save related to Single Combat Pete Mack Vanilla 6 March 12, 2021 22:32


All times are GMT +1. The time now is 03:53.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.