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Old December 10, 2020, 05:05   #1
icefyre
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Question Weapons breaking?

Hello everyone,

I just started a game of Angband (v3.5.1) and threw a dagger at a rock lizard. To my surprise the dagger broke? Is that common? Can all weapons break or just non-magical ones? Do they only break when you throw them or can they break when I wield them?

Thanks!
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Old December 10, 2020, 13:41   #2
Pete Mack
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I think it's a 1% chance. Artifacts cannot break when thrown.
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Old December 10, 2020, 17:28   #3
Selkie
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I like the way they can break by chucking them at a lizard but tunneling through magma vein doesn't even blunt them.
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Old December 10, 2020, 23:55   #4
DavidMedley
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See, this is the kind of unpopular stuff that I propose! Yes, tunneling SHOULD blunt your artifacts!!
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Old December 11, 2020, 01:26   #5
Selkie
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Quote:
Originally Posted by DavidMedley View Post
See, this is the kind of unpopular stuff that I propose! Yes, tunneling SHOULD blunt your artifacts!!
It would really incentivise carrying a mattock or pick if tunneling with your main weapon blunted it. Maybe every 100 turns in granite you could lose -1 to damage. Every 200 turns in magma the same.
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Old December 11, 2020, 08:51   #6
bughunter
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Quote:
Originally Posted by DavidMedley View Post
See, this is the kind of unpopular stuff that I propose! Yes, tunneling SHOULD blunt your artifacts!!
Maybe not artifacts but otherwise, I would not oppose this change.

As a nethack grognard, I was actually a wee, tiny bit disappointed when I found out that tunneling thru rubble with a rapier was even possible...

But then, there is an elegance to the streamlined rules in Angband.
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Old December 11, 2020, 10:36   #7
invisibletroll
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Quote:
Originally Posted by Selkie View Post
It would really incentivise carrying a mattock or pick if tunneling with your main weapon blunted it. Maybe every 100 turns in granite you could lose -1 to damage. Every 200 turns in magma the same.
How about carrying a sharpener?
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Old December 11, 2020, 14:28   #8
DavidMedley
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Addressing the non-realism of tunnelling through granite with a sword is not a high priority, of course. But if something were to be done about it, the pain could be reduced by adding a "digger" equipment slot. +Dig items only; no statstick daggers!
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Old December 11, 2020, 16:52   #9
whartung
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Quote:
Originally Posted by DavidMedley View Post
Addressing the non-realism of tunnelling through granite with a sword is not a high priority, of course. But if something were to be done about it, the pain could be reduced by adding a "digger" equipment slot. +Dig items only; no statstick daggers!
But we already have that implicitly, since digging will automatically swap with the digger in your bag.

Sure, I'll take a free gear slot to free up a bag slot any day, but effectively that's what's happening now.

I only wish it would swap to a digging ring if I had one so I could carry that instead of the annual output of the Pennsylvania Steel Industry in my bag.
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Old December 11, 2020, 18:36   #10
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Picture a world where Nick (or someone else) decides that you effectively have to carry a digger from now on. What do you think the reaction will be from players who just lost one of their precious few inventory slots?

I suppose another solution would be to add an inventory slot. Why do we stop at w anyway? Space limitation on some 1990s terminal screen?
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