Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old January 29, 2009, 19:30   #1
Larvitz
Adept
 
Larvitz's Avatar
 
Join Date: Dec 2008
Age: 29
Posts: 115
Larvitz is on a distinguished road
Question Iron Spikes

So... does anyone actually use these?

And if so, how effective are they?
Larvitz is offline   Reply With Quote
Old January 29, 2009, 19:34   #2
darkdrone
Apprentice
 
darkdrone's Avatar
 
Join Date: Apr 2007
Posts: 72
darkdrone is on a distinguished road
-1 ,
havent yet found a GOOD reason to use these...
__________________
"When you look into an abyss, the abyss also looks into you." - Friedrich Nietzsche.
(does this mean the RNG learns my worst fears, mummy?)
darkdrone is offline   Reply With Quote
Old January 29, 2009, 20:06   #3
PowerDiver
Prophet
 
Join Date: Mar 2008
Posts: 2,712
PowerDiver is on a distinguished road
Quote:
Originally Posted by Larvitz View Post
So... does anyone actually use these?

And if so, how effective are they?
They are a truly valuable find ... for an extreme diver ... in a rare circumstance.

Suppose all you can afford at the start is an enchanted launcher and 25 ammo, and so ammo is *precious* if you plan to dive 10 to 15 levels before returning home. If you pick up iron spikes, you can throw them at a floating eye blocking a corridor, or later at a purple mushroom patch.

Other than situations like that, they are pretty much useless, but I use them more often than e.g. a potion of boldness.
PowerDiver is offline   Reply With Quote
Old January 29, 2009, 22:02   #4
Zikke
Veteran
 
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,068
Zikke is on a distinguished road
Squelch fodder 100% of the time for me
Zikke is offline   Reply With Quote
Old January 29, 2009, 22:07   #5
TJS
Swordsman
 
Join Date: May 2008
Posts: 473
TJS is on a distinguished road
Could make them so that if they hit a monster there is a chance they'll stick in them and they'll spend a couple of turns pulling them out (provided you aren't in melee range) so you can run away.

Or could just get rid of them.
TJS is offline   Reply With Quote
Old January 29, 2009, 23:09   #6
RogerN
Swordsman
 
RogerN's Avatar
 
Join Date: Jul 2008
Posts: 308
RogerN is on a distinguished road
The problem with iron spikes is that their intended purpose (door-jamming) is futile.

1) Almost every single monster can bash doors. Heck, most townspeople have BASH_DOOR! In my experience monsters bash door doors rather quickly, so you don't even buy yourself much time (if any). And if you have turns to spare to use multiple spikes then you're probably better off running farther away instead.

2) The few monsters which CAN'T bash doors usually can't open them either. So you're equally safe by just closing the door - there's no need to jam it.

3) You might inadvertently jam yourself "into a corner".
RogerN is offline   Reply With Quote
Old January 29, 2009, 23:12   #7
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,661
Donated: $40
Pete Mack is on a distinguished road
They do work against groups of orcs, though I have used them that way very rarely. They certainly aren't worth anything after dl 7 or so. I agree with eddie, in that they can save an impoverished player a few resources, whether it's arrows or ?Phase
Pete Mack is offline   Reply With Quote
Old January 29, 2009, 23:40   #8
Donald Jonker
Knight
 
Join Date: Jun 2008
Posts: 593
Donald Jonker is on a distinguished road
Quote:
Originally Posted by RogerN View Post
3) You might inadvertently jam yourself "into a corner".
This leads me to a question that's been nagging me since the very first time I fired up Angband. Does the 'B'ash command actually do anything? Despite repeated attempts I've never successfully bashed down a stuck door. And you can't bash monsters... is this command just the vestige of earlier versions?
__________________
Bands, / Those funny little plans / That never work quite right.
-Mercury Rev
Donald Jonker is offline   Reply With Quote
Old January 29, 2009, 23:56   #9
Faust
Adept
 
Faust's Avatar
 
Join Date: Apr 2007
Posts: 129
Faust is on a distinguished road
Quote:
Does the 'B'ash command actually do anything? Despite repeated attempts I've never successfully bashed down a stuck door.
you just need to be strong enough.

On the point of spikes they are pretty useless for there intended purpose but can be useful to throw at weak / nearly dead monster when running low on ammo.
Faust is offline   Reply With Quote
Old January 30, 2009, 01:14   #10
tigpup
Apprentice
 
Join Date: Apr 2007
Location: Scotland
Posts: 94
tigpup is on a distinguished road
Quote:
Originally Posted by Donald Jonker View Post
This leads me to a question that's been nagging me since the very first time I fired up Angband. Does the 'B'ash command actually do anything? Despite repeated attempts I've never successfully bashed down a stuck door. And you can't bash monsters... is this command just the vestige of earlier versions?
You're probably better trying to tunnel through a jammed door with the repeat command (if turncount is unimportant to you). Bashing can hurt

-Neil
(who can't help grinning after getting this as a 950' NPP quest reward:
i) The Small Leather Shield 'Neldadeb' [2,+17] (+7)
It increases your speed by 7. It provides resistance to acid,
lightning, fire, cold, confusion, and life draining. It
sustains your charisma. It makes you fall like a feather and
speeds your regeneration. It grants you the ability to see
invisible things. It activates for stone to mud every 5
turns. It cannot be harmed by the elements.)
tigpup is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Iron] Show flavors for known objects ekolis Variants 5 February 27, 2008 08:54


All times are GMT +1. The time now is 16:31.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.