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Old November 26, 2013, 18:20   #1
Ingwe Ingweron
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3.5dev668-"[" see/aware monsters vs Display window

Bug-On initial arrival on a level using ?Deep Descent, the monsters seen/aware using the "[" command or seen via graphics on screen do not match up with the Display Monster Recall subwindow, which retains information from the previous level. This condition is corrected once @ moves.
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