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Old September 1, 2009, 04:10   #1
pampl
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I re-compiled the latest PosBand for Windows

The compile here and on the FuryTech mirror is broken- it can't load its own save games, and you have to find a dll to play it. I was able to fix those problems but I in the proccess I commented out "#define USE_GRAPHICS" so I strongly suspect that you can't use graphics in this compile. The last PosBand thread here there were some people (besides me) who expressed interest in this, so if that's you then bon appetit

http://www.mediafire.com/?sharekey=4...4e75f6e8ebb871

P.S. I'm thinking of trying to update PosBand and finish some of the unimplimented races, so if you have any requests or words of encouragement or whatever then don't be shy.
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Old September 1, 2009, 05:09   #2
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Quote:
Originally Posted by pampl View Post
P.S. I'm thinking of trying to update PosBand and finish some of the unimplimented races, so if you have any requests or words of encouragement or whatever then don't be shy.
This is excellent - I had been planning to do something a bit similar (as I'm planning to incorporate some Pos stuff into FA). I have a whole bunch of bug reports and other stuff to do with Pos that I can send you if you like - and I'm happy to give you any other help I can, too.
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Old September 1, 2009, 22:26   #3
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Quote:
Originally Posted by Nick View Post
This is excellent - I had been planning to do something a bit similar (as I'm planning to incorporate some Pos stuff into FA). I have a whole bunch of bug reports and other stuff to do with Pos that I can send you if you like - and I'm happy to give you any other help I can, too.
Thanks! Please do send me your Pos stuff. As a point of variant coder etiquette, should I try to email Pos's author to ask for permission? I assumed he stopped checking his listed email account (posband@...) when he lost interest in Pos.
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Old September 1, 2009, 22:40   #4
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Posband is the BOMB. Thank you for doing this!

If you do any balancing and/or implementation work, I'm sure many of us will appreciate your efforts. But just bringing us a playable version is already a big favor Thanks!
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Old September 2, 2009, 01:40   #5
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As a point of variant coder etiquette, should I try to email Pos's author to ask for permission? I assumed he stopped checking his listed email account (posband@...) when he lost interest in Pos.
I don't think there's any need to do anything. The current official maintainers have said at least once that they'd be happy for someone else to take over, and I suspect neither of them is actually involved in *banding at all any more. In fact, they only took over when the original maintainer quit because they didn't want to see the variant die.
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Old September 2, 2009, 01:56   #6
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Quote:
Originally Posted by pampl View Post
The compile here and on the FuryTech mirror is broken- it can't load its own save games, and you have to find a dll to play it. I was able to fix those problems but I in the proccess I commented out "#define USE_GRAPHICS" so I strongly suspect that you can't use graphics in this compile. The last PosBand thread here there were some people (besides me) who expressed interest in this, so if that's you then bon appetit

http://www.mediafire.com/?sharekey=4...4e75f6e8ebb871

P.S. I'm thinking of trying to update PosBand and finish some of the unimplimented races, so if you have any requests or words of encouragement or whatever then don't be shy.
It Works! Thank you. I noticed that the giant race was npt done acrodding to the race it was modeled, in otherwords a number of them have one or more powers,

John
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Old September 3, 2009, 02:12   #7
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Thanks, I'll really look forward to a bug-fixed, more complete version.

Pos was always one of the more fun variants.
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Old September 7, 2009, 04:52   #8
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Dev log, stardate 9/6/09: I've been trying to keep my implimentation close to the last Pos version's, but some design decisions seem very odd. Half the info for playable monsters is in p_race (the file normal player races are stored), and the other half is in the monster file, but there's almost no overlap between what monsters need to know about their own race and what players need to know! The only shared information seems to be blows/round, the name of the race, and the icon.

I think I'm going to pull all the player info out of monster.txt and put it in p_race, and just have posband look up the icon and blows/round info when it loads a monster player. That would keep Pos playing the same as before while being less goofy. OR I could take the current set-up as a first step and run with it, making more information useful to both players and enemy monsters. Shared XP requirements, attribute modifiers, etc. Giving monsters attribute data and so on seems to me to break the Angband spirit of 'you vs the faceless hordes' but if someone loves the idea then I'm willing to be convinced.
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It Works! Thank you. I noticed that the giant race was npt done acrodding to the race it was modeled, in otherwords a number of them have one or more powers,

John
Yeah, player powers are really different from what monsters can cast, though usually that results in the player having more abilities than the monster. If giants have problems in the late game I could try giving them some thematic spells, but I've only tested them to lvl 30ish so far.

Note: unlike what the help info says, player giants *do* have the same innate attacks as monster giants, meaning they start the game doing 4d8x2! No idea whether the error is with the help file or the implimentation, but the innate attacks didn't seem super overpowered past the first few levels and it's a lot easier to change a help file so I know my preferred solution
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Old September 17, 2009, 22:15   #9
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Yay I love PosBand! Glad to see some of the other races might be implemented. They always teased me when I was at the character creation screen...
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Old November 14, 2009, 07:45   #10
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Hi,

Thanks for fixing the build, I've not tested all of them, and wasn't aware that it wasn't working. It's now uploaded on FuryTech as well: http://www.furytech.net/mirror.php?g...ariant/Posband

It's posband_latest.zip
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