Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Variants

Reply
 
Thread Tools Display Modes
Old April 22, 2010, 06:25   #11
Theyli
Rookie
 
Join Date: Jul 2007
Location: Georgia
Posts: 17
Theyli is on a distinguished road
I liked the game, even though I only made it to level 2 as a traveller. I really like the graphics. Healing really limits what you can do, especially since you can only heal in town or with potions and the portal is only one time use.

So far, my only other gripe is that there is no starting armor since it is so expensive.

Good job though, I am enjoying the game. It's nice to see something so different.
Theyli is offline   Reply With Quote
Old April 22, 2010, 13:51   #12
RogerN
Swordsman
 
RogerN's Avatar
 
Join Date: Jul 2008
Posts: 308
RogerN is on a distinguished road
Quote:
So far, my only other gripe is that there is no starting armor since it is so expensive.
I've noticed the same thing in my last couple games. The stores always stock a few cheap weapons, wands, and spellbooks, but armor is just luck. I think I'll force a few more cheap armor items to always be in stock.

Bug: I noticed that ego launchers aren't displaying their names properly after being identified. Whoops! I also fixed a couple minor superficial issues. I'll probably need to release a new version in the next couple days.

Healing in the dungeon is something I'd really like to avoid. If it becomes necessary then I might just make it painfully slow so that you burn through your food quickly if you rest too much.
RogerN is offline   Reply With Quote
Old April 22, 2010, 20:52   #13
RogerN
Swordsman
 
RogerN's Avatar
 
Join Date: Jul 2008
Posts: 308
RogerN is on a distinguished road
Here's my latest YASD, if it will generate any interest

This character was a pure mage. I bought the Lightning spell book pretty early on (level 4 or 5 I believe), and learned mostly lightning spells from that point forward. Electrify door is probably one of my favorite early-level spells, and it certainly saved me several times this game. Running out of SP, I would phase away from a monster and use Electrify Door (which only costs 1 SP) to set a trap. Zap! It has great damage output for such a cheap spell.

My trip was ended when an undetected trap summoned undead monsters. I was diving pretty fast and hadn't yet aquired Free Action. The Ghast took advantage. I should have just used my ?Teleport immediately... oh well.

Code:
  [Cryptband v1.0 character dump]                                       
                                                                        
RogerN, the level 10 Sage, was killed by a Ghast on level 10 of the crypt.
He survived 77630 turns and descended as far as level 10 of the crypt.  
                                                                        
  [Character Sheet]                                                     
                                                                        
Name   RogerN                                   Feats                   
Sex    Male           Age           57          Spell casting      (10) 
Race   Conjurer       Height        73                                  
Title  4              Weight       133                                  
HP     -2/30          Social   Unknown                                  
SP     13/60                                                            
                                                                        
                                                                        
Level       10  Dodge        25  Save       25                          
Turns    77630  Absorb       19  Stealth     5                          
Gold       394  Fight        90  Disarm     70                          
Move Sp     +0  Blows/t     1.7  Device     50                          
                Shoot       102  Search     20                          
                Shots/t     1.0                                         
                                                                        
                                                                        
You are one of several children of a Yeoman.  You were a well liked     
child.  You have dark brown eyes, straight brown hair, and a dark       
complexion.                                                             
                                                                        
                                                                        
  [Character Equipment]                                                 
                                                                        
a) a Main Gauche (1d5)                                                  
   It does 1d5 base damage per hit. It affects your melee attack speed  
   by +7.                                                               
                                                                        
b) a Hunting Bow (+2)                                                   
c) a Ring of Resist Fire <+9>                                           
   It provides resistance to fire (9).                                  
                                                                        
d) a Ring of Accuracy (+12)                                             
   It affects your ranged attack skill by +12.                          
                                                                        
e) an Amulet of Resist Fear                                             
   It makes you fearless.                                               
                                                                        
f) a Lantern <14084 turns>                                              
g) a Fur Cloak [2,+0]                                                   
   It affects your armor level by 2.                                    
                                                                        
h) a Mage Robe of Resist Lightning [6,+0] <+4> <+7>                     
   It affects your armor level by 6. It affects your maximum spell      
   points by 4. It provides resistance to lightning (7).                
                                                                        
i) a Large Leather Shield [6,+0]                                        
   It affects your armor level by 6.                                    
                                                                        
j) a Leather Helm [4,+0]                                                
   It affects your armor level by 4. It affects your maximum spell      
   points by -4.                                                        
                                                                        
k) a Set of Leather Bracelets [1,+0]                                    
   It affects your armor level by 1.                                    
                                                                        
                                                                        
  [Character Inventory]                                                 
                                                                        
a) a Spellbook [Book of Tricks] {@m1}                                   
b) a Spellbook [Book of Lightning]                                      
c) a Spellbook [Book of Fire]                                           
d) a Scroll of Phase Door                                               
e) a Scroll of Phase Door                                               
f) a Scroll of Phase Door                                               
g) a Scroll of Teleportation                                            
h) a Potion of Cure Critical Wounds                                     
i) a Potion of Cure Critical Wounds                                     
j) a Potion of Antidote                                                 
k) a Potion of Clarity                                                  
l) a Wooden Torch <2500 turns>                                          
m) a Lantern <2111 turns>                                               
n) a Wand of Spark (4 charges)
RogerN is offline   Reply With Quote
Old April 22, 2010, 21:31   #14
LostTemplar
Knight
 
Join Date: Aug 2009
Posts: 670
LostTemplar is on a distinguished road
At first look due to unability to regen HP over time in dungeon melee combat seems underpowered. In angband when player kills a monster he generally do not care about being wounded, but here every lost HP counts, so why go melee unless you run out of all ranged attacks. This may be cool, after all nobody goes melee in real life, if he have some means of shooting.
LostTemplar is offline   Reply With Quote
Old April 22, 2010, 22:13   #15
ekolis
Knight
 
ekolis's Avatar
 
Join Date: Apr 2007
Location: Cincinnati, OH, USA
Age: 36
Posts: 911
ekolis is on a distinguished road
Send a message via AIM to ekolis Send a message via MSN to ekolis Send a message via Yahoo to ekolis
Nifty game

One bug I found early on though - the shop "leaks" item flavors when you examine the items! That is, I examine some item and it tells me the flavor, so I'll know (but my character doesn't know) when I encounter one in the dungeon what it is!

edit: Also, I can't pick up items I find... I get a message saying "press RETURN to pick up this item", but nothing happens when I do so!

edit again: hmm, now it's working... weird!

edit 3: seems to only work when it's the first action I take when moving onto the tile... also, why is takeoff capital T, unlike in Angband?
__________________
You read the scroll labeled NOBIMUS UPSCOTI...
You are surrounded by a stasis field!
The tengu tries to teleport, but fails!

Last edited by ekolis; April 22, 2010 at 22:22.
ekolis is offline   Reply With Quote
Old April 23, 2010, 00:22   #16
RogerN
Swordsman
 
RogerN's Avatar
 
Join Date: Jul 2008
Posts: 308
RogerN is on a distinguished road
Quote:
Originally Posted by ekolis View Post
One bug I found early on though - the shop "leaks" item flavors when you examine the items! That is, I examine some item and it tells me the flavor, so I'll know (but my character doesn't know) when I encounter one in the dungeon what it is!
Good catch, will fix.
Quote:
Originally Posted by ekolis View Post
edit: Also, I can't pick up items I find... I get a message saying "press RETURN to pick up this item", but nothing happens when I do so!

edit again: hmm, now it's working... weird!

edit 3: seems to only work when it's the first action I take when moving onto the tile... also, why is takeoff capital T, unlike in Angband?
It could be that I forgot to clear the prompt in some circumstances. Normally you must use the wait command (5 or .) to pick up an item if you decline to pick it up when entering the square.

The T vs t issue for taking off equipment is a mistake. I usually play with the laptop / roguelike commands, so I sometimes forget the original keys
RogerN is offline   Reply With Quote
Old April 23, 2010, 00:32   #17
RogerN
Swordsman
 
RogerN's Avatar
 
Join Date: Jul 2008
Posts: 308
RogerN is on a distinguished road
Quote:
Originally Posted by LostTemplar View Post
At first look due to unability to regen HP over time in dungeon melee combat seems underpowered. In angband when player kills a monster he generally do not care about being wounded, but here every lost HP counts, so why go melee unless you run out of all ranged attacks. This may be cool, after all nobody goes melee in real life, if he have some means of shooting.
Melee characters ought to be using ranged weapons frequently to kill or at least soften targets. The melee skill tree by itself, though, is pretty good. I've progressed at least as far as level 14 (that I can remember) with warriors. Warriors survive because they can kill or terrify many opponents on the first blow, and with improved melee speed they frequently get two blows before an opponent can attack. Parry and Fury are also key skills for a warrior.
RogerN is offline   Reply With Quote
Old April 23, 2010, 05:09   #18
RogerN
Swordsman
 
RogerN's Avatar
 
Join Date: Jul 2008
Posts: 308
RogerN is on a distinguished road
Version 1.1 has been posted. Download links have been updated in the first post of the thread.

Code:
Cryptband v1.1
--------------
* Fixed:	Character dump only displays the last trait purchased
* Fixed:	Weapons of Accuracy weren't generated properly and the
		associated descriptions were wrong
* Fixed:	Ranged ego weapons were not displaying their ego names
		properly
* Fixed:	Description of Magic Missile damage was incorrect
* Fixed:	Ranged weapon labels were missing the ) after damage modifier
* Fixed:	Wand, rod, and staff flavors were spoiled by examing items
		in the magic store.
* Fixed:	Characters without the assassin trait had a 1-in-100 chance
		to find mushrooms

* Changed:	Stores stock more low-level items for low-level characters
* Changed:	Accuracy modifier labels changed to <+X> so as to not be confused
		with damage modifiers
* Changed:	Armor description no longer explicitly mentions affecting
		armor level.  The description was redundant.
* Changed:	Recent message history added to character dump
* Changed:	Ego weapons are easier to completely identify by using them.
		The item will automatically be identified when what you know
		about the item narrows the list of potential egos to just one.
RogerN is offline   Reply With Quote
Old April 23, 2010, 07:31   #19
Donald Jonker
Knight
 
Join Date: Jun 2008
Posts: 593
Donald Jonker is on a distinguished road
Really enjoying this variant so far - a breath of fresh air.

It wonder if it would be worth investigating limiting SP regeneration the same way you do with HP. Complement it with potions of restore mana. Just an idea.

My only real quibble with the UI right now is the inability to assign macros, especially since the game relies so heavily on missile combat.

Hopefully I'll soon hone my skills and be able to give some feedback on balance issues.
__________________
Bands, / Those funny little plans / That never work quite right.
-Mercury Rev
Donald Jonker is offline   Reply With Quote
Old April 23, 2010, 23:24   #20
Donald Jonker
Knight
 
Join Date: Jun 2008
Posts: 593
Donald Jonker is on a distinguished road
Crash report. Wasn't doing anything unusual, just walking I think. Here's the report it gave me:

It was version 1.1.
Code:
See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NotImplementedException: The method or operation is not implemented.
   at Cryptband.MonsterActor.CastSpell(GameEngine engine, DungeonLevel level, Player player)
   at Cryptband.MonsterActor.Process(Player player, GameData data)
   at Cryptband.GameEngine.ProcessEntities()
   at Cryptband.GameEngine.Dungeon()
   at Cryptband.GameEngine.MainLoop()
   at Cryptband.MainForm.loadTimer_Tick(Object sender, EventArgs e)
   at System.Windows.Forms.Timer.OnTick(EventArgs e)
   at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
& then the list of assemblies. Let me know if you want the rest of it.
__________________
Bands, / Those funny little plans / That never work quite right.
-Mercury Rev
Donald Jonker is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Testers wanted - 'rebalanced monsters'. andrewdoull Vanilla 5 July 30, 2007 12:57


All times are GMT +1. The time now is 04:13.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.