Go Back   Angband Forums > Angband > Vanilla

Thread Tools Display Modes
Old July 15, 2013, 12:10   #1
Join Date: Jun 2012
Posts: 242
quarague is on a distinguished road
sleep/ slow/ confuse monster

so essentially what are you chances of success if you use any of the spells in the title? what does it depend on, is it an opposing check or just like saving throw? Some monster are flat out immune to some of these effects, do you notice (Ie put in the monster info file) this on first try or only after a try that would have been successful otherwise?
Gamewise I think it would be natural if teleport other uses the same game mechanic as these do but that would require explaining to the player what the odds of success are and probably some tweaking of the odds of success.
quarague is offline   Reply With Quote
Old July 15, 2013, 15:57   #2
Derakon's Avatar
Join Date: Dec 2009
Posts: 8,979
Derakon is on a distinguished road
If I recall correctly, the success rate for the wands depends solely on monster level -- device skill doesn't factor into it. If a monster is immune to the effect then you will notice on the first attempt, assuming of course that you can see the monster.
Derakon is offline   Reply With Quote
Old July 15, 2013, 18:59   #3
Join Date: Jun 2013
Posts: 9
Haladon is on a distinguished road
According to monster-timed.c, spell2.c src file, monsters get a saving throw with

stun: 32 + monlevel - clvl/10 %
slow: 30 + monlevel %
conf: 40 + monlevel - clvl/2 %
slep: 15 + monlevel - clvl/5 %

So monsters beyond level 75 seem to have perfect saving throws for stun/slow. Confuse and sleep seem stay till end.

Uniques get two saving throws. i.e. if they had 80% chance to escape otherwise, a unique would escape 96% times.
Haladon is offline   Reply With Quote

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Is this 'Slow Monster probability' spoiler correct? Patashu Vanilla 1 July 29, 2012 16:45
Wand of slow monster bug? BlueFish Vanilla 7 September 27, 2011 00:53
Wands of Slow Monster are awesome Derakon Development 19 July 22, 2011 02:24
Staff of confuse monster RogerN Vanilla 4 May 6, 2009 04:12
Slow going Shade AAR 17 April 12, 2008 02:21

All times are GMT +1. The time now is 14:23.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.