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View Poll Results: What is stopping you from playing Unangband?
Haven't heard of it. 3 8.33%
It doesn't sound that interesting. 3 8.33%
There's too many other variants out there. 17 47.22%
I've tried it and didn't like it. 6 16.67%
I've tried it and am waiting for the next release. 7 19.44%
Voters: 36. You may not vote on this poll

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Old August 17, 2007, 12:47   #1
andrewdoull
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Why aren't you playing Unangband?

I'm curious as to what's stopping you from trying or playing Unangband on a more regular basis.

Any feedback welcome.
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Old August 17, 2007, 13:02   #2
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'So many variants, so little time..'
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Old August 17, 2007, 13:29   #3
TJA
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Just detected the homepage and began to read the differences
Befor your posting already ...


I am searching such a variant:

A Tolkin- or generel Fantasy-topic
Semi-Random Levels like in Heng/Entroband
An improved user-interface with colors and optionally tiles
A flowless compile environment
A variant that is actively maintained and not already abbandoned

What can Unangband give me?
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Old August 17, 2007, 14:31   #4
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Sell it to me right now and I swear I'll play it right after I'm done with Sang.
I've read the descriptions of most variants, and it just wasn't one of the ones that stood out for me.
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Old August 17, 2007, 14:46   #5
TJA
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Maybe need to start a new variant?



But even if that was an option - where to start?
At Vanilla Angband?
At ToME?

What is a maintained, current and modern variant that is already stripped down alot and able to handle new quests, monsters and rules easily?
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Old August 17, 2007, 14:51   #6
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Quote:
Originally Posted by TJA View Post
Maybe need to start a new variant?



But even if that was an option - where to start?
At Vanilla Angband?
At ToME?

What is a maintained, current and modern variant that is already stripped down alot and able to handle new quests, monsters and rules easily?
I'd go with NPPAngband 0.5.0 if I was starting again.
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Old August 17, 2007, 14:51   #7
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Quote:
Originally Posted by Daven_26d1 View Post
Sell it to me right now and I swear I'll play it right after I'm done with Sang.
I've read the descriptions of most variants, and it just wasn't one of the ones that stood out for me.
Key points of difference from Sangband:

* Dungeon is more interesting, with more dungeon features than any other variant.
* Has a wilderness/campaign mode which models the Third Age of Angband.
* Has a much wider spell selection for mages.
* Possibly a harder game than Sangband.

The hard sell comes later.
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Old August 18, 2007, 17:28   #8
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Quote:
Originally Posted by andrewdoull View Post
Key points of difference from Sangband:
* Dungeon is more interesting, with more dungeon features than any other variant.
This gets me interested, but do you mean more feature tiles or more unusual rooms, or both?

Quote:
* Possibly a harder game than Sangband.
Possibly? Can you give me a bit more on this? I *love* the more challenging variants/features. I'm not really bothered about being able to win a game, I just want to have to think carefully nearly every single turn inside the dungeon.

TBF, I'll probably give UnAngband a shot next seeing as how you're the only maintainer asking people why its not being played, I kinda feel sorry for you!

If a lack of players is likely to stop development of the project, that would be a shame. Come on peeps, play the guys game!

EDIT - I just read Matthias' post - throwing oil on a target to improve fire hit damage! Little features like that are a big winner for me. I love V for what now seems like simplicity, so in a variant I guess I thrive on complexity.
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Old August 18, 2007, 23:59   #9
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Quote:
Originally Posted by Daven_26d1 View Post
This gets me interested, but do you mean more feature tiles or more unusual rooms, or both?
No idea about the rooms, but yes, more features. And more ways to interact with them too. Search lit fireplaces for treasure, run into icewalls to take damage... Even building a bridge over a chasm

Quote:
Possibly? Can you give me a bit more on this? I *love* the more challenging variants/features. I'm not really bothered about being able to win a game, I just want to have to think carefully nearly every single turn inside the dungeon.
Un is defenitly for you..
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Old February 6, 2008, 04:39   #10
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I posted saying it doesn't sound interesting. The main reason is the overwhelming number of features. It just sounds too complex for me to feel interested. I could change my mind in the future if I ever get around to trying it out.
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