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Old June 16, 2015, 01:32   #501
Nomad
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Tiny trivial issues still existing in the latest version:

* The "You see no more [X]" message after you use a consumable from the floor is still missing. (Mildly annoying because if it's something that doesn't trigger any effect message - which includes some high-level scrolls like Mass Banishment - the "You see no more Scrolls of Mass Banishment" message was the only thing that told you it had actually been identified.)

* The level feeling indicator at the bottom of the screen does not immediately update if you discover the treasure feeling by illuminating a room. The treasure part stays a question mark until you move into a different square. (Stationary actions, including attacking adjacent monsters, don't trigger it to update.)
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Old June 16, 2015, 01:52   #502
Ingwe Ingweron
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Description for Mushroom of Purging is deceptively innocuous. It describes the good effects, but fails to mention @ will vomit and faint from lack of food. Luckily, I knew this and had a ?Satisfy Hunger handy for just that occasion. A newbie, on the other hand, might get a nasty surprise even though the mushroom is supposedly fully identified.

Edit: And Woohoo! I finally made it to "Knight" on the forum!

Last edited by Ingwe Ingweron; June 16, 2015 at 02:45.
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Old June 16, 2015, 07:57   #503
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Loving the seen vs. aware distinction in the object sub-window! It works great!

With one funny exception. The spot @ is standing on is apparently not in LoS. Items on that spot will be listed as "aware", when @ moves off the spot they are listed as "seen". Guess @ can't look down at his feet?
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Old June 16, 2015, 09:29   #504
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Quote:
Originally Posted by Ingwe Ingweron View Post
Angband 4.0 dev a5ccbbe

Not necessarily a bug, but as of this version the file saving structure has been changed. Instead of saving scores in the Apex directory, and savefiles in the Save directory, these are both now being saved in subdirectories of the User directory. Is the higher level Save directory now redundant? Was this an intended change?
Not exactly - it was a consequence of some other changes. I'm actually thinking that the User directory is a bit superfluous on OSX. I'm thinking that a better setup is to have the things that go into User go straight into Documents/Angband, and save and scores be subdirectories of that (as they were before this most recent change).
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Old June 16, 2015, 12:27   #505
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I'm getting a reproducible crash in 5a88d78 if I eat a Mushroom of Debility.
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Old June 16, 2015, 14:27   #506
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Update 0644321 fixes:
  • Object effect messages are grammatical and sound a bit better
  • Objects the player is standing on count as seen in the object list
  • Message for last used item on the floor is back
  • Mushroom of Debility crash is fixed (thanks for that - easy fix to something that had big potential for problems)
  • Level feeling indicator should update immediately.

AC failure to update still has me completely baffled.
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Old June 16, 2015, 17:04   #507
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Quote:
Originally Posted by Nick View Post
Not exactly - it was a consequence of some other changes. I'm actually thinking that the User directory is a bit superfluous on OSX. I'm thinking that a better setup is to have the things that go into User go straight into Documents/Angband, and save and scores be subdirectories of that (as they were before this most recent change).
Although, I find the User directory helpful as the repository for the prf file with my standard keymaps, inscriptions and subwindow setups, as well as the txt files for ladder uploads.
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Old June 16, 2015, 18:13   #508
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Quote:
Originally Posted by Ingwe Ingweron View Post
Although, I find the User directory helpful as the repository for the prf file with my standard keymaps, inscriptions and subwindow setups, as well as the txt files for ladder uploads.
Hmmm, so what do you currently keep in its parent directory, besides the subdirectories? I think I'm in favor of moving the contents of $HOME/Documents/Angband/user into $HOME/Documents/Angband, as long as it doesn't make init_file_paths() more complicated for other platforms. That function is already rather tangled.

Incidentally, does anyone here play Angband on a multiuser OS X computer? I still like the idea of shared score files, but I suspect there is little to no interest in doing the work for it on OS X.
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Old June 16, 2015, 21:41   #509
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Quote:
Originally Posted by Ingwe Ingweron View Post
Description for Mushroom of Purging is deceptively innocuous. It describes the good effects, but fails to mention @ will vomit and faint from lack of food. Luckily, I knew this and had a ?Satisfy Hunger handy for just that occasion. A newbie, on the other hand, might get a nasty surprise even though the mushroom is supposedly fully identified.
Likewise Mushroom of Sprinting. Only says it extends Sprinting for x number of turns, but fails to mention the negative effects of leaving @ slowed thereafter.

Any reason the negative effects have been removed from the descriptions?
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Old June 16, 2015, 22:16   #510
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Originally Posted by Ingwe Ingweron View Post
Likewise Mushroom of Sprinting. Only says it extends Sprinting for x number of turns, but fails to mention the negative effects of leaving @ slowed thereafter.

Any reason the negative effects have been removed from the descriptions?
The descriptions are precise - they're just not fully informative to the newcomer:
  • The Purging description doesn't tell you that being "nourished for 499 turns" means you're at the point of fainting
  • The Sprinting description doesn't tell you that the sprinting effect means haste followed by slowing

Personally, I'm comfortable with that
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