Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > AAR

Reply
 
Thread Tools Display Modes
Old March 27, 2016, 03:19   #51
molybdenum
Apprentice
 
Join Date: May 2013
Posts: 84
molybdenum is on a distinguished road
Quote:
Originally Posted by Nick View Post
Seriously, have a look at the opening screens and see what you think. I don't think it's optimal, but it may be the basis for something that can come into V.
Yeah, that's so much better; it makes the options discoverable. I don't think it's out of line to add another step to character creation to ensure that new players get a chance to see the options. Perhaps there could even be some presets ("easy", "normal", "hard") with different selections so that people can easily see how the combination of those options might affect the game.
molybdenum is offline   Reply With Quote
Old March 27, 2016, 03:30   #52
debo
Veteran
 
debo's Avatar
 
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,385
debo is on a distinguished road
Quote:
Originally Posted by Nick View Post
FAangband has this

Seriously, have a look at the opening screens and see what you think. I don't think it's optimal, but it may be the basis for something that can come into V.
As long as Storms of Unmagic don't come along for the ride.
__________________
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'
debo is offline   Reply With Quote
Old March 27, 2016, 03:36   #53
fizzix
Prophet
 
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,012
fizzix is on a distinguished road
I think the destruction idea is pretty good. What does it do on level 99 when Sauron is still alive. Does it just drop you into a different level 99?

I am loath to do something like make forced descent standard. Part of the original appeal for angband for me was the fact that I could go at my own pace. But I do believe that it might be worthwhile to cut off some of the scummier behaviors.
fizzix is offline   Reply With Quote
Old March 27, 2016, 04:08   #54
Nomad
Knight
 
Nomad's Avatar
 
Join Date: Sep 2010
Location: England
Posts: 958
Nomad is on a distinguished road
Quote:
Originally Posted by molybdenum View Post
Maybe we could look into ways to change the UI for that first screen to really highlight birth options again?
Yeah, even as an experienced player who always plays randarts, I frequently forget to open the birth options when I start a new save file, and birth_no_selling in particular seems to cause a lot of confusion for new/returning players who don't realise it's a game option and can't work out why things aren't selling. I'd be quite happy to see the birth options screen come up automatically as a step in the character creation process - just make it so the default options can be accepted with a single keypress if desired, and it's much more of a convenience than a delay in the process, IMO.

There's also plenty of empty space underneath the options list to have a paragraph explaining the selected option in more detail for new players. And/or you could group or colour code the list as "gameplay options" vs "difficulty/challenge options" to highlight which ones are matters of choice like randarts or selling vs. which ones make the game harder. (Maybe colour code the yes/no as green/red/yellow to show if the current setting makes the game easier, harder, or makes no difference?)

Some of the options could also use flipping around or rewording to make them more immediately comprehensible: there are some hideous double negatives in there like "Don't show level feelings: no" that really ought to be inverted to "Show level feelings: yes" for the sake of clarity.
Nomad is offline   Reply With Quote
Old March 27, 2016, 05:46   #55
Estie
Veteran
 
Join Date: Apr 2008
Location: Germany
Posts: 1,690
Estie is on a distinguished road
I dont understand this obsession with destruction. It is neither needed nor particulary advantageous for vault clearing. While the 2 casters can use it with impudence, the scrolls are too rare for much more than emergency use and hybrids can cast it reliably only at very high level and with sufficient casting stat, a requirement normally only met when they are about ready for the endfight anyway.

The procedure described above was to destruct the level outside the vault and then teleport everything out of it, but I fail to see the advantage. I much prefer a clean level than a destructed one to tackle a vault.
Estie is offline   Reply With Quote
Old March 27, 2016, 07:24   #56
Ingwe Ingweron
Veteran
 
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 1,932
Ingwe Ingweron is on a distinguished road
Quote:
Originally Posted by Estie View Post
I dont understand this obsession with destruction.
Perhaps it does rise to the level of obsession. I tend to save every ?Destruction for the final fight with Morgoth. Depending on the race/class combo, they can be, at least for me, a fundamental part of my strategy to win.
__________________
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are Dead
Ingwe Ingweron is offline   Reply With Quote
Old March 27, 2016, 08:18   #57
myshkin
Angband Devteam member
 
Join Date: Apr 2007
Posts: 334
myshkin is on a distinguished road
Quote:
Originally Posted by Therem Harth View Post
And if you want me to be honest, I had a lot more fun with this than... any non-savescummed game I've played in a while, actually. It was only at DL99 that things started getting boring. YMMV I guess, though half of it was probably the novelty of actually getting to high levels.
Fun is good! Just be careful about drawing any conclusions about gameplay. Save-scummed diving is going to be quite a bit different from permadeath diving.

Therem, have you read Eddie Grove's Tales of a Bold Rogue? The game has changed quite a bit since then, but I think the posts are still fairly illustrative of how to succeed with an extreme diving playstyle, not to mention unusual tactics. (For example, "at 2650'...I can have rBase if I want.")
myshkin is offline   Reply With Quote
Old March 27, 2016, 10:32   #58
AnonymousHero
Veteran
 
AnonymousHero's Avatar
 
Join Date: Jun 2007
Posts: 1,372
AnonymousHero is on a distinguished road
Quote:
Originally Posted by Nick View Post
Save the level as the player leaves it, have them return to the same one if they take the stairs again too quickly
Entroband and Hengband do something very similar to this... but it's based on whether you take the same set of stairs. You can actually traverse multiple "known" levels this way if you remember which stairs you took. If you take a different set of stairs you get a new level, but you can still double back and go back to the original stairs.

It works fairly well.
AnonymousHero is offline   Reply With Quote
Old March 27, 2016, 18:36   #59
fizzix
Prophet
 
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,012
fizzix is on a distinguished road
Quote:
Originally Posted by Estie View Post
I dont understand this obsession with destruction. .
Destruction is useful because it removes a dangerous monster from the level. The place to use destruction is when you detect a deadly monster that you can't handle, and that can one-shot you if it gets off an attack.

Also destructed levels are great in case you need to teleport out. Landing in a destruction zone is good for breaking line of sight.

I wonder how things change if destruction makes areas much more open than currently.
fizzix is offline   Reply With Quote
Old March 28, 2016, 00:30   #60
Estie
Veteran
 
Join Date: Apr 2008
Location: Germany
Posts: 1,690
Estie is on a distinguished road
Quote:
Originally Posted by fizzix View Post
Destruction is useful because it removes a dangerous monster from the level. The place to use destruction is when you detect a deadly monster that you can't handle, and that can one-shot you if it gets off an attack.

Also destructed levels are great in case you need to teleport out. Landing in a destruction zone is good for breaking line of sight.

I wonder how things change if destruction makes areas much more open than currently.
What you describe is how destruction should be used, I thought - to get rid of dangerous monster without xp. But how exactly is that conductive to vault looting, as typically the dangerous things are in the vault where you dont want to destruct. If there happens to be some other dangerous creature on the path to the vault, one more tele other isnt a big deal.

As for destructing the outside of a vault just to reduce the risk of getting LOS in case you get ported out - thats silly surely ? While I occasionally get kicked out by the unexpected nexus Q or such, I cant remember a situation where I died instantly from that. No, I have never destructed levels pre vault looting and I dont see any point in starting that habit. The only time when I do that is for the Morgoth fight, and I am saving scrolls for that purpose, not wasting them pointlessly on vault levels.

Destruction is fine as it is, if people feel compelled to waste time destructing vault levels, let them.
Estie is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
What else do I need before endgame? onemonkey AAR 6 June 19, 2015 23:24
1.2 endgame feedback debo Sil 24 January 9, 2014 14:13
Endgame Swede2378 Vanilla 7 June 17, 2010 08:13
potions at endgame shawnosullivan Vanilla 3 October 26, 2009 01:16
Endgame artifacts tummychow Vanilla 9 October 1, 2009 21:55


All times are GMT +1. The time now is 16:03.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.