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Old May 22, 2020, 17:29   #21
Ingwe Ingweron
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Apparently, Nick feels we should all puke just before going into battle with Morgoth.
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Old May 22, 2020, 19:27   #22
DavidMedley
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Quote:
Originally Posted by Ingwe Ingweron View Post
Apparently, Nick feels we should all puke just before going into battle with Morgoth.
How players want to face Morgoth
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Old May 22, 2020, 23:54   #23
Nick
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In the absence of what might be called sensible discussion, I'm going with option 2:
Quote:
Originally Posted by Nick View Post
!*Healing* has no food value, !Healing does 1%
The re-working of slow digestion I think would not address the problem all that well; also note that slow digestion was recently significantly reduced in effect.
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Old May 23, 2020, 01:57   #24
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That's a good solution
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Old May 23, 2020, 03:16   #25
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I'm with wobbly on this one.

If you must have hunger and gorged status, maybe make Slow Digestion stop your food level ever changing, up or down. Call it Indigestion...
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Old May 23, 2020, 04:35   #26
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That sounds like a cool upgrade to Slow Digestion, at least mechanically. You're treated like you're always at 90% fed. The programmer would have to decide what happens when you put it on and take it off.

Thematically it seems a bit off, though. I don't recall any interesting stories with this as an element.

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Old May 23, 2020, 13:32   #27
Borg
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Well. Maybe we should have an new action definied in Angband...
Lake take a shit
It will leave exrement item on floor, with... can actually aggrevate monsters..

Last edited by Borg; May 23, 2020 at 13:42.
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Old May 28, 2020, 21:38   #28
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I think !Life should have the same effect as reading a scroll of remove hunger. If you're hungry, it will take you to 50%. If you have more than 50% it will have no effect. Healing and !*healing* could have the same idea, except only nourish if less than 50% fed.
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Old May 30, 2020, 03:07   #29
klassik
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Quote:
Originally Posted by Borg View Post
Well. Maybe we should have an new action definied in Angband...
Lake take a shit
It will leave exrement item on floor, with... can actually aggrevate monsters..
why would monsters be aggro? how would they know it came from player?
why am I responding to this?
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Old May 31, 2020, 05:47   #30
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Quote:
Originally Posted by klassik View Post
why would monsters be aggro? how would they know it came from player?
why am I responding to this?
Well, some time ago, there was a discussion of having different monster types using different pathfinding methods to reach the player. If that were ever implemented, we could make it that taking a dump aggros scent-tracking monsters but does nothing for others. But overall, it is indeed a silly suggestion.
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