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Old March 19, 2012, 13:55   #51
Psi
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Originally Posted by HugoTheGreat2011 View Post
On Windows XP SP3 x86, Sil (1.0 -1.0.2) crashes to desktop when I resize any of the extra windows (Equipment, Inventory, Combat Rolls, OR Recall). However, the crash never occurs when I use Windows 7 SP1 x64. Has anyone encountered this crashing bug before?
I get it on XP during character creation, however once the game has started I can happily resize them.
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Old March 26, 2012, 03:31   #52
awldune
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Originally Posted by half View Post
The mistake here is imagining that your character can do everything. Most characters are bad at picking locks

(...)

In general, if there is a skill for something and that thing is too hard, then it is too hard *at your current skill level*.
It might be a better user experience if there were a message, "That lock looks too difficult" when your chance is very low. That is, you would attempt the lock and then on fail it would say "You fail to pick the lock. This lock seems too difficult."

Without a knowledge of the game mechanics it's hard for a new player to know whether they should keep trying. But from a roleplaying perspective the player character should have a feel for whether he was close to success or if he has no chance to pick the lock.
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Old March 26, 2012, 03:33   #53
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Has it been posted how to change keymaps in this game? I'd like to remap the 'u' and 'l' commands for the hjkl keyset but am not sure how do so.

Thanks.
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Old March 27, 2012, 04:12   #54
Fendell Orcbane
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If you do another version of Sil I'd make it easier to get a Sil...even with song of Sharpness I couldn't get one after at least 10+ attempts. I tried with the same character( I save scummed at 950 ft), not taking song of sharpness instead upping skill and even with the Axe of Nogrod I STILL could not get one Sil after 20+ attempts ( I led Morgoth away and vanish kicked in so I was able to get to the crown without attracting attention.
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Old March 27, 2012, 04:52   #55
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Originally Posted by Fendell Orcbane View Post
If you do another version of Sil I'd make it easier to get a Sil...even with song of Sharpness I couldn't get one after at least 10+ attempts. I tried with the same character( I save scummed at 950 ft), not taking song of sharpness instead upping skill and even with the Axe of Nogrod I STILL could not get one Sil after 20+ attempts ( I led Morgoth away and vanish kicked in so I was able to get to the crown without attracting attention.
This is surprising, IMO. I thought the Great Axe of Nogrod was strong enough to do good damage to the crown...
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Old March 27, 2012, 09:56   #56
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Originally Posted by Fendell Orcbane View Post
If you do another version of Sil I'd make it easier to get a Sil...even with song of Sharpness I couldn't get one after at least 10+ attempts. I tried with the same character( I save scummed at 950 ft), not taking song of sharpness instead upping skill and even with the Axe of Nogrod I STILL could not get one Sil after 20+ attempts ( I led Morgoth away and vanish kicked in so I was able to get to the crown without attracting attention.
Yes, that doesn't sound too good at all. I've personally never had any major trouble getting a Silmaril, and have done so without the Song of Sharpness with both heavy hitting characters and nimble ones. I'm therefore really quite surprised that this didn't work and would love to see a character dump. I'll probably have to make the first one a bit easier though.

For reference, the first Silmaril is supposed to require some kind of effort to get out of the crown, be that investment in the Song, using a weapon of sharpness (I think you can find one in 75% of games but am not sure), using a very good light weapons or heavy weapons set up (possibly with potions of Str/Dex or whatever). Ultimately it shouldn't be that hard if you do any of these things. If it is, then I should make it easier and save that difficulty for numbers 2 and 3. Otherwise there is a worry that an unspoiled player could get stuck in the Throne Room which is not too fun (particularly a Stealth specialist, Archery specialist or medium weapons melee character).
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Old March 27, 2012, 10:16   #57
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Originally Posted by half View Post
Yes, that doesn't sound too good at all. I've personally never had any major trouble getting a Silmaril, and have done so without the Song of Sharpness with both heavy hitting characters and nimble ones. I'm therefore really quite surprised that this didn't work and would love to see a character dump. I'll probably have to make the first one a bit easier though.

For reference, the first Silmaril is supposed to require some kind of effort to get out of the crown, be that investment in the Song, using a weapon of sharpness (I think you can find one in 75% of games but am not sure), using a very good light weapons or heavy weapons set up (possibly with potions of Str/Dex or whatever). Ultimately it shouldn't be that hard if you do any of these things. If it is, then I should make it easier and save that difficulty for numbers 2 and 3. Otherwise there is a worry that an unspoiled player could get stuck in the Throne Room which is not too fun (particularly a Stealth specialist, Archery specialist or medium weapons melee character).
This has happened to me twice first time : http://angband.oook.cz/ladder-show.php?id=12723
and the second : http://angband.oook.cz/ladder-show.php?id=12779

WIth the last character I save scummed at 950 ft and I went back and tested it...that is the character that I found Norgod with. At least with the second time around I had the sense to run before V made a mess of the area around the crown.
I have another character at 950 ft. I hope that the same thing doesn't happen again...
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Old March 27, 2012, 10:18   #58
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Honestly I feel like the hardest part about Sil is getting that first Sil out of the crown...because once you do that its not too hard to escape the throne room. Well at least if you have enough quickness and the exchange ability : ) Vanish can help too. I guess that some of the songs like Mastery would be awesome as well...
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Old March 27, 2012, 10:19   #59
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Originally Posted by HugoTheGreat2011 View Post
This is surprising, IMO. I thought the Great Axe of Nogrod was strong enough to do good damage to the crown...
It never got the 50 points needed, if I had song of sharpness it would have gotten a Sil out for sure. Keeping in mind this was the character that I save scummed. The other one DID have Song of Sharpness but not a heavy weapon.
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Old March 29, 2012, 18:54   #60
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I have a few questions about Sil. How does a monster break through a glyph of warding? Because in my last game I made a lot of use of a staff of warding in the early game to kill a lot of monsters like wargs and uniques. But in the later game the uniques that I used it on went right though the glyphs without even slowing down. Which was fine since my archery was good enough to kill the uniques anyway.

Also what inspired some of the monster names/monsters? Like the Cat warriors and the raukos( why not just call them Balrogs?) And one thing that I noticed about death blades is that sometimes you get random ones that are as good as Delmerith.

Also would you consider adding more artifacts?
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