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Old May 11, 2008, 22:39   #31
Djabanete
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Quote:
Originally Posted by JamesDoyle View Post
I'm back, and back to working on the manual! And for those who might be vaguely interested, I was absent due to campaigning for election to the local council, which result in a win by 554 votes, on a swing of 12.5%

Some questions related to the powers of ego-items:
1. IMPACT is the effect described in the obj_good spoiler as Cause Earthquake, I assume
2. Leon's work referred to items which conferred immunity to various elemental attacks, but there's nothing in the files I can see which could be this; is this reference a relic, or from another variant?
3. The only effect of Blessed weapons is to remove the penalty for clerics/paladins?
There are indeed items in Vanilla which grant immunity to one or more of the basic four elements (fire, cold, lightning, acid). The only items granting such immunities are artifacts.
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Old May 11, 2008, 22:43   #32
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Originally Posted by JamesDoyle View Post
2. Leon's work referred to items which conferred immunity to various elemental attacks, but there's nothing in the files I can see which could be this; is this reference a relic, or from another variant?
Do you mean immunities like IM_FIRE (Narya, Deathwreaker, Gothmog, Azaghal), IM_ACID (Thorin, Tuor, Ulmo), IM_ELEC (Vilya, Razorback, Taratol), and IM_COLD (Nenya, Eonwe)?

These items prevent all damage from those attacks, including secondary damage to inventory and equipment. For example, if you wear Narya you no longer have to worry about spellbooks burning up.

(The One actually has all four immunities.)

Kevin
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Old May 12, 2008, 02:33   #33
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Quote:
Originally Posted by JamesDoyle View Post
I'm back, and back to working on the manual! And for those who might be vaguely interested, I was absent due to campaigning for election to the local council, which result in a win by 554 votes, on a swing of 12.5%
Ha! An incipient Sauron

Quote:
1. IMPACT is the effect described in the obj_good spoiler as Cause Earthquake, I assume
Yes (although due to a quirk in the code, it never happens except with Grond).

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3. The only effect of Blessed weapons is to remove the penalty for clerics/paladins?
Yes - although (Blessed) as an ego type also gives (IIRC) a random power and + to WIS.
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Old May 12, 2008, 03:15   #34
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Quote:
Originally Posted by JamesDoyle View Post
I'm back, and back to working on the manual! And for those who might be vaguely interested, I was absent due to campaigning for election to the local council, which result in a win by 554 votes, on a swing of 12.5%
Off-topic, but congrats! Glad it's not all just victories for the Tories...
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Old May 12, 2008, 07:53   #35
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Originally Posted by roustk View Post
Do you mean immunities like IM_FIRE (Narya, Deathwreaker, Gothmog, Azaghal), IM_ACID (Thorin, Tuor, Ulmo), IM_ELEC (Vilya, Razorback, Taratol), and IM_COLD (Nenya, Eonwe)?

These items prevent all damage from those attacks, including secondary damage to inventory and equipment. For example, if you wear Narya you no longer have to worry about spellbooks burning up.

(The One actually has all four immunities.)

Kevin
Thanks Kevin - that's very useful. From what you say it looks like immunity is only available from artifacts, not ego-items (which is sort of what I'd expect, but I hadn't looked at the artifacts info yet), so I'm safe to leave it until the artifacts page(s)


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Yes - although (Blessed) as an ego type also gives (IIRC) a random power and + to WIS.
That's a useful reminder. The extra random resists/sustains aren't explicit [oh yes they are! - James] in the edit file, but are mentioned in some of the spoilers and info files. I'll be putting this info on the spoiler page of the User Manual, but it would be useful if someone could check I've listed it correctly

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Ha! An incipient Sauron
Hopefully not - I don't think Sauron would agree with much in the Liberal Democrat manifesto. An incipient Mayor of Michel Delving perhaps - after all, I have been a mayor.

Last edited by JamesDoyle; May 12, 2008 at 09:14.
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Old May 14, 2008, 18:08   #36
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Working on a table of ego-items, and mining the edit file and other info for details, I have the following questions:

On *Slay* weapons: Undead, Demon and Dragon say KILL_x, but the others say SLAY_x. Should the latter be KILL; or is it intentional? And SLAY_x can be x2 or x3 depending on the target - is that hard-coded, I can't see a value that modifies it?

Some ego-items have a maximum bonus to armour, hit or dam in the C: line (e.g. Armour of Elvenkind) but others don't (e.g. Armour of Resist Acid), but the latter do seem to have bonuses when generated. Can someone clarify how these are generated?

What are the list of abilities that a random ability can be chosen from? And can a random resist be poison, nether or chaos, which are the only resists not specifically available on ego-items?

Why do morgul weapons have both LIGHT_CURSE and HEAVY_CURSE?

Ammunition of Slay Evil and of Venom cannot be Mithril; why not? Every other sort of ego-item ammunition can be
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Old May 14, 2008, 20:56   #37
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Quote:
Originally Posted by JamesDoyle View Post
Working on a table of ego-items, and mining the edit file and other info for details, I have the following questions:

On *Slay* weapons: Undead, Demon and Dragon say KILL_x, but the others say SLAY_x. Should the latter be KILL; or is it intentional? And SLAY_x can be x2 or x3 depending on the target - is that hard-coded, I can't see a value that modifies it?
It is intentional; KILL_x is not implemented at all for the others.

All multipliers (both SLAY and KILL) are hardcoded. The intent is that common slays of less-than-impressive monsters are only 2x, while specific slays are 3x. (Evil includes: most giants, most dragons, most demons, most undead. Animals are unimpressive.)

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Originally Posted by JamesDoyle View Post
Some ego-items have a maximum bonus to armour, hit or dam in the C: line (e.g. Armour of Elvenkind) but others don't (e.g. Armour of Resist Acid), but the latter do seem to have bonuses when generated. Can someone clarify how these are generated?
The bonuses in the ego item files are stacked on top of the normal bonuses for the item type in the object files.

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What are the list of abilities that a random ability can be chosen from? And can a random resist be poison, nether or chaos, which are the only resists not specifically available on ego-items?
There are actually three such lists. The high-resist list does include random resists of poison, nether, and chaos.

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Why do morgul weapons have both LIGHT_CURSE and HEAVY_CURSE?
I would have to examine the source carefully, but I suspect the stickycurse is completely controlled by the LIGHT_CURSE flag. HEAVY_CURSE is an amplifier to LIGHT_CURSE.
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Old May 14, 2008, 21:56   #38
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There are actually three such lists. The high-resist list does include random resists of poison, nether, and chaos.

I would have to examine the source carefully, but I suspect the stickycurse is completely controlled by the LIGHT_CURSE flag. HEAVY_CURSE is an amplifier to LIGHT_CURSE.

Thanks for the reply, zaimoni.

Couple of points of clarification:

do you mean three lists of resists? I'll have a look through spoiler files etc. to see if I can find them.

Not totally clear about how curses work, but I think I've got it enough from your explanation to at least write it up. I thought I'd seen an ego-item with HEAVY but not LIGHT_CURSE, but going back that's not the case, so my original understanding that there was an either/or situation has been modified!
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Old May 14, 2008, 22:29   #39
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do you mean three lists of resists? I'll have a look through spoiler files etc. to see if I can find them.
Yes.

One of the lists is just a random stat sustain, however. The other two are low resists (e.g., Free Action) and high resists (poison, chaos, etc.)

V3.0.9 does have a subtle issue (not sure whether it's a bug) that items with a random low resist that also have low resists by default, can end up with a no-effect random low resist duplicating their default low resists. Bows of Lothlorien come to mind.
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Old May 14, 2008, 23:36   #40
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So a Bow of Lothlorien could have Free Action twice?
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