Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old February 2, 2015, 19:10   #51
mushroom patch
Swordsman
 
Join Date: Oct 2014
Posts: 298
mushroom patch is an unknown quantity at this point
"No free action" is not as great a challenge as people suggest. Free action is more a convenience than a necessity, in contrast to certain elemental resistances. You simply don't have to let monsters that can paralyze you take a turn in your line of sight.
mushroom patch is offline   Reply With Quote
Old February 2, 2015, 19:11   #52
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 9,023
Derakon is on a distinguished road
Quote:
Originally Posted by mushroom patch View Post
"No free action" is not as great a challenge as people suggest. Free action is more a convenience than a necessity, in contrast to certain elemental resistances. You simply don't have to let monsters that can paralyze you take a turn in your line of sight.
This includes basically every upper-level caster. I guess if you do this challenge then you focus on getting a 100% saving throw ASAP, because otherwise every lategame fight is courting instant death.
Derakon is offline   Reply With Quote
Old February 2, 2015, 19:52   #53
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,337
Donated: $60
Nick will become famous soon enough
Quote:
Originally Posted by Derakon View Post
This includes basically every upper-level caster. I guess if you do this challenge then you focus on getting a 100% saving throw ASAP, because otherwise every lategame fight is courting instant death.
Yeah, you can avoid those fights by dying in the mid-game
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old February 2, 2015, 23:38   #54
AnonymousHero
Veteran
 
AnonymousHero's Avatar
 
Join Date: Jun 2007
Posts: 1,372
AnonymousHero is on a distinguished road
Quote:
Originally Posted by mushroom patch View Post
"No free action" is not as great a challenge as people suggest. Free action is more a convenience than a necessity, in contrast to certain elemental resistances. You simply don't have to let monsters that can paralyze you take a turn in your line of sight.
Well, obviously! Assuming you see them and always do the exact right thing. If you can see Lurkers you have probably changed the visuals in fundamental ways, but frankly I'd consider that cheating. (I'm working on removing visuals from my own branch of T2 for this reason. I'm still considering exactly what to do with permanent/illusory/granite walls, but I'll certainly make permanent wall distinuishable from granite walls.)

Look, it's like losing weight: It's simple, but it's not easy!

EDIT: ... exactly like winning using only your fists.
AnonymousHero is offline   Reply With Quote
Old February 3, 2015, 00:42   #55
myshkin
Angband Devteam member
 
Join Date: Apr 2007
Posts: 334
myshkin is on a distinguished road
Quote:
Originally Posted by Tibarius View Post
That's cool - many thanks. The Format is not too good yet, i choosed to write it in 'courier new' to have a font-set which has identical char sizes, because that's a requirement to Play the game in letter-style mode. But it does not look very pretty, compared for example with the Output from the online-dillinger markdown converted example. So once i finished writing down the Content i guess i have to run over the whole work again and think about how to Format it nicely. But one step after the other.

Edit: And of course Quality of Content is more important than the way it is presented, even tho i like it if it is nicely and modern presented.
It's best not to worry about things like line length and pagination until the content is final; otherwise editing will take even longer than it needs to. The most likely exception is if you have any tables or graphics in your content.

Anything that ships with the game would likely get reformatted to work with the in-game help parser.
myshkin is offline   Reply With Quote
Old February 3, 2015, 09:44   #56
Timo Pietilš
Prophet
 
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
Timo Pietilš is on a distinguished road
Quote:
Originally Posted by AnonymousHero View Post
If you can see Lurkers you have probably changed the visuals in fundamental ways, but frankly I'd consider that cheating.
Lurkers are no threat, you are talking about their bigger cousins Trappers and even they are survivable with high enough AC. Floating Eyes for example become non-threat after gaining +8 AC.

Melee-paralyze is not that big threat as it used to be, when already paralyzed paralyze counter doesn't add to previous counter as it used to, but resets the counter, so if monsters miss often enough and you have high enough saving throw you break free from the paralyze sooner or later. Danger comes from being already dangerous situation and then getting paralyzed which would give that other monster couple of free turns. So it is more a late game problem if you don't get high saving.

That means that H-Troll warrior might have troubles with no-FA, but priests OTOH should not have any problems.

Last edited by Timo Pietilš; February 3, 2015 at 09:56.
Timo Pietilš is offline   Reply With Quote
Old February 10, 2015, 17:23   #57
Tibarius
Swordsman
 
Tibarius's Avatar
 
Join Date: Jun 2011
Location: Germany
Age: 51
Posts: 416
Tibarius is an unknown quantity at this point
status report

Just to mention it, today i won the game with a rogue. Now i played all 3 mage-classes. Diving into priests now
Tibarius is offline   Reply With Quote
Old February 22, 2015, 03:44   #58
werepacman
Scout
 
Join Date: Feb 2015
Posts: 46
werepacman is on a distinguished road
Mages have very few HP from the start so additional HP and new spells from new level help them a lot.
One advice for quick mage start.

Find breeding monster - (w , l , r)
near the long corridor or room with with door.
Wake a monster, so it starts breeding.

###############
########__w__w_#
########w_w__w_#
__@'___w_w_ww_ww#
########_w___w_#
########_w_w_w_#
###############

Now you can use circle:
1) kill monster with magic
2) close the door
3) rest
(repeat)

Upgrade with mass spell like Stinking cloud or Lightning bolt.

Light an area with a spell so you can see monsters and cast spells without consumable light source.

Buy at least 5 food rations, shovel, light source and book of Conjuring and Tricks in the first travel.
First spells to learn - Magic missile and Detect monster.

Few levels can help mage avoid random unpredictable death. Now your mage can survive first unique monster - Maggot dogs.

5-9 lvls is enough for mana and HP to start travel.
It is possible to gain 11 lvl and identify this way but this is boring and it is much faster with diving and killing more fat monsters.

Than I dive as deep as it is safe to collect money for next items:
stafs of teltportation and mapping, next 2 books from magic shop.

You can search on 750 depth for 2 rings of escaping.
Collect few offensive stats and wands to fight uniques.

Now it is possible to start discover levels for your liking.

One thing which should be mentioned again and again - the biggest difference angband from other games is that you don't need to try to kill everything! You need to run often. That is what items, scrolls and spells with teleport, phase door, create stairs, recall are for.

Last edited by werepacman; February 22, 2015 at 05:15.
werepacman is offline   Reply With Quote
Old April 19, 2015, 11:31   #59
Tibarius
Swordsman
 
Tibarius's Avatar
 
Join Date: Jun 2011
Location: Germany
Age: 51
Posts: 416
Tibarius is an unknown quantity at this point
status update

Dear Folks,

unfortunately (for the players guide) i am working again. So the amount of spare-time drastically dropped to a value around zero.

I played 5/6 classes through and won the game with those five classes.
Warrior class is missing, even tho i feel i have already a good grip on the class.

There is a lot finished already in the guide. If anyone wants to take a look because she/he cannot wait on me finishing it, give me a call.

Until then the production of my players guide is sadly "on hold" (even tho that is something i wished to do for around 25 years already).

To my dad: Once again with great unsatisfaction i have to recognize that my nature does not allow me to do what i would like to do.
Tibarius is offline   Reply With Quote
Old July 4, 2016, 06:11   #60
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,736
Donated: $40
Pete Mack is on a distinguished road
@Tibarius--
Can you post the guide as an attachment? You will probably have to do it a zip file unless it is *.txt
Pete Mack is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Overpowered Morgoth strategy Derakon Vanilla 9 April 2, 2011 07:58
Mage Strategy stabbo Vanilla 15 December 13, 2010 17:53
How I Beat Angband. Or: A WoW Player's Dungeoneering Guide Xaxyx Vanilla 17 February 23, 2010 12:00
[FA/O] Priest strategy Psi Variants 11 November 7, 2008 00:51
[Z] Mindcrafter strategy Parcae Variants 2 October 8, 2007 03:32


All times are GMT +1. The time now is 08:27.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.