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Old September 23, 2011, 22:43   #1
bio_hazard
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Help a long-time player finally win (HE Rogue)

Hi folks,
With the exception of a massively cheating win back in the mid-90's, this is I think my first character to get below DL 80. HE rogue. Was feeling pretty weak until recently- in my last trip finally got 2x RoS+10 and Thorin. Doing my best to save consumables for the end fights. I'm doing better on !Healing than on ?Banishment or ?Destruct. I'm only CL 37 so I suppose I still have some grinding to do to get some more levels/HP.

Anyway, comments/advice on kit choices, what to sell from the house, etc would be much appreciated.

Char is here on the ladder


Code:
  [Angband v3.3.0 Character Dump]

 Name   Arair                                    Self  RB  CB  EB   Best
 Sex    Male         Age            110   STR:  18/68  +1  +2  +7 18/168
 Race   High-Elf     Height          73   INT:  18/81  +3  +1  +3 18/151
 Class  Rogue        Weight         166   WIS:     16  -1  -2  +2     15
 Title  Rogue        Social   Respected   DEX! 18/100  +3  +3  +9 18/***
 HP     688/688      Maximize         Y   CON! 18/100  +1  +1  +4 18/160
 SP     166/166                           CHR! 18/100  +5  -1  +0 18/140

 Level               38   Armor   [53,+105]     Saving Throw         88%
 Cur Exp        1756329   Fight   (+29,+16)     Stealth           Superb
 Max Exp        1756329   Melee   (+41,+28)     Fighting       Legendary
 Adv Exp        1912500   Shoot   (+43,+20)     Shooting          Heroic
 MaxDepth   4200' (L84)   Blows    5.0/turn     Disarming           100%
 Game Turns     1161558   Shots      1/turn     Magic Device          99
 Standard Turns  192390   Infra       40 ft     Perception       1 in 12
 Resting Turns    85472   Speed          23     Searching            35%
 Gold            181730   Burden  221.1 lbs

 You are one of several children of a Telerin Archer.  You have light
 grey eyes, straight black hair, and a fair complexion.



rAcid:......+.*.... Nexus:.............
rElec:*.....+...... Nethr:...........+.
rFire:......+...... Chaos:........+....
rCold:......+...... Disen:.............
rPois:......+...... Feath:.............
rLite:............+ pFear:........+....
rDark:............. pBlnd:.........+...
Sound:........+.... pConf:...........+.
Shard:............. pStun:.............

Light:............. Tunn.:.............
Regen:............. Speed:..++.......+.
  ESP:.........+... Blows:.............
Invis:............+ Shots:.............
FrAct:.......++..+. Might:.............
HLife:....+........ S.Dig:....+........
Stea.:......+++.... ImpHP:.............
Sear.:.............  Fear:.............
Infra:............+ Aggrv:.............


  [Character Equipment]

a) the Mace 'Taratol' (3d4) (+12,+12) {!k!d!s}
     Found lying on the floor in a vault at 2700 feet (level 54).
     
     *Slays* dragons.
     Branded with lightning.
     Provides immunity to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it hastens you for d20+20 turns.
     Takes 333 to 660 turns to recharge at your current speed.
     Your chance of success is 96.4%
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 274 vs. creatures not resistant to
     electricity, 358 vs. dragons, and 190 vs. others.
     
b) a Heavy Crossbow of Power (x4) (+14,+20)
     Found lying on the floor of a cavern at 3000 feet (level 60).
     
     
     
c) a Ring of Speed <+10>
     Dropped by The Phoenix at 4150 feet (level 83).
     
     +10 speed.
     
d) a Ring of Speed <+10>
     Dropped by a Bile Demon at 4200 feet (level 84).
     
     +10 speed.
     
e) an Amulet of Sustenance
     Found lying on the floor of a cavern at 3500 feet (level 70).
     
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution,
     charisma.
     Slows your metabolism.  Sustains your life force.  
     
f) the Phial of Galadriel
     Dropped by Golfimbul, the Hill Orc Chief at 750 feet (level 15).
     
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 36 to 66 turns to recharge at your current speed.
     Your chance of success is 97.5%
     
     Radius 3 light.
g) the Mithril Chain Mail 'Belegennon' (-1) [35,+20] <+4, +2>
     Dropped by Draebor, the Imp at 3500 feet (level 70).
     
     +4 dexterity.
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 6 turns to recharge at your current speed.
     Your chance of success is 94.6%
     
h) a Fur Cloak of the Magi [3,+7] <+1, +3>
     Dropped by a Half-troll at 2700 feet (level 54).
     
     +1 intelligence.
     +3 stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Prevents paralysis.  
     
i) the Small Metal Shield of Thorin [5,+25] <+4, +3, -1>
     Dropped by a Great Ice Wyrm at 4200 feet (level 84).
     
     +4 constitution.
     +3 strength.
     -1 stealth.
     Provides immunity to acid.
     Provides resistance to sound, chaos.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
j) the Hard Leather Cap of Thranduil [2,+8] <+2>
     Dropped by a Hill giant at 2600 feet (level 52).
     
     +2 intelligence, wisdom.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
k) a Set of Mithril Gauntlets of Power (+4,+4) [6,+15] <+4>
     Dropped by an Ancient gold dragon at 3850 feet (level 77).
     
     +4 strength.
     Cannot be harmed by acid, fire.
     
l) the Pair of Leather Boots 'Dal-i-thalion' [2,+15] <+5>
     Dropped by Itangast the Fire Drake at 3350 feet (level 67).
     
     +5 dexterity, speed.
     Provides resistance to nether.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
     When activated, it cures you of fear and poison.
     Takes 16 turns to recharge at your current speed.
     Your chance of success is 97.2%
     


  [Character Quiver]

n) 10 Bolts of Slay Dragon (1d5) (+12,+7)
     Found lying on the floor at 2600 feet (level 52).
     
     Slays dragons.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 218.4 vs. dragons, and 124.8 vs. others.
     25% chance of breaking upon contact.
     
o) 14 Mithril Bolts of Slay Giant (3d5) (+12,+17)
     Found lying on the floor in a vault at 2750 feet (level 55).
     
     Slays giants.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 334.9 vs. giants, and 191.3 vs. others.
     25% chance of breaking upon contact.
     
p) 8 Mithril Bolts (3d5) (+2,+5)
     Dropped by Smaug the Golden at 2900 feet (level 58).
     
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 141.4.
     25% chance of breaking upon contact.
     
q) 16 Bolts of Frost (1d5) (+5,+10)
     Dropped by a Black ogre at 3250 feet (level 65).
     
     Branded with frost.
     Cannot be harmed by cold.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 240.2 vs. creatures not resistant to cold,
     and 137.3 vs. others.
     25% chance of breaking upon contact.
     
r) 20 Mithril Bolts of Slay Demon (3d5) (+15,+8)
     Found lying on the floor at 3350 feet (level 67).
     
     Slays demons.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 271.9 vs. demons, and 155.4 vs. others.
     25% chance of breaking upon contact.
     
s) 23 Bolts (1d5) {magical}
     Found lying on the floor at 3850 feet (level 77).
     
     You do not know the full extent of this item's powers.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 94.7.
     25% chance of breaking upon contact.
     
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners]
     
     
b) 3 Books of Magic Spells [Incantations and Illusions]
     
     
c) 4 Books of Magic Spells [Sorcery and Evocations]
     
     
d) 3 Books of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
     
e) 2 Books of Magic Spells [Mordenkainen's Escapes]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 27 Potions of Cure Critical Wounds
     
     
g) 3 Potions of Healing
     
     
h) 11 Potions of Speed
     
     
i) 11 Potions of Resist Poison
     
     
j) 6 Scrolls of Teleport Level
     
     
k) 6 Scrolls of Word of Recall
     
     
l) 5 Rods of Curing
     
     
m) 4 Wands of Teleport Other (28 charges)
     
     
n) a Ring of Slaying (+12,+7)
     Dropped by a Dagashi at 2500 feet (level 50).
     
     
     
o) an Amulet of Weaponmastery (+4,+3) <+1>
     Found lying on the floor in a vault at 3800 feet (level 76).
     
     +1 strength.
     Provides resistance to disenchantment.
     Provides protection from fear.
     Sustains strength, constitution.
     Prevents paralysis.  
     
p) a Fur Cloak of Protection [3,+22]
     Dropped by an Ancient gold dragon at 3850 feet (level 77).
     
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
q) an Iron Crown of Serenity [0,+8]
     Dropped by Ji Indur Dawndeath at 3900 feet (level 78).
     
     Provides resistance to sound.
     Provides protection from fear, confusion, stunning.
     
r) the Metal Cap of Celebrimbor [3,+18] <+3, +2>
     Found lying on the floor in a vault at 2700 feet (level 54).
     
     +3 charisma.
     +2 intelligence, dexterity.
     +15% to searching.
     Provides resistance to acid, fire, shards, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
s) a Blade of Chaos of Lightning (6d5) (+12,+16)
     Dropped by a Great Swamp Wyrm at 2750 feet (level 55).
     
     Branded with lightning.
     Provides resistance to lightning, chaos.
     Cannot be harmed by electricity.
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 469.5 vs. creatures not resistant to
     electricity, and 269.5 vs. others.
     
t) the Morning Star 'Firestar' (2d6) (+15,+17) [+2] {!k!s!d}
     Found lying on the floor of a cavern at 3000 feet (level 60).
     
     Branded with flames.
     Provides immunity to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a fire ball with damage 72.
     Takes 66 turns to recharge at your current speed.
     Your chance of success is 96.4%
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 292 vs. creatures not resistant to fire, and
     214 vs. others.
     


  [Home Inventory]

a) 2 Books of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by acid, electricity, fire, cold.
     
b) a Book of Magic Spells [Tenser's Transformations]
     Found lying on the floor in a vault at 3300 feet (level 66).
     
     Cannot be harmed by acid, electricity, fire, cold.
     
c) 23 Potions of Healing
     
     
d) 3 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
e) a Potion of Life
     Found lying on the floor at 3600 feet (level 72).
     
     It can be thrown at creatures with damaging effect.
     
f) 2 Scrolls of Banishment
     
     
g) 2 Scrolls of Mass Banishment
     
     
h) 2 Scrolls of *Destruction*
     
     
i) a Ring of Bodykeeping
     Found lying on the floor at 2700 feet (level 54).
     
     Sustains strength, dexterity, constitution.
     
j) a Ring of Soulkeeping
     Found lying on the floor of a special room at 2050 feet (level
     41).
     
     Sustains strength, intelligence, wisdom.
     
k) a Ring of Resist Poison
     Provides resistance to poison.
     
l) an Amulet of the Magi [+7] <+2>
     Found in a chest from 2200 feet (level 44).
     
     +2 intelligence.
     +10% to searching.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
m) an Amulet of ESP <+7>
     Bought from a store.
     
     +35% to searching.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
n) an Amulet of Trickery <+2, +4>
     Dropped by M”m, Betrayer of Turin at 2450 feet (level 49).
     
     +2 dexterity, stealth, speed.
     +4 infravision.
     +20% to searching.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
o) the Amulet of Carlammas <+3, +1>
     Found lying on the floor in a vault at 2700 feet (level 54).
     
     +3 constitution.
     +1 strength.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 745 to 1485 turns to recharge at your current speed.
     Your chance of success is 93.5%
     
p) the Metal Brigandine Armour of the Rohirrim [50,+15] <+2>
     Found lying on the floor at 3850 feet (level 77).
     
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, sound.
     Provides protection from fear, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
q) the Soft Leather Armour 'Hithlomir' [10,+18] <+3>
     Dropped by Mughash the Kobold Lord at 2150 feet (level 43).
     
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, dark, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
r) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3>
     Dropped by Lokkak, the Ogre Chieftain at 2700 feet (level 54).
     
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
s) an Iron Crown of Might [0,+11] <+3, +1>
     Dropped by a Ranger Chieftain at 3350 feet (level 67).
     
     +3 strength, constitution.
     +1 dexterity.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Prevents paralysis.  
     
t) the Pair of Steel Shod Boots of Thror [7,+20] <+3, -1>
     Dropped by Bolg, Son of Azog at 1750 feet (level 35).
     
     +3 strength, constitution, speed.
     -1 stealth.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
u) the Short Sword 'Sting' (1d7) (+7,+8) <+3, +2, +1>
     Dropped by a Snaga at 3100 feet (level 62).
     
     +3 speed.
     +2 attack speed.
     +1 strength, dexterity, constitution.
     Slays animals, evil creatures, undead, orcs.
     Provides resistance to light.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     7.0 blows/round.
     Average damage/round: 239.4 vs. animals, 239.4 vs. evil creatures,
     269.5 vs. undead, 269.5 vs. orcs, and 209.3 vs. others.
     
     Radius 1 light.
v) a Short Bow of Lothlorien (x4) (+10,+13) <+4, +2>
     Found lying on the floor at 2900 feet (level 58).
     
     +4 dexterity.
     +2 shooting power.
     Provides protection from fear.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
w) 20 Seeker Arrows of Wounding (4d4) (+12,+7)
     Dropped by an Uruk at 3100 feet (level 62).
     
     
     
x) 25 Mithril Arrows of Wounding (3d4) (+17,+16)
     Found lying on the floor at 3000 feet (level 60).
     
     Cannot be harmed by acid, fire.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      5419     50'    2   Reached level 2
     16908     50'    3   Reached level 3
     26773     50'    4   Reached level 4
     35772    100'    4   Killed Grip, Farmer Maggot's dog
     36104    100'    5   Reached level 5
     64119    100'    6   Reached level 6
     87239    200'    7   Reached level 7
    101370    300'    8   Reached level 8
    112382     50'    9   Reached level 9
    133437    300'    9   Killed Fang, Farmer Maggot's dog
    156653    400'   10   Reached level 10
    158169    400'   10   Killed Wormtongue, Agent of Saruman
    164544    450'   11   Reached level 11
    181632    550'   12   Reached level 12
    182827    550'   12   Killed Grishnakh, the Hill Orc
    197519    750'   13   Reached level 13
    221920    750'   14   Reached level 14
    222215    750'   14   Killed Golfimbul, the Hill Orc Chief
    222408    750'   14   Found the Phial of Galadriel
    222489    750'   14   Found the Set of Gauntlets 'Paurhach' (LOST)
    232463    850'   15   Reached level 15
    237569    850'   15   Found the Cutlass 'Gondricam' (LOST)
    244832    850'   16   Reached level 16
    255518    900'   17   Reached level 17
    265619    950'   18   Reached level 18
    269432    950'   18   Killed Smeagol
    291968   1050'   19   Reached level 19
    311992   1100'   20   Reached level 20
    320020   1300'   20   Killed Gorbag, the Orc Captain
    322337   1300'   21   Reached level 21
    322382   1300'   21   Killed Orfax, Son of Boldor
    334938   1350'   21   Killed Azog, King of the Uruk-Hai
    334938   1350'   22   Reached level 22
    344651   1400'   23   Reached level 23
    348858   1450'   24   Reached level 24
    357997   1450'   25   Reached level 25
    362566   1450'   25   Found the Dagger 'Dethanc' (LOST)
    372336      0'   25   Killed Farmer Maggot
    398624   1550'   26   Reached level 26
    399054   1550'   26   Killed Ulwarth, Son of Ulfang
    400128   1550'   26   Killed Ugluk, the Uruk
    434512   1750'   26   Killed Bolg, Son of Azog
    434537   1750'   26   Found the Pair of Steel Shod Boots of Thror
    435397   1750'   26   Found the Set of Gauntlets 'Paurnen' (LOST)
    440531   1750'   27   Reached level 27
    465485   1750'   27   Killed Brodda, the Easterling
    501140   1950'   28   Reached level 28
    501140   1950'   29   Reached level 29
    501140   1950'   30   Reached level 30
    525673   2150'   30   Killed Mughash the Kobold Lord
    529941   2150'   30   Found the Soft Leather Armour 'Hithlomir'
    545936   2200'   31   Reached level 31
    592305   2300'   30   Killed Uvatha the Horseman
    592966      0'   31   Reached level 31
    613495   2350'   31   Killed Boldor, King of the Yeeks
    631996   2350'   31   Killed Ufthak of Cirith Ungol
    657939   2450'   31   Killed Mim, Betrayer of Turin
    666560   2450'   31   Killed Ulfast, Son of Ulfang
    672129   2450'   31   Killed Ulfang the Black
    677045   2450'   31   Killed Angamaite of Umbar
    685176   2500'   31   Killed Shagrat, the Orc Captain
    713202   2550'   31   Killed The Queen Ant
    737603   2550'   32   Reached level 32
    811943   2600'   32   Found the Hard Leather Cap of Thranduil
    852061   2700'   32   Killed Lokkak, the Ogre Chieftain
    852075   2700'   32   Found the Spear 'Nimloth' (LOST)
    852079   2700'   32   Found the Leather Scale Mail 'Thalkettoth'
    857564   2700'   32   Found the Mace 'Taratol'
    870226   2700'   33   Reached level 33
    870682   2700'   33   Killed Lagduf, the Snaga
    871688   2700'   33   Found the Pair of Leather Boots of Radagast (LOST)
    875233   2700'   33   Found the Amulet of Carlammas
    875247   2700'   33   Found the Metal Cap of Celebrimbor
    882874   2700'   33   Killed Nar, the Dwarf
    884752   2750'   33   Killed Sangahyando of Umbar
    903216   2750'   33   Killed Gorlim, Betrayer of Barahir
    912256   2950'   33   Killed Uldor the Accursed
    921172   2900'   33   Killed Smaug the Golden
    921949   2900'   34   Reached level 34
    927955   3000'   34   Killed Quaker, Master of Earth
    930627   3000'   34   Found the Morning Star 'Firestar'
    935081      0'   34   Reached level 34
    947292   3100'   34   Killed Lugdush, the Uruk
    947327   3100'   34   Found the Quarterstaff 'Nar-i-vagil' (LOST)
    947513   3100'   34   Found the Short Sword 'Sting'
    981110   3300'   34   Killed Hoarmurath of Dir
   1002611   3350'   34   Killed Itangast the Fire Drake
   1002611   3350'   35   Reached level 35
   1002629   3350'   35   Found the Pair of Leather Boots 'Dal-i-thalion'
   1019801   3450'   35   Killed Dwar, Dog Lord of Waw
   1028573   3500'   35   Killed Draebor, the Imp
   1028819   3500'   35   Found the Mithril Chain Mail 'Belegennon'
   1054849   3700'   35   Found the Cloak 'Holcolleth' (LOST)
   1056377      0'   36   Reached level 36
   1064458   3700'   36   Killed Ibun, Son of Mim
   1066708   3700'   36   Killed Rogrog the Black Troll
   1092197   3850'   37   Reached level 37
   1095155   3850'   37   Found the Metal Brigandine Armour of the Rohirrim
   1097264   3850'   37   Killed Eol, the Dark Elf
   1117408   3900'   37   Killed Ji Indur Dawndeath
   1130016   4150'   37   Killed The Phoenix
   1145551   4200'   38   Reached level 38
   1145563   4200'   38   Found the Small Metal Shield of Thorin
   1158722   4200'   38   Killed Waldern, King of Water


  [Options]

Maximise effect of race/class bonuses        : yes (birth_maximize)
Randomise the artifacts (except a very few)  : no  (birth_randarts)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : no  (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters chase recent locations              : yes (birth_ai_smell)
Monsters act smarter in groups               : yes (birth_ai_packs)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
Monsters behave more intelligently (broken)  : no  (birth_ai_smart)
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Old September 23, 2011, 23:17   #2
Timo Pietilš
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Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
Originally Posted by bio_hazard View Post
Anyway, comments/advice on kit choices, what to sell from the house, etc would be much appreciated.
You need more CON. Either wear Carlammas, or ESP&crown of might (but that lacks rBlind).
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Old September 24, 2011, 19:20   #3
bio_hazard
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Join Date: Dec 2008
Posts: 619
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Thanks for the advice, Timo.

A couple more questions- I'm back down at DL85, and just cleared a black dragon pit (thanks Thorin!)

Got the glave of pain. This seems roughly equivalent to the BoC of Lightning. Any reason to keep one over the other?

Also got Full Plate of Isildur. I'm assuming this is better than Belegenon, but I lose the rPois. Keep until I find something better?

I've been toting around the rods of Curing, but haven't used these in forever. Any reason to keep holding on to these?


A couple of comments-
I don't think I've seen a single labyrinth this whole game (3.3.0). Also, not sure I know what the cavern levels are. I've seen some levels with some irregularly shaped rooms, but nothing much larger than a typical room. No large vaults yet that I remember.

I've found some low level stuff un-ID'ed at very high levels (wand of Magic Missile identified at +DL 80 for example). I'm assuming this was from a memory loss at some point?
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Old September 24, 2011, 20:00   #4
UglySquirrell
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Looking good, don't lose poison resist, there's. Some hard hitters down this deep. Really just use detection a lot and you should be good. Watch out for greater demons, hounds grand master mystics, black reaver's, graeter titans, and nightcrawler/walkers. You should be able to handle anything else pretty easily. Oh and I'd, stay away from great wyrms unless you're immune to there element, until youre more powerful. Be careful when you see Tarrasque, Huan,Carcharoth or the Angels. I usually wait till I hit 50 to kill them. Good luck.
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Old September 24, 2011, 20:11   #5
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The glaive is nice because it does a lot of base damage without brands so it hits everything just as hard. On the other hand Boc have high dice as well and give resistance to chaos. I found out in a randart game I was playing that very few creatures in the dungeon,including uniques are resistant to lightning. I'd probably keep the boc but most people seem to really like the glaive.
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Old September 24, 2011, 20:12   #6
Timo Pietilš
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Originally Posted by UglySquirrell View Post
Be careful when you see ... or the Angels. I usually wait
Glaive of Pain is angelkiller. Unique angels are tough, but with that you can kill them and their escorts quite fast.
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Old September 24, 2011, 20:32   #7
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Glaive of Pain is angelkiller. Unique angels are tough, but with that you can kill them and their escorts quite fast.
Thx, ill give that a shot, mainly the angel of deaths nether breath attack scares me at lower levels even at maxed hitpoints it hits like a truck. Ohh one last thing don't phase door near jelly pits
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Old September 24, 2011, 22:18   #8
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Thx, ill give that a shot, mainly the angel of deaths nether breath attack scares me at lower levels even at maxed hitpoints it hits like a truck. Ohh one last thing don't phase door near jelly pits
Or teleport if there is a graveyard in the level. Graveyards have nasty tendency to get partially emptied very easily because of pass-wall monsters. If you teleport in when major portion of the graveyard is still intact you are toast.
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Old September 25, 2011, 02:09   #9
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Thanks- yeah- I'm trying to play really cautiously. I haven't used Phase or Teleport for probably 50 levels. If I can't solve it by TO I just leave the level.
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Old September 25, 2011, 02:24   #10
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Thanks- yeah- I'm trying to play really cautiously. I haven't used Phase or Teleport for probably 50 levels. If I can't solve it by TO I just leave the level.
Phase can be used tactically. It won't take you far, and you can often be sure that there are no nasties that can get to you after phase. Of course that's not true for teleport, so it's a good idea not to use it. Along with teleport level scrolls, look for scrolls and staves of destruction. They are very useful of removing monsters from a level that you might still want to explore.
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