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Old January 29, 2020, 20:11   #171
Glorfindel
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I just found my first Power Dragon Scale Mail, and I am a little surprised. When I breathe with it, it says 'You breathe a missile.' This seems a little disappointing for such a storied item, to the degree that I venture to guess that it was not supposed to say that. At any rate, to judge by 'Angband: Tales from the Pit', it used to say something different.

Is it a bug?
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Old January 30, 2020, 08:52   #172
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Quote:
Originally Posted by Glorfindel View Post
I just found my first Power Dragon Scale Mail, and I am a little surprised. When I breathe with it, it says 'You breathe a missile.' This seems a little disappointing for such a storied item, to the degree that I venture to guess that it was not supposed to say that. At any rate, to judge by 'Angband: Tales from the Pit', it used to say something different.

Is it a bug?
It used to say "you breathe the elements". In PWMAngband, I've changed the activation to breathe a random element, I felt it was more appropriate.
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Old January 30, 2020, 20:44   #173
Glorfindel
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It seems to me that the most fitting message for the breath as it is now would be 'You breathe raw magic.'

By the way, again going from Tales from the Pit, did Power Dragon Scale Mail formerly grant more resistances? There was one comic saying that with it @ had resistance to everything except time. I presume that this was before such exotic elements as gravity had been introduced, but I had anticipated that it would have all of the resistance runes that are actually in the game.
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Old January 30, 2020, 22:24   #174
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It gave rConf back when conf was a damage type. (And btw, I miss bronze dragons, especially baby ones--they were the first genuinely dangerous individual monster in the game.)
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Old January 31, 2020, 16:00   #175
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PDSM description says:
"Provides resistance to acid, lightning, fire, cold, poison, light,
dark, sound, shards, chaos, disenchantment.
Provides protection from confusion."
It does not provide rNexus, rNether, pFear, pBlnd, pStun, HLife
I always thought that there is no resistance against the exotic elements mentioned above (time, gravity, force etc) and that's the reason their max damage is low.
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Old January 31, 2020, 22:19   #176
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Yeah, PDSM used to provide resistance to every element that could be resisted. Now it has the notable exceptions of nether and nexus, and confusion is no longer an element so it doesn't guard against that either. It never provided protection against blindness, stunning, or experience drain.

Exotic elements have never been resistable in Vanilla; that's what makes them exotic.
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Old February 2, 2020, 22:15   #177
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Yeah, based on the exception made in the comic, I didn't expect it to resist the exotic elements; I was just surprised there was no nexus resistance (I didn't check for nether).
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Old February 3, 2020, 08:47   #178
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There's no GF entries for ARROW, BOLT and SHOT. This means missile display is broken in tile mode right?
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Old February 6, 2020, 16:34   #179
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square_smash_wall() doesn't do what it is supposed to do:

Code:
	for (i = 0; i < 8; i++) {
		/* Extract adjacent location */
		struct loc adj_grid = loc_sum(grid, ddgrid_ddd[i]);

		/* Check legality */
		if (!square_in_bounds_fully(c, adj_grid)) continue;

		/* Ignore permanent grids */
		if (square_isperm(c, adj_grid)) continue;

		/* Give this grid a chance to survive */
		if ((square_isgranite(c, adj_grid) && one_in_(4)) ||
			(square_isquartz(c, adj_grid) && one_in_(10)) ||
			(square_ismagma(c, adj_grid) && one_in_(20))) {
			continue;
		}

		/* Remove it */
		square_set_feat(c, grid, FEAT_FLOOR);
	}
This should probably be "adj_grid" instead of "grid".
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Old February 6, 2020, 20:20   #180
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Quote:
Originally Posted by PowerWyrm View Post
This should probably be "adj_grid" instead of "grid".
Ah, thank you - I thought there might have been a problem with this, but kept forgetting to check.

I was wondering why no-one mentioned Morgoth's new behaviour
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