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Old February 27, 2022, 08:55   #401
Seraphimus
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was doing some testing with the Draconian race, and Apparently if you take the metamorphosis ability as a blood knight Draconian, the Beserk and slay living abilities don't apply correctly, resulting in a massive DPS drop and a much much weaker overall character.

Edit: Also appears to have some weird interactions with the monk. my AC changed but I can't figure out *how* it got the number it did, and you lose all of your passive combat abilities (which may be intentional but kinda sad a dragon martial artist sounded really cool)

Last edited by Seraphimus; February 27, 2022 at 17:41.
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Old March 1, 2022, 13:03   #402
animal_waves
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About item destruction & curses

Hey all, I have a few basic questions, sorry if those seems obvious to seasoned players!

Reading the help files about consumables/item destruction and resistances, I noted that:

Acid : degrades armor and destroy staves and scrolls
Electricity: destroy rings and wands
Fire: destroy staves, scrolls, town spellbooks and unequipped equipment
Cold: destroy potions
Sound: destroy potions
Chaos: destroy staves and wands
Disenchantment: can degrade artifacts

About rods: I see there's no trace of rods in the above list, so I guess they are indestructible? But still subject to thieves I suppose... .
I'm pondering to ditch my scrolls of WoR since I found a rod of WoR!

About fire: are non-town spellbooks immune to fire? also, when fire destroy a unequipped item, can it bypass "normal" item resistance? (ie: can fire destroy a ring that's not worn?).
Also, only the fire section mention unequipped items, so I conclude other type of damage only affects worn equipment?

@Sideways: recent versions of Vanilla are clearly stating by which element the item can be degraded/destroyed in its description, it would be a nice QoL improvement for newer players like me!

About curses: are scroll of remove curse and scroll of **remove curse** only used to remove the sticky property of an item, or can it remove the effect linked to the curse as well, like in recent version of Vanilla?

[edit: unrelated, I met the flame spiders for the firs time in the troll cave, nasty stuff! that plus a monster out of my FoV throwing huge boulders at me, I barely escaped alive, with a nasty cut! fun times...]

[edit2: I've got the corpse of Implorington III which is marked as wanted, but the guy in outpost doesn't want it! must I bring it somewhere else or is it a bug?]

Last edited by animal_waves; March 1, 2022 at 14:39.
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Old March 1, 2022, 14:13   #403
Thraalbee
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Implorington is wanted by a bank. Youll find it in one of the towns
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Old March 3, 2022, 00:18   #404
Seraphimus
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Been playing a death sword some more.... They should really be inherently immune to being disenchanted. like, They don't need to have resistance to it or anything just having their attack and damage modifiers reduced. the fact that gaining Attack and damage modifiers is part of their progression and they can just lose all those bonuses with no recourse, it's even extra difficult to re-enchant themselves. Maybe balance it by making it so weapon enchant scrolls always fail on them the same way they can't enchant themselves at shops?
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Old March 5, 2022, 20:01   #405
GrimaTheBold
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Regarding item destruction of devices, the FAQ in the help menu has good info:

Quote:
Rods have few charges, and many of the best rods have high fail rates,
but they are indestructible and recharge faster than wands and staves
do. Rods are also somewhat less susceptible to charge-draining than
staves and wands.

Staves and wands are fairly similar to each other in principle - both
have more charges than rods, but don't recharge as fast. Direct
comparison between a staff and a wand is seldom necessary, as they have
different effects with different purposes. (As a general rule, wands
have effects aimed at a particular target, staves have effects that do
not need to be aimed, and rods may have either type of effect.) Wands
can be destroyed by electricity and chaos, while staves can be
destroyed by acid, fire, toxic waste or chaos. Staves are the device
most likely to be used while confused or blind, although rods and wands
can also be used this way if needed.
If you rely on rod of recall, make sure to inscribe it !*!* (to require two confirmations before doing anything with it) to avoid accidentally dropping or throwing it.

Implorington is wanted by the Cornucopia.
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Old March 5, 2022, 20:10   #406
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So I'm trying device master again (wands) and I'm still trying to wrap my head around the strategy.

Counterintuitively, I get the feeling improving device skill and putting all stat gains into intelligence isn't the best strategy, since higher device skill doesn't increase damage. And its not like fail rates are an issue, at least not in the early game for me. Would Str/Dex/Con gains make the most sense? As long as my failure rates are okay, should I just not worry about device skill and Int?

When I get those gloves from Tidy the Lab (the ones that increase device skill but have a negative combat value), I'm guessing I won't wear them. Which seems crazy - that a device master wouldn't wear a device that increases device skill.

Or am I all wrong about that?
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Old March 6, 2022, 06:18   #407
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Yeah, for devicemasters more device skill is a drop in the ocean, whereas someone like a warrior or samurai might need it badly.
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Old March 7, 2022, 16:45   #408
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I'm still not sure how to interpret acid damage in monster memory recall.

It seems to quote the damage you'll take from acid if you're wearing non-damaged body armor. It does not change this number if you aren't. You can be fighting something that recall claims cannot one-shot you, you can check recall and make sure—yup, it can't one-shot you!—and then it can one-shot you.
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Old March 9, 2022, 04:25   #409
ShadowTechnology
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That annoying Metal Babble...

Looking for advice dealing with the Metal Babble at the bottom of the Arena Dungeon. I have my poison needle. I rekitted for high speed, high CON, high AC, reflection, immunity to fire, and double resistance to chaos and disenchantment. I brought a lot of healing with me, and phase door/teleport for escape.
The problem is I haven't been able to get more then a couple of needle attacks in. He won't let me approach within melee range. He's much faster than I will ever will be (+80 speed) and blinks away before I can step next to him. Ambushing around corners hasn't worked. If I stand behind a closed door he won't open it. If I open the door he either blinks or attacks (from a square away) and then blinks before I can move into the doorway and attack.
I'm thinking about searching for another anti-teleport amulet (I've been selling or ignoring the ones I've seen so far). But I'm nervous about needing to spend an extra turn swapping amulets when *I* need an emergence escape.
How do others get that damn Babble to hold still long enough to get a few attacks in?
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Old March 9, 2022, 06:43   #410
ShadowTechnology
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That annoying Metal Babble...

Quote:
Originally Posted by ShadowTechnology View Post
Looking for advice dealing with the Metal Babble at the bottom of the Arena Dungeon. I have my poison needle. I rekitted for high speed, high CON, high AC, reflection, immunity to fire, and double resistance to chaos and disenchantment. I brought a lot of healing with me, and phase door/teleport for escape.
The problem is I haven't been able to get more then a couple of needle attacks in. He won't let me approach within melee range. He's much faster than I will ever will be (+80 speed) and blinks away before I can step next to him. Ambushing around corners hasn't worked. If I stand behind a closed door he won't open it. If I open the door he either blinks or attacks (from a square away) and then blinks before I can move into the doorway and attack.
I'm thinking about searching for another anti-teleport amulet (I've been selling or ignoring the ones I've seen so far). But I'm nervous about needing to spend an extra turn swapping amulets when *I* need an emergence escape.
How do others get that damn Babble to hold still long enough to get a few attacks in?
Update: Got him! I dimension doored right next to him several times, but he always blinked away immediately before I could needle him. Finally I tried a charge right at him as he rounded a corner and charged me, throwing raw logrus and psycho-spears all the way. Suddenly he was right in front of me. I got him on the very first needle stab! Lucky I guess. I was expecting stab-heal-stab-heal-etc.

Now for the final challenge in the Thalos Arena. Anyone defeat the GWOP with a poison needle? Just out of curiosity, can the Serpent of Chaos be killed with a poison needle?
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