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#1 |
Z+Angband Maintainer
Join Date: Jun 2008
Posts: 318
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[Z+] next version available soon
I'm preparing for the release of Z+Angband 0.2.2, which should be in about a week or so. If there's anyone out there who's been playing this variant and has comments or bugs to report but hasn't send them to me yet or posted them, I'd love to get them soon so that I can try to get them addressed in this version as opposed to later.
A few changes to expect: * Rebalancing of quest rewards * Automatic recording of the source of items (where you found them) * Fix of crash-causing bugs. * Tweak of Conjuration magic; gets Teleport early now, as it should. * Fix running code to explore corners with radius 1 light. * Rudimentary "quality squelch" system. * Many minor bug fixes and minor tweaks.
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----------------------------------------- Z+Angband: A Zangband evolution http://tinyurl.com/5pq2bd |
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#2 |
Swordsman
Join Date: Apr 2007
Location: Deepest, darkest Yorkshire...
Posts: 283
Donated: $20
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Good work, MJ - having been a devotee of Z2.2.8 through to 2.4.0, I'm looking forward to trying this.
One small bugbear from the "big wilderness" setting - is there an FAA-style world map, or any plans to bring one in, even for areas you've already visited? |
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#3 |
Knight
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Yay for running code fix!
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You read the scroll labeled NOBIMUS UPSCOTI... You are surrounded by a stasis field! The tengu tries to teleport, but fails! |
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#4 | |
Z+Angband Maintainer
Join Date: Jun 2008
Posts: 318
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Quote:
That's the only wilderness map.
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----------------------------------------- Z+Angband: A Zangband evolution http://tinyurl.com/5pq2bd |
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#5 |
Scout
Join Date: Aug 2008
Posts: 33
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A feature I miss from vanilla is the option to automatically pickup things matching the inventory, like arrows and such. I don't think that option is available in Z+, right? I don't know how much work is needed to port it to Z+, but if it's not a big deal it would be nice to have.
But great work so far! I'm looking forward to the next release. |
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#6 | |
Z+Angband Maintainer
Join Date: Jun 2008
Posts: 318
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Quote:
I don't want to make this always automatic; if you're paranoid about picking objects up, that would include (say) picking up too many rods or spellbooks, because it might slow you down. The next version will include a more sophisticated version of the "=g" inscription that will force auto-pickup, but also allow you to set limits, so that you don't (for instance) go beyond 10 copies of your spellbooks.
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----------------------------------------- Z+Angband: A Zangband evolution http://tinyurl.com/5pq2bd |
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#7 | ||
Scout
Join Date: Aug 2008
Posts: 33
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Quote:
Quote:
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#8 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,354
Donated: $60
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There's been some discussion on rgra about having Z+ for the next competition:
Quote:
I'll have more to say about the competition at some point, but will do it in a separate thread.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#9 | |
Z+Angband Maintainer
Join Date: Jun 2008
Posts: 318
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Quote:
![]() If I may humbly suggest, I'd like to see a character with Conjuration magic, as I haven't gotten much in the way of feedback there yet. Perhaps a Nibelung Death/Conjuration Priest?
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----------------------------------------- Z+Angband: A Zangband evolution http://tinyurl.com/5pq2bd |
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#10 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,354
Donated: $60
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No need to be humble - just start up a character and email the savefile to Tony. If you're planning to have a new version out soon, people can have the option of upgrading when it comes out.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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