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Old October 11, 2017, 12:32   #11
Quirk
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Join Date: Mar 2016
Posts: 58
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So I've implemented this as follows:
- when you get struck down and you have this skill, your max HP and current HP get reset to your Will and you are marked as mortally wounded. Your HP will never exceed your Will again. There are some GUI indications that should make this clear and a little message when you're dying.
- CON no longer affects your health.
- It's called "Immortal Courage" - I dislike the name somewhat and if anyone has a better name I'll use it.
- It branches from "Strength in Adversity", and so you'll be at a permanent +2 to STR/DEX/GRA in this mortally wounded state. You just won't have many HP.
- If you disable the skill and take a step, your guts spill out and you die. There is a new custom killed by tag for this.
- I managed to retain savefile compatibility this time.

I've also toned down the experience for chasing monsters off the level a little, after a couple of people voiced the suspicion it might be too good, and set forges to spawn at 100, 400 and 900 - five guaranteed forges is probably also too good.
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