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Old August 1, 2014, 14:09   #1
wobbly
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ability interaction

I'll post a few & ask a few:

charge + two weapon fighting: charge bonus only on primary weapon
charge + assassination: charges, does not assassinate
charge + flanking (& +sprinting): all stack
opportunist + concentration: does this work?
throwing mastery: only power/finesse/pole-arms mastery/momentum? (in a way I think charge should work here but doesn't)
block vs orc warrior charge: what's the correct timing?
charge + rapid attack: only 1 charge attack?
two weapon fighting + parry: double bonus only on primary weapon

Edit: I'd find a cross-table added into the manual helpful.

Last edited by wobbly; August 1, 2014 at 14:28.
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Old August 1, 2014, 15:11   #2
taptap
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Charge + flanking + knockback (+ momentum + sprinting + dodge) =

Flanking + sprinting + stealth = problems, when you would like to trigger a flanking attack on unaware opponent (without losing your speed), was changed to make high stealth chars more playable but bad side effect here

Riposte + concentration = problems, when fighting against more than one opponent

Orc warrior charge afaik needs be blocked the turn after they came close to you (just before they get their charge attack), however, against a strictly limited number of orcs "walking into the charge" is more efficient - with flanking you don't even lose a turn and may be able to negate charges almost completely even against several orcs, without the orc only gets a normal attack for free instead of an improved one, which is still worth it in my experience. It doesn't work against diagonal charges.

1) charging orc

@_o
___


2) dangerous orc

@o_
___

3) disoriented orc

_o_
_@_
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Old August 1, 2014, 22:37   #3
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One that I like is polearm mastery + knockback. Works nicely if you stand around a corner so approaching enemies can't see you. They'll keep walking into your polearm, getting knocked back, and repeating until they get stabbed to death. You can take focused attack for this too, it won't affect knockback chances though.
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Old August 3, 2014, 17:21   #4
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I never played high-evasion archers, ... but this time I found the Shortsword of Galadriel (my favourite sword in the game). Now I wondered about point blank archery, but had to realise I would lose a lot of bonus damage from riposte by having it.
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Old August 3, 2014, 21:35   #5
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Yeah riposte can get quite ridiculous when firing point-blank. Particularly if you have crowd fighting & a lot of armour. I ended up quitting my "6 armed" elf because he played to much like a comic book superhero. He was managing to use a bastard sword/long-bow & kite shield at the same time while parrying/riposting a crowd of enemies. Just felt too silly.
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Old August 3, 2014, 23:17   #6
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Quote:
Originally Posted by wobbly View Post
Just felt too silly.
Did you mean Sil-ly?
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Old August 3, 2014, 23:36   #7
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Originally Posted by debo View Post
Did you mean Sil-ly?
I think you mean Sil-y (code joke )
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Old August 5, 2014, 12:57   #8
Zireael
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Quote:
Originally Posted by taptap View Post

1) charging orc

@_o
___


2) dangerous orc

@o_
___

3) disoriented orc

_o_
_@_
That's so goood!
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Old August 7, 2014, 09:07   #9
locus
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It might make sense to have firing a bow (or throwing an item???) disable all free melee hits until your next turn.
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Old September 22, 2014, 08:50   #10
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Anyone tried riposte with crowd fighting & exchange places? I'm thinking of going power/follow through/momentum, parry/riposte/crowd fighting & exchange places. It's a str 4 elf with 2lb mithril nagorthrond & 3lb mithril doriath blade + a heap of armour and high con so he may be able to belt in the open. Shame follow through won't work with riposte though.
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