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Old October 4, 2016, 15:20   #1
xorzac
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Suggested changes

Granted, I speak from 1.1.1, but far as I know none of these were affected by later versions.


Move slaying to about cost 5. It's too good at 2. Give it a base +1 or +2 to compensate, to make it more useful early.

Increase each successive critical by 1. So a 1 lb. Weapon would go from 8 to 9 to 10 to 11 etc. My latest build was way overpowered.

I'll post more later but those are the big ones.
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Old October 4, 2016, 16:32   #2
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Throne room:

Reduce trolls/orcs by at least 1/2. They are cannon fodder. Add like cat assassin holes with only 1 exit. Make Morgoth intelligent/non aggro and territorial.

Add a few more challenge enemies like greater werewolf or vampire lord.

This would make it much more interesting! And reduce +43 slaying bonus potential (absurd!).
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Old October 4, 2016, 21:30   #3
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The changes to criticals I think will fix cruel blow & song of slaying.

Maybe add +1 or +2 to daggers/short swords?

Weapon additions:

Hand axe: 2d7 (-2)
Two handed sword: 3d6 (-3)
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Old October 5, 2016, 00:16   #4
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1 PT voice songs changed to 2/3 except song of mastery & sharpness.
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Old October 8, 2016, 17:33   #5
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After 1.2.1, I still suggest these. Plus my shield thread.
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