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Old December 12, 2021, 05:34   #11
Nick
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The issue is now closed, and I was even reasonably polite
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Old December 12, 2021, 11:02   #12
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Quote:
Originally Posted by Bill Peterson View Post
This is not Angband's problem.

[...]

If these radical libre people are upset that the licenses for Angband graphics and sounds don't mesh with their projects then the proper approach is for them to contact the owners of those assets and negotiate an acceptable solution.
I think this sums it up quite nicely.

I was not even aware there was a sound package available for Angband, and I never use tiles personally.
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Old December 13, 2021, 02:23   #13
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It would be good to get everything in Angband distributed under the same terms. If the people in question are easily contacted, IMO it’d be worth asking them, even though the person who brought up the subject is a free-software zealot of the worst sort.

Since it’s far from a major priority, I’d normally say that if people want to get it done to be allowed to distribute Angband in their licensing-purist distribution, it should be on them to either remove the tiles, or contact the people in question and convince them.

But I really don’t think we should encourage this person to ask anyone for anything; it seems like the fastest way available to alienate them.
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Old December 13, 2021, 07:56   #14
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Nowadays it's ezpz to get CC0 sounds from https://freesound.org/ . I myself publish there all new sounds which I make for Tangaria under CC0:
https://freesound.org/people/igroglaz/

Considering tileset - I've greatly enhanced Gervais tileset (now it contain up to 16384 tiles): https://tangaria.com/tileset/ which is CC3.. not the best variant, but I have to inheret original Gervais licence.

In general, IMHO it will be very good to _have_ (along with traditional package) Angband package 'free' (include there only free stuff) as it might popularize the game.

So my syggestion: add new .zip package with Angband game without licenced stuff. And leave traditional package as well. All happy

p.s.
Btw maybe it's possible to contact Dubtrain about publishing his sounds under CC0 or CCx.. I doubt he will be opposite.
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Old May 1, 2022, 15:08   #15
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I've wrote recently to Dubtrain, but didn't get the answer from him. Not sure that he checks email which listed at his website. Does anyone know the way to contact him?
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Old May 1, 2022, 17:49   #16
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Quote:
Originally Posted by tangar View Post
Considering tileset - I've greatly enhanced Gervais tileset (now it contain up to 16384 tiles): https://tangaria.com/tileset/ which is CC3.. not the best variant, but I have to inheret original Gervais licence.
You can dual-license your tiles, so if somebody wants to go to the work of replacing the others, they could distribute yours under a more permissive license.
(Assuming you wanted them to.)
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Old May 2, 2022, 08:20   #17
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Thanks, but I can't publish tiles in CC0 now as they all included to one HUGE sheet, together with Gervais. I don't even remeber which one I've added and which one were initial - it was 2 years work and it's all mixed now. Also CC3 license (Gervais one) is more or less alright... while Dubtrain license isn't - as you can't put your variant at Steam, for example.

So I've upped this topic not about my tiles, but about Dubtrain soundpack.

I've wrote recently to Dubtrain, but didn't get the answer from him. Not sure that he checks email which listed at his website. Does anyone know the way to contact him?
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