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Old March 23, 2012, 10:52   #11
CunningGabe
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Join Date: Feb 2008
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Quote:
Originally Posted by grinder View Post
Items on traps display fine. OTOH, using the debug mode to create a lvl50 character and teleporting to large-vault-depth gets crashy quick, sometimes even before detecting traps.
I was seeing the same thing -- but expanding the SLAY_CACHE_SIZE in slay.c seems to have fixed that for me. Maybe I'll try jumping around some more to make sure.

Quote:
You say my save file works OK for you? Because I'm starting to suspect the crash could have led to an inconsistent save file 'traps' entry.
Yeah, you're probably right.
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