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Old March 23, 2012, 10:52   #11
Join Date: Feb 2008
Location: Boston, MA
Posts: 250
CunningGabe is on a distinguished road
Originally Posted by grinder View Post
Items on traps display fine. OTOH, using the debug mode to create a lvl50 character and teleporting to large-vault-depth gets crashy quick, sometimes even before detecting traps.
I was seeing the same thing -- but expanding the SLAY_CACHE_SIZE in slay.c seems to have fixed that for me. Maybe I'll try jumping around some more to make sure.

You say my save file works OK for you? Because I'm starting to suspect the crash could have led to an inconsistent save file 'traps' entry.
Yeah, you're probably right.
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crash, traps

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