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#1 |
Rookie
Join Date: Apr 2020
Posts: 10
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Help - blocked by two Grotesques
My character's paths are blocked by two Grotesques. The character can even barely hurt them, let alone destroy them. Could someone please suggest to me a way out of this? Thanks.
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#2 |
Rookie
Join Date: Oct 2020
Posts: 13
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Unfortunately its likely you wont be able to escape.
Option A): destroy them. Equip your largest weapon, eat a rage herb+strength+speed potion and go to town. Buy smite if you can, or buy song of whetting (obviously only if these make sense for your weapon type). Or maybe you found an armour piercing weapon already? Some artifacts have this property. B) escape: if you have a mattock you can break the granite around you with 3 strength. Potion can help. No mattock/no way to get 3 STR = no escape. C) Horn of blasting. I always carry this horn around if I can just for this reason. Blasts from these will shatter both statue monsters in the game. D) If you are playing original SILQ you also can point the horn of blasting (?) downwards to create a shaft below you which you'll automatically fall down into. E) Staff of earthquakes will destroy random terrain/statue monsters. This situation is the main reason why Grotesques exist in the game - a simple "be prepared or you die" check. |
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#3 |
Rookie
Join Date: Apr 2020
Posts: 10
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The character does not have a mattock, a staff of earthquakes, or a horn of blasting, only a shovel.
She has strength 4, but when using the shovel against the wall it says "You are unable to break the granite with your Shovel." Does this mean only option A) is worth trying? Code:
[Sil 1.3.0 Character Dump] Name xgp Age 4,801 Str 4 = 3 +1 Sex Female Height 5'10 Dex 5 Race Noldor Weight 163 Con 3 House Feanor Gra 2 Game Turn 20,986 Melee (+24,2d8) Melee 24 = 20 +5 -2 +1 Exp Pool 393 Bows (+2,1d12) Archery 2 = 0 +5 -4 +1 Total Exp 46,693 Armor [+25,7-20] Evasion 25 = 15 +5 +5 Burden 119.7 Stealth 0 = 0 +5 -5 Max Burden 207.3 Health 34:34 Perception 6 = 4 +2 Depth 750' Voice 28:28 Will 11 = 7 +2 +2 Min Depth 750' Smithing 3 = 0 +2 +1 Light Radius 4 Song 2 = 0 +2 You are one of two children of an archer from the house of Feanor. You have light grey eyes, straight black hair, and a fair complexion. [Equipment] a) The Longsword 'Glamdring' (+2,2d5) [+2] <+2> 3.0 lb It improves your will by 2. It slays orcs, trolls, dragons, and raukar. It cannot be harmed by the elements. b) a Dragon-horn Bow (+0,1d10) 2.5 lb It can shoot arrows 18 squares (with your current strength). c) a Marble Ring d) an Amethyst Ring of Frost It provides resistance to fire. e) a Silver Amulet f) a Brass Lantern (1988 turns) g) The Mail Corslet of Gundor (-1) [-1,2d4] <+1> It increases your strength by 1. It cannot be harmed by the elements. It grants you the ability: Crowd Fighting. h) a Cloak of Warmth [+1] It provides resistance to cold. i) a Kite Shield of Deflection (-2) [+2,1d6] It cannot be harmed by the elements. j) a Helm of Brilliance [-1,1d2] It lights the dungeon around you. k) a Set of Gauntlets of Swordplay (-1) [+0,1d1] It grants you the ability: Parry. l) a Pair of Greaves of Free Action [+0,1d2] It grants you freedom of movement. m) 26 Arrows {special} They can be shot 18 squares (with your current strength and bow). n) 45 Arrows (Poisoned) They are branded with venom. They can be shot 18 squares (with your current strength and bow). [Inventory] a) 10 Violet Easter Eggs of Rage b) 2 Copper Easter Eggs of Sustenance c) a Ruby Easter Egg of Healing d) 3 Fragments of Lembas e) 3 Clear Potions of Miruvor f) 2 Murky Brown Potions of Orcish Liquor g) 6 Sky Blue Potions of Clarity h) 4 Black Potions of Healing i) 2 Green Potions of True Sight j) 6 Cloudy Potions of Quickness k) an Emerald Potion of Elemental Resistance l) 2 Violet Potions of Strength m) a Dark Green Potion of Dexterity n) 4 Azure Potions of Constitution o) an Elm Staff of Light (used 1 time) p) a Gnarled Staff of Sanctity q) an Ebony Staff of Revelations (5 charges) r) an Amethyst Ring of Frost It provides resistance to fire. s) a Crystal Amulet of Grace <+1> It increases your grace by 1. It sustains your grace. t) a Brass Lantern (3000 turns) u) The Cloak of Maglor [+1] <+2> It improves your song by 2. It cannot be harmed by the elements. It grants you the ability: Song of the Trees. v) a Shovel (-3,2d2) <+1> 8.5 lb It improves your tunneling by 1. It requires both hands to wield it properly. [Notes] xgp of the Noldor Entered Angband on 4 Apr 2021 Turn Depth Note 2,710 200 ft Found The Longsword 'Glamdring' 6,410 400 ft Encountered Othrod, the Orc Lord 6,439 400 ft Slew Othrod, the Orc Lord 6,499 400 ft Found The Mail Corslet of Gundor 10,919 450 ft (Inner Light) 11,453 450 ft (Leaping) 12,048 500 ft (Sprinting) 12,233 500 ft Fell through a false floor 12,234 550 ft Encountered Duruin, Least of the Balrogs 12,247 550 ft Destroyed Duruin, Least of the Balrogs 12,649 550 ft (Charge) 14,920 600 ft (Keen Senses) 16,630 750 ft Found The Cloak of Maglor 16,808 750 ft (Finesse) 17,190 650 ft Encountered Gilim, the Giant of Eruman 17,193 650 ft Encountered Delthaur, Balrog of Terror 17,291 650 ft (Hardiness) 17,705 750 ft Encountered Umuiyan, the Doorkeeper 17,812 750 ft Slew Umuiyan, the Doorkeeper 18,092 750 ft (Poison Resistance) 18,583 750 ft (Zone of Control) 18,716 700 ft Destroyed Delthaur, Balrog of Terror 20,732 750 ft (Flanking) ['Score' 015079014] |
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#4 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,677
Donated: $40
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You're pretty much screwed without at least a heavy weapon like an axe. Mattock or horn of Blasting is considered a necessity.
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#5 |
Rookie
Join Date: Oct 2020
Posts: 13
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Yeah, shovels only move rubble, for quartz/granite you need a mattock. I fear Glamdring is not going to be enough, unless you can get activate song of whetting for it (which, if you are playing normal SILQ, will be impossible).
Shame for that character, it looks really nice. |
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#6 |
Rookie
Join Date: Oct 2012
Posts: 15
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I was just about to post a similar situation. How do you go about breaking the wall with a mattock? I have 3 strength but it doesn't seem to do anything.
Edit: Still curious about breaking the granite, but with the mattock and a strength potion I was able to kill the Grotesque. Last edited by skydyr; February 13, 2022 at 01:37. |
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#7 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,393
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If you are lucky (and possibly make a lot of noise) it's possible you will draw a Kemenrauko who will tunnel their way to you. All you have to do is make sure it doesn't kill you.
But most likely you are just stuck.
__________________
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#8 | |
Swordsman
Join Date: Mar 2016
Posts: 453
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Quote:
Whetting has been removed in 1.5, but an option I haven't seen mentioned is Puncture, which lets archers wear down enemies whose armour is too thick to penetrate. This costs 2K XP with no prior archery investment. Blasting your way through the floor with a Horn of Blasting is still possible. Another solution is a Horn of Force - I think this should work also in Sil 1.3 but haven't tested. |
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#9 | |
Adept
Join Date: Jan 2016
Posts: 108
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Quote:
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#10 |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 39
Posts: 1,208
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Or Glaive of Gaurin
__________________
My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other. As of February 18th, 2022, my YouTube username is MidgardVirtuoso |
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Thread | Thread Starter | Forum | Replies | Last Post |
blocked on some minor development. | Pete Mack | Development | 5 | January 22, 2020 20:27 |