Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old April 16, 2019, 12:44   #21
Sparrow the Dunadan
Apprentice
 
Sparrow the Dunadan's Avatar
 
Join Date: Mar 2019
Location: Olympia, WA
Age: 40
Posts: 90
Sparrow the Dunadan is on a distinguished road
Quote:
Originally Posted by Grotug View Post
Am I the only one who values AC around here? I always find it very puzzling when I read posts saying how unimportant AC is. I've won this game many times and I can tell you AC is a key part to winning. Absolutely essential. Yes, I prefer melee classes, but there are enough of those in the game and enough great melee weapons in the game to make meleeing a popular way to kill high value targets. The longer you can stand toe to toe without phasing, the less likely you will phase into more danger. I just don't understand this argument that AC isn't important! The mind boggles.... All my easiest wins are when I have 200+ AC.

Sure, it's true I'm not going to give up a base resist in the end game to get more AC, but I will, and do, give up high resists for more AC and speed if I can afford to (I will take 20 base speed over 23 or even 25 base speed for an increase of 30AC every time; speed armors are overrated unless you are hurt up for speed; of the dozen+ ego speed armors I've found I think I've worn an ego speed armor exactly zero times; and I don't just mean in the endgame or final fight; I mean any time I find a speed armor at any point in the game, I always have something better or enough speed elsewhere to make such a choice an inferior one).

As for why there isn't more ranged damage from missiles is a very good question and something I've wondered about from time to time. Sure seems like a good idea to at least try out some deep-dungeon enemies that fire 150 damage arrows repeatedly. You could have all sorts of different high level (native DL80+) ranged missile attack enemies, shooting all sorts of elemental missiles, even arrows dipped in chaos (that would be a seriously dangerous enemy if you don't have pConf where high AC could be super important). Missiles could even cause severe and mortal wounds. Could add a deep level Ranger unique that occasionally unleashes a barage of heavy hitting arrows. He could even have a special attack (and maybe @Rangers could get it as an end-game level spell, too). The spell would be called barage of arrows. Shoots three four or five arrows at once for like 80 mana.

And for those who say Angband doesn't need anymore super dangerous monsters that are auto-TO'd, might be fun to make a unique Ranger that knows how to use the terrain to their advantage for hockey stick positioning against @ so that @ can't just easily TO him everytime.

It's always been kind of frustrating that a high end ranger never gets 100% accuracy against low level monsters, and one of the more frustrating aspects of playing ranger. I understand mages are fragile and so they make up for that with 100% accuracy damage spells, but seems like rangers should at least gain 100% accuracy on lesser foes.
Although I have limited understanding of what you all said, I think yeah, AC should be important. To me AC = standard Defense... I don't know if that's entirely accurate (probably not), but that's how I'm looking at it, until I can have an easy but more accurate view of it for Angband 4.1.3 as I am playing here.

The question I was having was basically related to the (-1) and (-2) values given to 'heavy' types of armor. Of course there is abilities and ego status stuff that is an important consideration, but then that comes with trade off questions. Like do I sacrifice 10 AC for a resistance, or do I keep the 10 AC and just be more cautious and spending more MP on monster checks, and using MP and ammo to reduce the monster's ability to do ability sort of damage (like throw a poison ball or spit acid or use disenchantment).

Now that that the (-1) (-2) values have been answered, I can move forward in the game the way I wish to. I did trade out my resist fire armor for my dragon scale. And I'm doing okay. More on that in the thread of Sparrow's adventures. ^w^
Sparrow the Dunadan is offline   Reply With Quote
Old April 16, 2019, 13:19   #22
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,215
Donated: $40
Pete Mack is on a distinguished road
For choosing basic dragonscale armor, it pretty much comes down to how much damage your other options can do. Does the occasional 150 damage make a big difference in your character's power? Then use it. That said, I have used Dwarven green DSM +2 to the very end of the game. Dwarven DSM with resist poison is better than many artifact armors, never mind the low-ish AC.
Pete Mack is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Mage armor encumberance PowerWyrm Vanilla 32 October 11, 2015 01:41
Level 31 Mage, which armor to use??? Freddo AAR 7 March 16, 2015 15:20
encumbering armor quarague Vanilla 5 July 15, 2012 17:21
Randart armor. Faerandir Vanilla 3 December 8, 2010 08:22
Test-Id for armor Donald Jonker Vanilla 3 May 20, 2009 10:00


All times are GMT +1. The time now is 13:15.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.