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#1 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,528
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FAangband 0.3.5
FAangband 0.3.5 is now available from http://angband.oook.cz/faangband as source or compiled for Windows, OSX, WinCE or Nintendo DS.
This is mainly a bugfix and minor feature version, and is intended to be the last of the 0.3.x series (but I've said that before). The plan is to do some more work on improving the DS port (and maybe one or two other projects), then start on 0.4.0. Note that this is the first release of the DS source code; it's still pretty messy, but could be adapted in current form to make a basic DS port for any other variant. Detailed changes follow: Features -------- - added (still very rough) Nintendo DS port - made days 5 times shorter - made taking stairs use energy again, but made the player get the first turn on entering a new level - hitting the enter key to bring up menus is now an option - light fuel is no longer used when there is natural light Bugfixes -------- - stopped crashes on lighting rooms (fix by George) - fixed delay in monster action on entering a level (fix by Si Griffin) - made macros work properly (Irashtar) - fixed (I hope) running, tunnelling etc crash bugs in Windows XP, partly by disabling the 'h'andle command (which I hope to bring back later) (Zikke, Elrosk, HallucinationMushroom, Seany Clayton at least) - the player can rest when monsters which can pass through walls are moving (Si Griffin) - staves of Banish Evil and scrolls of Elemental Attacks id properly on use (Si Griffin) - fonts have been extended, and made to work properly in Windows (blank walls fix due to Arralen!) - slight formatting error in character notes fixed
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#2 |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,069
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Woohoo thanks for the update! Apart from the crash-issue-when-running fix, I'm most looking forward to being able to disable the Return menu
![]() edit: When I [I]nspect an identified mushroom of Cure Critical Wounds, it gives me the blurb about mushrooms in general, but doesn't say anything about the Cure part. Is that by design? (I may have just never noticed it before) I was checking to see if this mushroom cures ailments like a potion, or just hitpoints. Last edited by Zikke; July 15, 2008 at 19:18. |
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#3 |
Knight
Join Date: Apr 2007
Posts: 726
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#4 |
Knight
Join Date: Jun 2008
Posts: 593
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I'm not sure if this has been covered, but:
The tunneling crash still happens, but *only* (as far as I can tell) when you've attempted (fruitlessly) to increase/decrease the tile width or height. By the way, is there any chance of making the tile increase/decrease work sometime in the future? I'd like to find a happy medium between single and double tile mode for the gervais set ![]() --J |
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#5 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,528
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Simple answer - I don't understand it well enough. My main development tools are emacs and grep, with gdb and valgrind when absolutely necessary. FA really is a two-bit operation.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#6 | ||
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
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Donated: $60
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Quote:
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#7 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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#8 |
Rookie
Join Date: Jun 2008
Posts: 15
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Just to indicate to those who want to test the DS version that it is necessary to rename the directory in the root of the card " faangband " (in download its name is FAangband035_DS).
Thanks for this new release. |
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#9 | |
Knight
Join Date: Apr 2007
Posts: 726
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Quote:
BTW, how to you set up emacs not to break Angband coding guidlines? I tried for months and failed. |
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#10 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,528
Donated: $60
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That was dumb of me - it's fixed now (zipfile is still FAangband035_DS.zip, but the directory inside is faangband).
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