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Old July 15, 2008, 16:22   #1
Nick
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FAangband 0.3.5

FAangband 0.3.5 is now available from http://angband.oook.cz/faangband as source or compiled for Windows, OSX, WinCE or Nintendo DS.

This is mainly a bugfix and minor feature version, and is intended to be the last of the 0.3.x series (but I've said that before). The plan is to do some more work on improving the DS port (and maybe one or two other projects), then start on 0.4.0.

Note that this is the first release of the DS source code; it's still pretty messy, but could be adapted in current form to make a basic DS port for any other variant.

Detailed changes follow:

Features
--------
- added (still very rough) Nintendo DS port

- made days 5 times shorter

- made taking stairs use energy again, but made the player get the first turn
on entering a new level

- hitting the enter key to bring up menus is now an option

- light fuel is no longer used when there is natural light

Bugfixes
--------

- stopped crashes on lighting rooms (fix by George)

- fixed delay in monster action on entering a level (fix by Si Griffin)

- made macros work properly (Irashtar)

- fixed (I hope) running, tunnelling etc crash bugs in Windows XP, partly by
disabling the 'h'andle command (which I hope to bring back later) (Zikke,
Elrosk, HallucinationMushroom, Seany Clayton at least)

- the player can rest when monsters which can pass through walls are moving
(Si Griffin)

- staves of Banish Evil and scrolls of Elemental Attacks id properly
on use (Si Griffin)

- fonts have been extended, and made to work properly in Windows (blank walls
fix due to Arralen!)

- slight formatting error in character notes fixed
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Old July 15, 2008, 17:37   #2
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Woohoo thanks for the update! Apart from the crash-issue-when-running fix, I'm most looking forward to being able to disable the Return menu oh, my "productivity" will go up (but real work productivity will go down... lol)




edit: When I [I]nspect an identified mushroom of Cure Critical Wounds, it gives me the blurb about mushrooms in general, but doesn't say anything about the Cure part. Is that by design? (I may have just never noticed it before) I was checking to see if this mushroom cures ailments like a potion, or just hitpoints.

Last edited by Zikke; July 15, 2008 at 19:18.
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Old July 15, 2008, 22:40   #3
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Quote:
Originally Posted by Nick View Post
[lots of patches by many people listed]
It would be so great to have an SVN repository from which to steal (and view) FAA patches... I really can't imagine why FAA and NPP don't have SVN. That's crazy.
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Old July 16, 2008, 00:29   #4
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I'm not sure if this has been covered, but:

The tunneling crash still happens, but *only* (as far as I can tell) when you've attempted (fruitlessly) to increase/decrease the tile width or height.

By the way, is there any chance of making the tile increase/decrease work sometime in the future? I'd like to find a happy medium between single and double tile mode for the gervais set .

--J
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Old July 16, 2008, 00:58   #5
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Quote:
Originally Posted by Bandobras View Post
It would be so great to have an SVN repository from which to steal (and view) FAA patches... I really can't imagine why FAA and NPP don't have SVN. That's crazy.
Simple answer - I don't understand it well enough. My main development tools are emacs and grep, with gdb and valgrind when absolutely necessary. FA really is a two-bit operation.
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Old July 16, 2008, 01:01   #6
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Quote:
Originally Posted by Donald Jonker View Post
I'm not sure if this has been covered, but:

The tunneling crash still happens, but *only* (as far as I can tell) when you've attempted (fruitlessly) to increase/decrease the tile width or height.
That's very interesting - I wasn't even fully aware that you could try to increase/decrease tile height

Quote:
By the way, is there any chance of making the tile increase/decrease work sometime in the future? I'd like to find a happy medium between single and double tile mode for the gervais set .
Well, now I'm aware it's a possibility I'll look into it. What I will probably do for now, though, is disable that option altogether.
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Old July 16, 2008, 02:03   #7
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FA really is a two-bit operation.
A very fine two-bit operation. I'm happy to see the shortened days. Keep up the good work.
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Old July 16, 2008, 07:37   #8
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Just to indicate to those who want to test the DS version that it is necessary to rename the directory in the root of the card " faangband " (in download its name is FAangband035_DS).

Thanks for this new release.
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Old July 16, 2008, 08:32   #9
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Quote:
Originally Posted by Nick View Post
My main development tools are emacs and grep, with gdb and valgrind when absolutely necessary
That's exactly my toolset, with two more bits for svn up, svn ci, svn diff and svn merge. Don't people send you patches? What then? SVN is easier than manual applying of patches and moreover makes your every change a patch that you may afterwards manipulate, too (e.g. view a log of them).

BTW, how to you set up emacs not to break Angband coding guidlines? I tried for months and failed.
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Old July 16, 2008, 09:42   #10
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Just to indicate to those who want to test the DS version that it is necessary to rename the directory in the root of the card " faangband " (in download its name is FAangband035_DS).
That was dumb of me - it's fixed now (zipfile is still FAangband035_DS.zip, but the directory inside is faangband).
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