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Old August 15, 2019, 00:50   #31
Sideways
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Originally Posted by ShadowTechnology View Post
I like the addition information/recommendation/explanation one gets before committing to a reforge. I finally understand how item type is used to adjust scores for newly created artifacts.

One remaining question: Let's say I want to reforge some artifact armor onto a battle axe. I have a choice of two in my home inventory:
Battle Axe (+0,+0)
Battle Axe (+15,+15)
Either one is acceptable to the reforger.
I'm wondering if the resulting artifact will be exactly the same either way (meaning the ToHit and Dam bonuses are mundanized (removed) before the reforge, OR is the resulting artifact more likely to have high ToHit and Dam bonues (at least +15,+15) at the expense of special abilities, brands, slays, etc.
The latter; the +15,+15 axe will have higher to-hit/dam after reforging.

(It might also score a mite higher on average, even though the range of possible scores is identical, because starting with guaranteed stuff can skew the distribution of scores within that range a bit; but yes, there will be less room for other stuff.)
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Old August 15, 2019, 03:02   #32
ShadowTechnology
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Quote:
Originally Posted by Sideways View Post
The latter; the +15,+15 axe will have higher to-hit/dam after reforging.

(It might also score a mite higher on average, even though the range of possible scores is identical, because starting with guaranteed stuff can skew the distribution of scores within that range a bit; but yes, there will be less room for other stuff.)
I understand and like the answer. It's nice to know that those bonuses are not "wasted", and that I have some control over bonuses vs special abilities by selecting different target items. It also means I'll be editing the auto-destroyer to stop automatic destruction of otherwise normal items with high bonuses to use as potential reforging targets.
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