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#71 | |
Adept
Join Date: Jan 2022
Posts: 193
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Quote:
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#72 |
Swordsman
Join Date: Aug 2019
Posts: 340
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This is what I did to get it to compile and link on Debian 11 with Debian's packaged version of gcc 10.2.1 as the compiler:
The result of compiling and linking runs and gets to the character generation screen. I didn't keep running it to see if there were any issues lurking further on. |
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#73 |
Adept
Join Date: Jan 2022
Posts: 193
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I've merged the Linux fixes pull requests into main on my github project.
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#74 |
Adept
Join Date: Jan 2022
Posts: 193
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Merged another pull request for Linux compilation fix.
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#75 |
Swordsman
Join Date: Aug 2019
Posts: 340
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With those changes, this procedure,
, worked to compile an English version on Debian 11. It does require access to the nkf utility, https://osdn.net/projects/nkf/ , in the path; on Debian or Ubuntu you can get that by installing the nkf package . I can work up a change to the README to document that if you like. Last edited by backwardsEric; June 13, 2022 at 13:44. Reason: added note that it needs the nkf utility |
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#76 |
Adept
Join Date: Jan 2022
Posts: 193
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Yes, add that bit to README.
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#77 |
Knight
Join Date: Jan 2017
Posts: 946
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Okay it's still a bit messy but it's up on angband.live. Use at your own risk for now.
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#78 |
Adept
Join Date: Jan 2022
Posts: 193
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Thanks; I personally prefer playing on my PC (no input lag), but there's probably other players who'd appreciate the option.
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#79 |
Adept
Join Date: Jan 2022
Posts: 193
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Looks like the build on .live has a bug where your HP doesn't naturally regenerate; unfortunately, I'm working with Windows version, so I can't directly do something about that.
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#80 |
Swordsman
Join Date: Aug 2019
Posts: 340
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Looks like the compilation should be done with HAVE_STDINT_H set on Linux/Unix platforms where stdint.h is present and long is a 64-bit type. Changes to makefile.std to do that are up as a pull request on GitHub.
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