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Old July 2, 2019, 17:33   #111
Pete Mack
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Surely this still works:
1. Open knowledge menu ('~a')
2. Scroll down to Lights
3. Open submenu with right-arrow or 6
4. Toggle squelch with 's'

Just verified in 4.1.3
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Old July 2, 2019, 18:35   #112
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Quote:
Originally Posted by Pete Mack View Post
Surely this still works:
1. Open knowledge menu ('~a')
2. Scroll down to Lights
3. Open submenu with right-arrow or 6
4. Toggle squelch with 's'

Just verified in 4.1.3
This doesn't work in master. It works on other things but not lights.
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Old July 2, 2019, 19:01   #113
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Is there a specific reason not to allow ignoring objects that can have egos by tval? At some point a warrior has enough str/dex & a good enough weapon to be ignoring all the weapons below a certain base dice for instance.
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Old July 2, 2019, 19:36   #114
Pete Mack
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I am impressed that this got broken. The knowledge menu should be robust to changes in types of object.

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This doesn't work in master. It works on other things but not lights.
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Old July 2, 2019, 22:25   #115
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Quote:
Originally Posted by Ingwe Ingweron View Post
Another Ignoring Bug: I guess somewhere in the latest changes, a new ignoring bug was introduced. Ignoring a wooden torch, the only choices were: (a) this item only, or (b) all average lights. We lost ignore wooden torches. On purpose? I liked being able to ignore torches once @ had a lantern.
This was a deliberate change, but maybe requires some more thought.

The issue is that now torches and lanterns can potentially be ego-items or (if you're playing with randarts) artifacts. So ignoring all torches was ignoring artifacts sometimes.

I guess the thing to do is to bring lights back into the "ignore by type" menu but put a special case in to avoid ignoring artifacts - does that sound correct?
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Old July 3, 2019, 03:06   #116
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Originally Posted by Nick View Post
This was a deliberate change, but maybe requires some more thought.

The issue is that now torches and lanterns can potentially be ego-items or (if you're playing with randarts) artifacts. So ignoring all torches was ignoring artifacts sometimes.

I guess the thing to do is to bring lights back into the "ignore by type" menu but put a special case in to avoid ignoring artifacts - does that sound correct?
You may need to have to separate ignoring menus, one for torches one for lanterns. I think you need to be able to ignore average torches without ignoring average lanterns. Then all should work the same as the other categories. No Ignore, Bad, Average, Good, Non-Artifact. As well as the Ego ignore by types of ego lights.
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Old July 3, 2019, 03:15   #117
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Nick-
Using the knowledge menu for ignore has *always* killed possible artifacts. (Ignore daggers, and you won't find any *thancs.) I am perplexed why torches deserve special treatment.
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Old July 3, 2019, 03:43   #118
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Nick-
Using the knowledge menu for ignore has *always* killed possible artifacts. (Ignore daggers, and you won't find any *thancs.) I am perplexed why torches deserve special treatment.
As far as I'm aware, you can't ignore daggers - you can only ignore object kinds which appear somewhere in the main ignore menu (before the quality and ego menus).
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Old July 3, 2019, 05:11   #119
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Originally Posted by Pete Mack View Post
Nick-
Using the knowledge menu for ignore has *always* killed possible artifacts. (Ignore daggers, and you won't find any *thancs.) I am perplexed why torches deserve special treatment.
you can't ignore artifacts. The highest level of ignore is everything except artifacts. (apart from an artifactless birth option, if I recall).
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Old July 3, 2019, 05:50   #120
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you can't ignore artifacts. The highest level of ignore is everything except artifacts. (apart from an artifactless birth option, if I recall).
Yeah, I just noticed that too - which means I just fixed a bug that didn't exist. Will revert
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