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Old July 18, 2019, 16:45   #241
Ingwe Ingweron
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Quote:
Originally Posted by Nick View Post
[*]I plan to introduce some more variety of food, so the player can have more control over their hunger level...

...in the same way as I'm not going to introduce this
Code:
#####
#123#
#4>5#
#678#
#####
as a town layout
Yes, I've finally found those hard biscuits to be useful.

Admittedly, I do tend to restart to get a favorable town layout (i.e., home relatively close to the stairs) except in comps, if I were really worried about keystrokes, I'd just play ironman!
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Old July 20, 2019, 15:12   #242
gtrudeau88
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Bug in the code -all uniques resurrected

Hi all,
Just playing the latest build, I had killed a whole bunch of uniques and exited the game for a while. Restarted the game, opened my character, and found myaself fighting someone I already killed (one of the stone trolls), Did ` so I could see a list of all the uniques my character knew of and all uniques are alive.
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Old July 20, 2019, 15:20   #243
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Interestingly my player history shows all the unique kills.

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Originally Posted by gtrudeau88 View Post
Hi all,
Just playing the latest build, I had killed a whole bunch of uniques and exited the game for a while. Restarted the game, opened my character, and found myaself fighting someone I already killed (one of the stone trolls), Did ` so I could see a list of all the uniques my character knew of and all uniques are alive.
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Old July 20, 2019, 15:38   #244
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Quote:
Originally Posted by gtrudeau88 View Post
Hi all,
Just playing the latest build, I had killed a whole bunch of uniques and exited the game for a while. Restarted the game, opened my character, and found myaself fighting someone I already killed (one of the stone trolls), Did ` so I could see a list of all the uniques my character knew of and all uniques are alive.
I can duplicate the problem at will. I created a new character, killed Maggot's 2 dogs on level 2. Exited and restarted the game. The list of uniques (via `) shows the dogs as alive. Player history shows both dogs dead.
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Old July 21, 2019, 00:29   #245
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Quote:
Originally Posted by gtrudeau88 View Post
Hi all,
Just playing the latest build, I had killed a whole bunch of uniques and exited the game for a while. Restarted the game, opened my character, and found myaself fighting someone I already killed (one of the stone trolls), Did ` so I could see a list of all the uniques my character knew of and all uniques are alive.
The last build (4b2e883bf) but one had this problem, but a fixed one (be48a3a47) was put up - I'm guessing you didn't get the fix. Let me know if I'm wrong; the new one is leaving uniques dead for me.
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Old July 21, 2019, 11:58   #246
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You're right. I downloaded it on the 14th but somehow didn't get the latest and greatest
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Old July 21, 2019, 13:05   #247
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New builds up on the nightlies page and angband.live with the following changes:
  • Fix to game-breaking bug when standarts were chosen following a randart game
  • Satisfy Hunger renamed to Remove Hunger, now brings player up to 50% fed but never reduces food level
  • Several new and interesting foods introduced
  • New option on death - "New Game" - which restarts the game without closing
This last one is something which has been talked about forever and put off because of all the potential difficulties - all of which were cut through when sanedragon submitted a patch which just did it. There were still a few issues to sort out with exactly what was stopped and started again, but now it is I believe functional, although I have only tested it in Linux. I believe it still leaks a little memory, too, but only a little.

Please let me know how all these things go.
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Old July 21, 2019, 13:06   #248
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Just got an odd error on Angband.live while trying to load my current game for Angband nightly build:

At the top of the splash screen:

"Error reading known item
Savefile corrupted -- Couldn't load block stores"

and at the bottom of the splash screen:

A list of 4 lines of items dropped (stuff @ dropped in his home last time I played), followed by this line:

"No object: 25:255 (scroll)"
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― Tom Stoppard, Rosencrantz and Guildenstern are Dead
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Old July 21, 2019, 13:12   #249
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Quote:
Originally Posted by Ingwe Ingweron View Post
Just got an odd error on Angband.live while trying to load my current game for Angband nightly build:

At the top of the splash screen:

"Error reading known item
Savefile corrupted -- Couldn't load block stores"

and at the bottom of the splash screen:

A list of 4 lines of items dropped (stuff @ dropped in his home last time I played), followed by this line:

"No object: 25:255 (scroll)"
Oops, sorry. I renamed "Satisfy Hunger" to "Remove Hunger" and this will break a savefile where Satisfy Hunger scrolls appear (and it looks like the Alchemist has some in your game).
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Old July 21, 2019, 16:51   #250
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Angband 4.1.3

Birth options:
Lose Artifacts when leaving level = yes
Show level feelings = yes

Program behavior:
Seeing in the character history that i missed out more than a dozens of artifacts just being CL20, DL around 20.
Watched the shown level feelings and noticed that i miss artifacts because they are not shown right away.

I consider that a bug.

I define the expected program behavior as:
If birth option lose artifacts = yes, then the level feeling has to be shown at once entering the level, IF there is an artifact generated on level creation
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