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Old July 26, 2009, 23:12   #1
Siggesigge
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Join Date: Jul 2009
Posts: 30
Siggesigge is on a distinguished road
Ranger in danger, need help from a stranger

Ok, first of all, sorry about the title but I just couldn't help myself.

Secondly, hi everybody! I've been playing Angband on and off for a while and I have managed to get a few characters deep in the past, where they have either died or I've gotten bored of them, I'm still without a win.

I was unsure about where to place this thread, just move it if it fits better someplace else. I started this ranger earlier today and I feel I have been getting a pretty good start. I got a lucky early find of Amrod and can dish out some pretty good damage with it, I also just found a shovel which ironically does more damage than my old sword of Venom, I still haven't found anything really worthwhile in the melee department though.

I have been playing this guy pretty fast but cautiously, trying to detect as often as I can and I prefer escaping rather than fighting if I have the smallest doubt about winning. I'm loving the playstyle of ranger, it almost feels a bit munchkiny at times with all the detects and escapes after playing warrior! What I'm mainly missing now is poison resist and some method of tOther so that I can clear vaults, I have been missing out on a few minor ones due to that reason.

I'm contemplating now if I should crank it up a notch and dive madly or if I should hang around this depth for a while and search for rPoison and tOther. I'm in favor of the first alternative, but if skipping out on the later is suicide I would try to find it. Any opinion on this? Also, is there anything else vital I'm missing?

Code:
  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age            118   Str:  18/32  +1  +2  +4 18/102  18/92
 Race   High-Elf     Height          80   INT:     10  +3  +2  +3     18
 Class  Ranger       Weight         207   Wis:     10  -1  +0  +0      9      8
 Title  Guide        Social   Respected   DEX:     17  +3  +1  +5  18/80
 HP     286/286      Maximize         Y   CON:     17  +1  +1  +2  18/30
 SP     29/33                             CHR:     11  +5  +1  +5  18/40


 Level               26   Armor    [29,+62]     Saving Throw         75%
 Cur Exp          41075   Fight    (+6,+16)     Stealth           Superb
 Max Exp          41075   Melee   (+10,+33)     Fighting          Superb
 Adv Exp          57500   Shoot   (+18,+15)     Shooting          Heroic
 MaxDepth   2000' (L40)   Blows      4/turn     Disarming            58%
 Turns           203349   Shots      2/turn     Magic Device      Superb
 Gold             20350   Infra       40 ft     Perception        1 in 5
 Burden       162.9 lbs   Speed      Normal     Searching            42%

 You are one of several children of a Noldorin Archer.  You have light
 grey eyes, wavy black hair, and a fair complexion.



 Acid:......++++... Confu:.............
 Elec:.+....+.+.... Sound:.............
 Fire:.+....+.++... Shard:......+..+...
 Cold:.+....+.+.... Nexus:......+......
 Pois:............. Nethr:.............
 Fear:.......+..... Chaos:.............
 Lite:............+ Disen:.........+...
 Dark:............. S.Dig:.............
Blind:........+.... Feath:.............

PLite:............. Aggrv:.............
Regen:.+........... Stea.:........+..+.
Telep:............. Sear.:.........+...
Invis:.......+....+ Infra:............+
FrAct:.......+..... Tunn.:+............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Character Equipment]

a) a Shovel of Digging (1d2) (+4,+17) (+4)
     +4 tunneling.
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 37.5 against acid-vulnerable
     creatures, and 34.5 against normal creatures.
b) The Short Bow of Amrod (x2) (+12,+15) (+2)
     +2 strength, constitution, shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.
c) a Sapphire Ring of Damage (+0,+11)
d) a Carnelian Ring of Dexterity (+2)
     +2 dexterity.
     Sustains dexterity.
e) (nothing)
f) a Lantern (Everburning)
     Cannot be harmed by fire.
     Radius 2 light.  No fuel required.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     +2 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
h) The Cloak of Thorongil [1,+10]
     Provides resistance to acid, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     Grants the ability to see invisible things.
i) a Large Metal Shield of Elvenkind [8,+8] (+2 stealth)
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
j) The Metal Cap of Celebrimbor [3,+18] (+3 searching)
     +3 intelligence, dexterity, charisma, searching.
     Provides resistance to acid, fire, shards, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
k) (nothing)
l) a Pair of Iron Shod Boots of Stealth [3,+7] (+1)
     +1 stealth.


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@G1@m1!d!k!v}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@G2@m2!d!k!v}
c) a Book of Magic Spells [Incantations and Illusions] {@G3@m3!d!k!v}
d) 19 Misty Potions of Cure Critical Wounds
e) 10 Dark Green Potions of Heroism
f) 12 Violet Potions of Resist Poison
g) 19 Scrolls titled "abra ceroge" of Phase Door
h) 6 Scrolls titled "tio oma pyro" of Teleport Level
i) 16 Scrolls titled "mito mo" of Identify
j) 2 Scrolls titled "co cito ex" of Word of Recall {!r!d!k!v}
k) 3 Gold Rods of Treasure Location
l) an Ivory Rod of Slow Monster
m) an Ashen Staff of Teleportation (4 charges)
n) Metal Scale Mail of Resist Acid (-2) [12,+9]
     Provides resistance to acid.
     Cannot be harmed by acid.
o) a Short Sword of Venom (1d7) (+9,+9)
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 37 against poison-vulnerable
     creatures, and 29 against normal creatures.
p) 53 Arrows (1d4) (+0,+0) {@f0=g}
     Fired from your current missile launcher, this arrow will hit targets
     up to 140 feet away, inflicting an average damage of 70 against
     normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) 2 Scrolls titled "somenno vies" of Teleportation
     When read, it teleports you randomly up to 100 squares away.
b) an Engagement Ring of Constitution (+3)
     +3 constitution.
     Sustains constitution.
     
c) a Malachite Ring of Teleportation (+2 speed)
     +2 speed.
     Induces random teleportation.
     
d) a Rhodonite Ring of Escaping (+4 speed)
     +4 speed.
     Makes you unable to hit foes.
     
e) a Copper Amulet of Inertia (-3 speed)
     -3 speed.
     Prevents paralysis.
     


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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