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#1 |
Adept
Join Date: Jan 2009
Location: BC, Canada
Age: 47
Posts: 227
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Crash in V 3.1.1 v1626
V1626 has been really stable for me so far but crashed yesterday. I quaffed a potion of dragon breath right off the floor and the system crashed. I can't remember if it was a single potion or not but the last message said that the potion shattered. I think I breathed frost and mayhave shattered the potion that I just drank? Anyone else experienced this?
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#2 |
Prophet
Join Date: Mar 2008
Posts: 2,771
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That seems like a unique problem. I haven't seen it, but it makes sense. You use a consumable that destroys itself, which results in the object being deleted twice as the code is currently written, obviously a bad thing. The closest thing I can think of is the rod of elec balls destroying itself, but no crash since the rod isn't a consumable. A scroll of destruction is no problem since the square you are on is not affected.
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#3 |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 43
Posts: 1,517
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Fixed in r1683 (see http://trac.rephial.org/ticket/975).
Also, it seems that despite his vacation Takkaria still spends enough time monitoring Angband to open tickets! |
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#4 | |
Prophet
Join Date: Mar 2008
Posts: 2,771
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Quote:
Or did you just add IGNORE_COLD to that particular potion? I suppose the speed of the fix answers my question. |
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#5 | |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 43
Posts: 1,517
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Quote:
It's not as much of a hack as IGNORE_COLD but more so than refactoring a bunch of effect_do() and/or cmd-obj.c EDIT: And of course you can always check the cvs diff if you're curious... |
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