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Old March 15, 2010, 15:35   #11
Derakon
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Angband's supported a minimap for years. Open another window and set it to "Map" in the windows options.

As for a wilderness, I don't think that's ever going to happen. Hell, the relatively recent addition of several new ego-items and artifacts was controversial as it is. I wouldn't expect to see quests either, nor new races or classes.

Vanilla does change over time. If you were to compare the original Angband to what we have now, it plays very differently. But Vanilla changes slowly. New features don't get added without a lot of consideration.
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Old March 16, 2010, 02:11   #12
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This is just my opinion. Others may disagree with me.

Vanilla should be what Vanilla has always been. It shouldn't change, it should just improve upon what it already is. The maintainers should tweak the user interface to make the game easier to play. They should fix bugs that pop up and keep the code current so it will play on modern operating systems. They should make changes when necessary in order to fix game mechanics that are not working as originally intended.

It doesn't really matter what the maintainers or the banding community wants to add to Vanilla, or what they want Vanilla to be. If anyone wants to add or remove something from Vanilla (or any variant) they can, that's where variants come from. Lots of people have good ideas that just aren't vanilla (because vanilla can only be what it already is), that's why there are so many variants, some better than others, some similar to each other, all different from Vanilla.

Will vanilla ever have a wilderness, multiple dungeons, or quests? Plenty of variants have these things, IMO Vanilla never should.

Maybe vanilla is like water is a better analogy. Water is pretty much water. The water today is pretty much like the water 100 years ago. If you don't like water, have a Coke, or a beer, or a cup of coffee, all variants of water.
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Old March 16, 2010, 05:21   #13
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Quote:
Originally Posted by Derakon View Post
Angband's supported a minimap for years. Open another window and set it to "Map" in the windows options.

As for a wilderness, I don't think that's ever going to happen. Hell, the relatively recent addition of several new ego-items and artifacts was controversial as it is. I wouldn't expect to see quests either, nor new races or classes.

Vanilla does change over time. If you were to compare the original Angband to what we have now, it plays very differently. But Vanilla changes slowly. New features don't get added without a lot of consideration.
Yes, I know about the minimap.
However, it's not quite as detailed as ZTK's.

I get what you guys are saying, I suppose.
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Old March 16, 2010, 05:49   #14
Derakon
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Well, the detail level depends on how big you make the window for the map. Personally, I prefer to just play with as large of a main view as possible. I find I don't need the minimap that way.
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Old March 16, 2010, 06:41   #15
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This is all by way of saying that different variant developers have different priorities. Vanilla, by definition, is what Andi Sidwell says it is. He's very generous in asking outside opinions, but it still comes down to his yea or nay. And he (and those others who contribute code for vanilla) don't figure ZTk's features to be a high enough priority to warrant working on. I personally would like to see a lot of the Tk features implemented in vanilla, but I'd rather see the core game take priority first, and that seems to be the general consensus, given the way the game has developed over the years.

Those are (mostly for) better or worse, the breaks with free, open source, non-donationware gaming.
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