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Old March 5, 2008, 06:45   #1
Nick
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FAangband 0.3.3

Surprise! FAangband 0.3.3 is now available as source, windows binary, WinCE binary, WinCE source or Mac OSX for download from
http://angband.oook.cz/faangband/Downloads.html
- thanks as usual to Pav for hosting.

The main change here is the inclusion of two new modes of play - ironman and thrall modes. Ironman is roughly as you would expect, although with a few tweaks to allow th player to get through towns along the way, and to progress from the bottom of dungeons. Thrall mode is a little like ToME lost souls, and a little more like Steamband wonderland mode - the player is dumped in the desert outside Angband with some survival equipment, and no home to recall to.

There are also a few bugfixes. More detail below.



Features
--------

Introduced two new modes of play

- Ironman: The player can never go to an area of less danger (except necessary
towns, which are completely empty). When a dungeon guardian is killed, a
portal becomes available to go from the bottom of the current dungeon to a
choice of locations of the right level.

- Thrall: The player is a thrall who has just escaped through the gate of
Angband; homeless, standing in the desert and unable to recall until he or
she can reach a town to make a home.

Bugfixes
--------

- show_choice option now works again (Seany Clayton)

- NO_ORDER flag works again (so stat potions can't be ordered from the
Merchant) (Si Griffin)

- monsters in trees are safer from NON-(elves/nature lore chars) rather than
the opposite (karthoum@forum)

- command menu box is now wiped properly in big/dbl/trptile modes (Si Griffin)

- item selection for throwing brings up equipment immediately

- selecting two specialties at once no longer makes the second one wrong
sometimes (Si Griffin)
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Old March 5, 2008, 10:54   #2
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...and the bugs are rolling in already. Quality squelch doesn't work. I'll probably put out a bugfix in a couple of days, especially since there's probably another bug in shops, too.
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Old March 6, 2008, 23:36   #3
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How to compile?

Hi

I'm trying to compile/install 0.3.3 with gcc 4.1.2 on a fairly standard debian system.

I did configure, make, make install.

Configure got me:
Configuration:

Install path: /usr/local

-- Frontends --
- Curses Yes
- GTK 2.x Disabled
- X11 Yes
- SDL No; missing libraries


Make got me:
mk/objective.mk:267: .depend: No such file or directory
repeated several times, plus a couple warnings.

Make Install got me:
mk/objective.mk:267: .depend: No such file or directory
mk/objective.mk:267: .depend: No such file or directory
mk/objective.mk:267: .depend: No such file or directory
mk/objective.mk:267: .depend: No such file or directory
INSTALL faangband (-> ..)
touch: cannot touch `./lib//apex/scores.raw': No such file or directory
make[3]: *** [install-posthook] Error 1
make[2]: *** [install] Error 2
make[1]: *** [install] Error 2
make: *** [install] Error 2


Any clues?
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Old March 7, 2008, 00:32   #4
Nick
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Originally Posted by KarlM View Post
Any clues?
Less than I would like. I have just used the Vanilla build system, and I actually get the same problem (with Kubuntu) on trying to install. My approach is just to copy the executable to the top level directory and play. I really should try to get this sorted out one day...

Have you checked to see whether it has actually failed to install, or whether it is just whinging at you?

Personally, too, I would recommend getting the SDL libraries and using that module, although x11 is fine too.
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Old March 7, 2008, 05:30   #5
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It was failing to install. It couldnt find lib/apex etc. I tried telling configure various things but no luck.

'cd src; make localinstall' works

I couldn't get SDL to work either...
But the X11 version works great

Ta
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Old March 7, 2008, 11:27   #6
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Quote:
Originally Posted by Nick View Post
Less than I would like. I have just used the Vanilla build system, and I actually get the same problem (with Kubuntu) on trying to install. My approach is just to copy the executable to the top level directory and play. I really should try to get this sorted out one day...

Have you checked to see whether it has actually failed to install, or whether it is just whinging at you?

Personally, too, I would recommend getting the SDL libraries and using that module, although x11 is fine too.
I'll take a look into it at some point soon.
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Old March 7, 2008, 11:52   #7
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Originally Posted by takkaria View Post
I'll take a look into it at some point soon.
Thanks. You should note, though, that "Vanilla build system" here refers to the snapshot I took of it some months ago; the problem may be something you've already fixed.
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Old March 7, 2008, 15:25   #8
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Quote:
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Thanks. You should note, though, that "Vanilla build system" here refers to the snapshot I took of it some months ago; the problem may be something you've already fixed.
The mv crash and subsequent no-op is current in MingW32/command line build (includes V SVN).

I haven't bothered to try to fix it because it might be a MingW32-specific bash bug: the actual failure is in the Win32 CreateProcess. The Ubuntu bug sounds different.
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Old March 8, 2008, 05:16   #9
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Bugfixed versions of FA033 have now been uploaded to the site. Bugs fixed include quality squelch, stores only selling for max of purse, {!*}-style inscriptions not working, artifacts trying to appear on sval-squelching lists, crashes (particularly in WinCE) on entering 'C' screen in thrall mode. Note that keymaps still don't play nicely with the menu code when show_lists is on - turning it off fixes the problem, though.
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Old March 8, 2008, 07:01   #10
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Doors! Doors?
The following screenshot is from my ongoing 0.3.0 game, but I found no entry in the bugfix/changes-list that said that dungeon generation has been altered .. obviously, there has been a vault placed in a way that it cuts off a connecting corridor .. I just detected doors & stairs as you can see from the screenshot.
What you can't see from the pic (at least, the JPG the forum turns it into) is the fact that right in front of my @ there's an open door in the corridor ..
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