![]() |
#1 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,528
Donated: $60
![]() ![]() |
FAangband 0.3.4
FAangband 0.3.4, as source or compiled for Windows, OSX or WinCE is now available at the usual place.
Many thanks to all the people who have given feedback, in particular (as usual) Si Griffin. Major changes (more detail below): - New dragons - winged dragons (replacement for wyrms) are faster and breathe nastier stuff than they used to. - Morgoth has lost speed and gained spellcasting power, especially summoning. - Implemented Sangband-style terrain flags. - *ID* no longer exists. - Added NPP-style accented characters. - Added Hugo Kornelis' 'h'andle command. - Included a "small device" birth option which reduces all view, missile and spell projection distances by half. This is intended for playing on very small WinCE devices and (soon, I hope) the Nintendo DS. - Made amnesia only lose map knowledge, not object knowledge. There will probably be a while until the next version, as I am going (gulp) to attempt to write a port to the DS. Believe this or not as appropriate. Nick. Features -------- - Reworked dragons. There are now four levels of dragons - worms (roughly as strong as young dragons used to be), drakes (mature dragons), dragons (ancient dragons) and winged dragons (great wyrms). Only winged dragons can fly, and they are faster and breathe nastier stuff than the lower level ones. There is a new breath element, dragonfire, which is half fire and half poison; also, storm and ice can now be breathed. Winged dragons are only found in Angband. - Morgoth has lost speed and gained spellcasting power, especially summoning. - Implemented Sangband-style terrain flags - although there is still more functionality to be added. Each feature now has a description in the '~' knowledge screens. Other visible changes include traps in trees, and two types of tree. - *ID* no longer exists - ordinary ID fully identifies everything. A future release will rework pseudo-ID. - Thralls now get waybread instead of regular food. - Made 'I'nspecting an object print at the top of the regular screen, not load a special screen. - Added NPP-style accented characters for the Macintosh, Windows, SDL and x11 ports (but not WinCE or gtk). No accents in random names yet. - Added Hugo Kornelis' 'h'andle command - 'h' can be used to aim a wand, quaff a potion, etc etc. - Made stairs and wilderness paths not take any energy - Added average barehand damage for druids/martial artists to 'C' screen - Included a "small device" birth option which reduces all view, missile and spell projection distances by half. This is intended for playing on very small WinCE devices and (soon, I hope) the Nintendo DS. - Added lots more wilderness vaults and imported some new dungeon vaults from vanilla. Changed wilderness vault frequencies so that vaults specific to a particular type of wilderness are more common relative to generic ones. - Made amnesia only lose map knowledge, not object knowledge. Bugfixes and cleanup -------------------- - made ARC_ spells work. - fixed bug that was giving set items the wrong percentage resistance - randarts and egos no longer get immunities when they shouldn't; the maximum percentage non-immunity resist for a single item is now 80%. (Arralen, Si Griffin) - fixed (yet again...) bug where HP/SP were being lost on saving and reloading. (Si Griffin) - did fix from NPP to make tunnelling/immaterial monsters disturb the player in a more reasonable way. (Si Griffin) - stopped space from selecting the first menu item - instead it toggles the menu (as it should have all along). (Eddie Grove, Remuz) - made some improvements to macros, although keymap triggers still don't play very nicely with inscriptions. - birth options are no longer labelled as cheat options in character dumps (Si Griffin) - game no longer becomes bizarre when a half-caster attempts to browse one of the unused books of the correct realm (Si Griffin) - may have got rid of some excessive beeping (darkDrone) - fixed x11 default fonts (Bandobras) - fixed amusing bug where thrall mode had multiple players (me, Si Griffin, Seany Clayton, HallucinationMushroom) - removed redundant roff and c_roff printing functions - dragon scale mail can no longer give vulnerability (Si Griffin) - "Underworld Town" and related silliness should no longer appear in the character notes - replaced hard-coded limits, so that all limits appear in limits.txt (with an exception for loading artifacts that will need attention at some point). - pseudo-IDed items now stack consistently - patched a couple of memory leaks - fixed incorrect (fro FA) vault encoding in some vaults previously taken from vanilla - now less food to be found in vaults ![]() - fixed bug with pathfinding through trees and rubble only getting the player half as far as expected. (Si Griffin)
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
![]() |
![]() |
![]() |
#2 |
Swordsman
Join Date: Apr 2007
Location: Deepest, darkest Yorkshire...
Posts: 283
Donated: $20
![]() |
Woohoo! Sounds ace - looking forward to seeing (and dieing to) these new dragon types*. I'll miss the Greater Food Vaults (Larders?), though...
![]() * So this means that the toughest wyrmkind in non-Angband locations will be the equivalent of AMHDs now? |
![]() |
![]() |
![]() |
#3 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,528
Donated: $60
![]() ![]() |
More or less - also dracoliches, dracolisks, great crystal drakes, and ethereal dragons (were ethereal wyrms) don't fly. And some of the uniques.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
![]() |
![]() |
![]() |
#4 | |
Apprentice
Join Date: Apr 2007
Posts: 77
![]() |
Sounds nice, trying it now!
Quote:
![]() Last edited by Remuz; April 23, 2008 at 20:52. |
|
![]() |
![]() |
![]() |
#5 |
Knight
|
Just a minor annoyance, but when I quit after dying, I get the "FAangband.exe has stopped working..." message from Vista, as if the game had not shut itself down "properly"...
__________________
You read the scroll labeled NOBIMUS UPSCOTI... You are surrounded by a stasis field! The tengu tries to teleport, but fails! |
![]() |
![]() |
![]() |
#6 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,528
Donated: $60
![]() ![]() |
Quote:
![]()
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
|
![]() |
![]() |
![]() |
#7 | ||
Rookie
Join Date: Oct 2007
Location: Czech Republic
Age: 38
Posts: 18
![]() |
Compilation troubles
As usual, great job! I am really looking forward to play the game. Unfortunately, I am experiencing some difficulties when trying to compile it under Linux with following settings:
Quote:
Quote:
|
||
![]() |
![]() |
![]() |
#8 |
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 48
Posts: 872
![]() |
How hard was this to add?
__________________
The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
![]() |
![]() |
![]() |
#9 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,528
Donated: $60
![]() ![]() |
Quote:
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
|
![]() |
![]() |
![]() |
#10 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,528
Donated: $60
![]() ![]() |
Not too hard. A grep for xchar (which gets most of the necessary stuff) shows these files:
Code:
cmd4.c main-crb.c main-dos.c main-gtk.c main-ibm.c main-sdl.c main-win.c main-x11.c main-xaw.c tables.c util.c z-form.c z-term.c defines.h z-form.h z-term.h EDIT: You also have to get the right fonts.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
[FA] FAangband development | Nick | Variants | 174 | May 30, 2008 02:02 |
FAangband 0.3.3 | Nick | Variants | 49 | May 17, 2008 19:49 |
FAangband 0.3.2 | Nick | Variants | 14 | March 4, 2008 23:07 |
FAangband 0.3.1 | Nick | Variants | 7 | February 2, 2008 21:19 |
FAangband 0.3.0 | Nick | Variants | 127 | January 23, 2008 01:20 |