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#11 | |
Swordsman
Join Date: Jun 2012
Posts: 267
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Terminus, but I think it's to do with me not having the right encoding rather than the font, unicode stuff doesn't work I guess.
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#12 | ||
Swordsman
Join Date: May 2016
Posts: 330
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Ncurses, that gift that keeps on giving ![]() ![]() edit: mentioning ncurses gave me an idea, and I think this is it (main-gcu.c, Term_xtra_gcu_event): Vanilla: Code:
i = getch(); while (i == ERR) { i = getch(); idle_update(); } Code:
i = getch(); /* Mega-Hack -- allow graceful "suspend" */ for (k = 0; (k < 10) && (i == ERR); k++) i = getch(); if (i == ERR) exit_game_panic(); if (i == EOF) exit_game_panic(); Last edited by t4nk; May 15, 2017 at 19:15. |
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#13 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,615
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Something odd happening with my character dumps. I have to delete the old file to get it to overwrite properly
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#14 | |||
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,529
Donated: $60
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Sell IDing jewellery seems to work for me. What are you trying to sell?
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#15 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,529
Donated: $60
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__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#16 |
Rookie
Join Date: Apr 2017
Posts: 12
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When I have unidentified staves, and read a scroll of identify, it says that I don't have any unidentified items?
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#17 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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#18 | |
Swordsman
Join Date: May 2016
Posts: 330
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![]() What's needed is to just handle SIGHUP, and now that I think of it, this seems the only signal worth handling, which is ironic, considering that it's the only one that is being ignored right now ![]() |
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#19 | |
Swordsman
Join Date: Jun 2012
Posts: 267
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Edit: Restore mana is super common, I have 15 already compared to 2 Healing, 1 *Healing* and 1 Vigor. There's a typo in the wand of stun monster description. Is there a different method of preventing yourself from getting 99 books from picking them all the time? I tried squelching them but stepping over them still picks them up. Monster pathfinding seems to get caught up on passable rubble, just had a berserker run up to it and stay there until I moved down a hallway into (what would be) view of it, then it came through. Terrain outside of vision not updating is fine when it's monsters opening doors and such, but it's a little strange when it's something you're doing such as firing stone to mud, earthquakes or destruction - the player knows the terrain changed but the game doesn't update it for you, the old black spaces was better in this regard. There are also situations where a monster will clearly pass through a door (viewable through ESP) but this won't be updated for you. Big bug: game crashed on performing a html dump ("failed to find feature 0"), though it did succeed in doing it. Rohirrim displays as (+0,+0) [50,+15] <+2>, is this as intended? Last edited by clouded; May 16, 2017 at 20:35. |
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#20 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,615
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So I'm guessing the bugs in monster path finding were ironed out? Just had an ancient black dragon track me from the completely opposite corner of the level.
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