Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Competition

Reply
 
Thread Tools Display Modes
Old May 16, 2017, 22:23   #21
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,525
Donated: $60
Nick will become famous soon enoughNick will become famous soon enough
Quote:
Originally Posted by clouded View Post
Hm, well I'm not sure? I first tried to sell a robe {??} and the 2 wouldn't accept it so I assumed you just couldn't sell equipables, then I tried a ring {tried, ??} and it was accepted but there is no message telling you what it was and it may not appear in the shop for you see.
OK, I'll have a think about that. Selling to the black market should ID the ring fine, maybe it should take all unID'd wearables.

Quote:
Originally Posted by clouded View Post
Edit: Restore mana is super common, I have 15 already compared to 2 Healing, 1 *Healing* and 1 Vigor.
OK

Quote:
Originally Posted by clouded View Post
There's a typo in the wand of stun monster description.
OK

Quote:
Originally Posted by clouded View Post
Is there a different method of preventing yourself from getting 99 books from picking them all the time? I tried squelching them but stepping over them still picks them up.
Not sure. I thought ignoring them worked, but maybe not.

Quote:
Originally Posted by clouded View Post
Monster pathfinding seems to get caught up on passable rubble, just had a berserker run up to it and stay there until I moved down a hallway into (what would be) view of it, then it came through.
Right, thanks, this has been pointed out before.

Quote:
Originally Posted by clouded View Post
Terrain outside of vision not updating is fine when it's monsters opening doors and such, but it's a little strange when it's something you're doing such as firing stone to mud, earthquakes or destruction - the player knows the terrain changed but the game doesn't update it for you, the old black spaces was better in this regard. There are also situations where a monster will clearly pass through a door (viewable through ESP) but this won't be updated for you.
Hm, I think it's consistent, though - with the monster passing the door, for example, you don't know if it's open or broken. I guess having terrain revert to unknown in those circumstances might make sense.

Quote:
Originally Posted by clouded View Post
Big bug: game crashed on performing a html dump ("failed to find feature 0"), though it did succeed in doing it.
Right, thanks.

Quote:
Originally Posted by clouded View Post
Rohirrim displays as (+0,+0) [50,+15] <+2>, is this as intended?
No
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old May 17, 2017, 13:09   #22
PowerWyrm
Prophet
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,966
PowerWyrm is on a distinguished road
Quote:
Originally Posted by clouded View Post
Is there a different method of preventing yourself from getting 99 books from picking them all the time? I tried squelching them but stepping over them still picks them up.
Set pickup_inven=no.
__________________
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old May 17, 2017, 19:28   #23
clouded
Swordsman
 
Join Date: Jun 2012
Posts: 267
clouded is on a distinguished road
More on terrain: if you detect items and then destruct, for example in a vault then the (now gone) items are stuck on the screen until you get into view, also blocking mapping from updating things correctly.

Monster bands can spawn behind walls, I had Radagast at the edge of a vault and a bunch of maia outside of it, not sure if it matters or not.
clouded is offline   Reply With Quote
Old May 18, 2017, 08:19   #24
wobbly
Prophet
 
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,615
wobbly will become famous soon enough
So a couple of comments about breath changes. Vortexes barely tickle now. Also means their chance of gear recking is lower. I guess it's up to your point of view whether that's good or bad. You can now survive a double dose of unresisted breath from winged horrors as long as it's at range. Perhaps this is ok? It depends, from my point of view that's ok if they're brought in earlier so they become scary again. Otherwise, I simply had no problem dealing with one by the time it showed up & I've been diving quite fast.
wobbly is offline   Reply With Quote
Old May 18, 2017, 12:22   #25
Thraalbee
Knight
 
Thraalbee's Avatar
 
Join Date: Sep 2010
Location: Stockholm
Posts: 705
Thraalbee is on a distinguished road
Nether hounds are severely nerfed. Took on a bunch for xp and found out that I could keep fighting even when a large group entered my room. Did someone feed them breath mints instead of that nasty stuff they used to live on?
Thraalbee is offline   Reply With Quote
Old May 18, 2017, 12:41   #26
takkaria
Veteran
 
takkaria's Avatar
 
Join Date: Apr 2007
Posts: 1,951
Donated: $40
takkaria is on a distinguished road
Quote:
Originally Posted by clouded View Post
Is there a different method of preventing yourself from getting 99 books from picking them all the time? I tried squelching them but stepping over them still picks them up.
Build 8fa9496 will let you inscribe things with !g to avoid auto-picking up any matching items from the floor. It should be out soonish, when the autobuilder picks up the changes.
__________________
takkaria whispers something about options. -more-
takkaria is offline   Reply With Quote
Old May 19, 2017, 12:02   #27
wobbly
Prophet
 
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,615
wobbly will become famous soon enough
So Itangast's breathe damage vs double fire resist at range was around 20. If someone doesn't mind posting the formula or linking to it that may be useful, I think it's in need of a serious tweak.
wobbly is offline   Reply With Quote
Old May 20, 2017, 03:39   #28
Ingwe Ingweron
Veteran
 
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,127
Ingwe Ingweron is on a distinguished road
A few observations from the comp.

I think the new nightlies are playing as expected, for the most part.

A couple issues with pathing still remain, e.g., the previously reported "passable rubble" problem. Sometimes, I also noticed hounds not following @ into a room or not being able to find @, even though they got close. It couldn't have been a stealth issue, as @ had bad stealth most of the game and was aggravating with Deathwreaker in the late game.

Breath damage remains mostly nerfed due to the cone-breath/decreasing damage with distance, but this seems fine to me, especially when you are planning a major monster rebalancing in future versions.

Some minor bugs, e.g., with remove curse stave not id-by-use if there is no cursed item, even though message is given. I also had a "duh" moment when I kept trying to id a wand and nothing I tried would work. Finally, I remembered to point it at a door and learned the worthless door destruction rune.

The game did crash twice, but I could never duplicate the conditions, and as it was a comp, I didn't want to waste the turncount trying.
__________________
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are Dead
Ingwe Ingweron is offline   Reply With Quote
Old May 20, 2017, 04:06   #29
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,525
Donated: $60
Nick will become famous soon enoughNick will become famous soon enough
Quote:
Originally Posted by Ingwe Ingweron View Post
A few observations from the comp.
Thanks, very helpful. I actually have some plans to unnerf breaths a little, which I'll try to get in soon.

I also hope to actually play the comp...
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old May 20, 2017, 16:55   #30
penster
Rookie
 
Join Date: Apr 2017
Posts: 12
penster is on a distinguished road
I am definitely over identify by use. I don't see any value to it and it makes the game exponentially more tedious. Otherwise, I have had no real issues at all, even with the nightly builds.
penster is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Comp 204 debo Competition 17 May 12, 2017 02:45
Comp 184 debo Competition 1 February 9, 2016 02:19
Comp 183 debo Competition 12 January 16, 2016 04:35
Comp 182 debo Competition 24 December 23, 2015 12:15
Comp 181 debo Competition 8 November 26, 2015 17:49


All times are GMT +1. The time now is 12:24.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.