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Old October 31, 2019, 01:26   #61
DavidMedley
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Hoist on his own Huorn

Had a kinda weird thing happen. Lorgan, Chief of the Easterlings, summoned a Black-hearted Huorn who trampled him. He disappeared but did not die.
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Old October 31, 2019, 10:47   #62
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Quote:
Originally Posted by DavidMedley View Post
Had a kinda weird thing happen. Lorgan, Chief of the Easterlings, summoned a Black-hearted Huorn who trampled him. He disappeared but did not die.
This may look strange but I actually find it very realistic.
Someone in big trouble wants to summon the strongest monster to help - but if it's too strong, the monster can't be controlled and destroys the summoner.

As why Lorgan did not die - that's just how the game works in general. If a unique is removed from a level then it's not dead and can be regenerated later. Otherwise it would be easy to use Huan to trample over all uniques in a big vault.
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Old October 31, 2019, 15:27   #63
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Quote:
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As why Lorgan did not die - that's just how the game works in general. If a unique is removed from a level then it's not dead and can be regenerated later. Otherwise it would be easy to use Huan to trample over all uniques in a big vault.
Note to self...
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It Breathes. You die.
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Old October 31, 2019, 15:50   #64
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Keep in mind that if a monster gets trampled, everything in its inventory is gone. I believe that can result in lost artifacts if you have preserve mode turned off and the monster started with an artifact in its inventory. It can definitely result in losing most of the reward from a vault if a Dread or similar scoops all the non-artifacts up and then gets trampled.
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Old October 31, 2019, 21:05   #65
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All fine points, but most people would expect a trampled enemy who completely vanishes to be dead, not banished somehow.
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Old October 31, 2019, 21:45   #66
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I have a character obituary in the high scores list who was "killed by the strain of casting Mass Bani on dungeon level 47". I'm sure Mass Bani is usually a nice guy, and that he just really doesn't like to be thrown around...
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Old October 31, 2019, 22:28   #67
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All fine points, but most people would expect a trampled enemy who completely vanishes to be dead, not banished somehow.
Yep, and this is true...for non-unique monsters. For gamey reasons (mostly I believe to cater to those who want to "100%" the game) uniques can only be killed by the player. Indeed I believe that if they get hurt by another monster, that damage cannot kill them; they'll just survive at 0HP.
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Old November 1, 2019, 19:39   #68
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Why not disable unique trampling for the same gamey reasons and only allow them to be "pushed past"?
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Old November 1, 2019, 20:17   #69
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That's a fair question. We might also wonder why earthquakes are allowed to delete unique monsters.
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Old November 3, 2019, 06:28   #70
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When I have on Heroism, should pFear show on my character sheet? (It does not)
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