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#141 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,400
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I think you mean "it's appalling"
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#142 |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 39
Posts: 1,231
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Want to know what's appalling ? -> A lowly Giant slug can destroy PDSMs!! This personally happened to me during a PosChengband compo a year ago. That was the one and only time I ever found PDSM in my entire history of playing PosChengband or any Angband variant to this day!
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My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other. As of February 18th, 2022, my YouTube username is MidgardVirtuoso |
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#143 | |
Adept
Join Date: May 2011
Posts: 163
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Yes, you may
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New feedback galore: Feature request
Tweaks
Manual
So, my dwarf priest of death and demonology found a rather unexpected end at the beginning of the Old Man Willow quest. First of all, I like the change of making the first dungeon a lot shorter, though the battle against the dungeon guardian and his escorts seemed a lot harder than the fights on the previous DL. In general, I always had to go mining for lack of money, which did feel rather tedious at times. Perhaps buried treasures should be removed and the item and money drops improved during the early game? Then again, I'm a very cautious player, so perhaps with a more risky style of play I would have needed less money. After the very early phase of the game, the battles became much easier; in most cases I just had to decide whether to use OoE for crowd control or nether bolt or plasma bolt against single monsters. Some of the early demons, especially arch viles and pink horrors, were a real problem (because of their resistances), but when my character finally learned Dominate demon, I could just turn them against each other. So, nothing too threatening for quite a while, especially thanks to my pet arch vile, which I used to release if things became troublesome. In fact, training the riding skill was more dangerous than the actual battles. Then, when I felt very comfortable at DL 23, I tried the Old Man Willow quest - and was overrun. That huorn at the very beginning just would not die, then repeated miscasts (plasma bolt, I think), and the vorpal bunnies and the sabre tooth tiger were more resilient and dangerous than I thought. Then of course my character phase-doored next to some 'Y' and got killed. Didn't think that I would rise such a commotion with gear granting about +3 to stealth. I might have made it if I had used the potions of speed from the beginning and also had brought my pet arch vile, but still... At least partly it felt like YAAD. It seems that priests of death should postpone this quest until they can cast plasma bolt reliably. Has anyone else tried to beat this quest with a priest of death? In any case, I will definitely come back to this variant. Keep up the good work, chris! ![]() |
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#144 | |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,596
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Quote:
Mostly I ignore that quest till I'm well ovwrpowered the reward is crap. That said everything is fast hits hard & mobs you, but nothing has a lot of hps. So trying to plasma bolt them one at a time at low speed will leave you taking damage fast. With a good aoe wand or spell (preferably fire) & speed you can take groups of them out fast. Also nothing on the level is slow resistant if you have a slow monster staff. Other then that a large stack of ?teleport, !ccw & !clarity if you're not using devices. |
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#145 | |
Adept
Join Date: Jul 2015
Posts: 144
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Quote:
Like wobbly said, you either need some means of dispensing the enemies quickly or to simply be very OP for Old Man Willow. Some strong melee classes can do this quest right away, but I can't think of a caster who wouldn't have a tough time with it at level 23. My general advice for a newbie to Poschengband would be: when you see a quest's danger level(outside of thieves/wargs), add 5 levels to that to know when it's safe to take it on. And for level >30 quests, just put them off until level 45-50. |
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#146 | |
Apprentice
Join Date: Dec 2008
Location: Suffocating in the Void
Posts: 85
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Quote:
Tbh, quests are a bit subpar. Pretty much not worth the risk or the time unless you happen to be op already (not counting very few, like bandits/wargs for easy lvl 10). Or you don't mind failing (but that has fame consequences afaik). |
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#147 |
Adept
Join Date: Dec 2010
Location: The Netherlands
Age: 37
Posts: 240
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The Mimic quests are my favourite. The Swords and Tengu is a bit dangerous, but worth the risk. I often get some very nice stuff from the Mimics. The Cloning pits offer high rewards too because of all the ego droppers in it. But most of the time I stop doing town quests after that one.
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#148 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,596
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Tengus & deathswords is 1 of those quests that's safe early for the right character & can provide an early ego weapon or cash source. Anything that can stack 100 AC early (golems, characters with craft magic etc) has an easy time there. Again the slow monster staff works & I always keep 1 if I find it for tengus & vapour quest (though the wierd fumes sometimes save against it). Also orc camp is easy with enough light wands & consumables if you want a stealth boost.
Vapour quest is actually safer then it seems if you bring stone to mud. Last edited by wobbly; February 4, 2016 at 10:54. |
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#149 | ||
Apprentice
Join Date: Dec 2008
Location: Suffocating in the Void
Posts: 85
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Quote:
Quote:
Those guys summoned Grendel on one of my chars. Sure, those things are rare but they happen and then you reroll. |
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#150 | |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,596
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Quote:
They can. For me it's generally not an issue (I start with random stats). That said if you use a digging wand, ?light, ?detect monster & AOE attacks you don't have to give them line of sight. Again you'll want to be hasted & I wouldn't push it unless you can survive being hit hard with confusion if something goes wrong. Also don't do it if your a low xp modifier class/race without chaos resist. I learnt the hard way that they can shave 17 levels off an imp warrior-mage. Yeah it sucks when that happens. Worse when they summon a summoner. I leave mimics quest till I can deal with unlucky summons. Last edited by wobbly; February 4, 2016 at 18:47. |
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