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#41 |
Scout
Join Date: Jun 2017
Posts: 39
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in this design, you're still dead for good with no re-spawning, but every adventurer leaves a dent in a the universe.
This allows for gameplay bursts without any strings attached; but what your adventurer does will have an impact; whether as a benefit for his faction, equipment to be taken by the next guy (or monsters that can equip it), reselling rare items on the market, etc. So this remains a rogue like but with an extra layer on top where things move based on the outcomes of many seemingly unrelated games. This in turns will affect these games because it'll shift parameters and resource availability, etc and this is where you indirectly achieve continuity in your efforts. In the caves, your legacy is a pile of bones that someone may grind to make something out of. |
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#42 |
Adept
Join Date: Dec 2010
Location: The Netherlands
Age: 37
Posts: 240
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Interesting ideas here. I'm not really into gamedesign or code. But if you want to see a working mulitplayer Angband, you should check TomeNET. https://www.tomenet.eu/.
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#43 |
Scout
Join Date: Jun 2017
Posts: 39
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Didn't know that one! Thanks, I will look.
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#44 |
Apprentice
Join Date: Sep 2016
Posts: 90
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you seem to be making very fast progress, if you would not mind me asking could you implement a ally system into Sil that can be turned on or off, I would love to be able to encounter the heroes of Middle Earth and fight alongside them
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#45 |
Scout
Join Date: Jun 2017
Posts: 39
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I thought about that; it would be nice to have some other adventurer that could be friend or foe depending on what you do; it's not fundamentally different from the monster's ai where they'll have to organize their action based on others in the group
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#46 |
Apprentice
Join Date: Sep 2016
Posts: 90
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I would be extremely grateful if you did, all you have to do is write the "profile" for one ally at the top of the ally file and a guide as to how to implement them and I will add my own from there, unless of course you want to add the, yourself
Now here is where my ideas get a little bit crazy, a fellowship system where you use a point system within the game, and the points you earn within the game can be used to purchase a fellowship of 9 companions the types of fellowships to purchase would be Bronze, Iron, Gold, Mithril (Mithril costing the most) and the higher the price for a fellowship the higher the chance you have of getting very strong heroes, but it comes with a price, the stronger your fellowship the harder the Dungeon is going to be What do you think? |
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#47 |
Scout
Join Date: Jun 2017
Posts: 39
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so essentially you make money to 'rent' heroes to come fight with you?
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#48 |
Apprentice
Join Date: Sep 2016
Posts: 90
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Yes, exactly that
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#49 |
Scout
Join Date: Jun 2017
Posts: 39
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It's something to look at when I reach the AI stage
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#50 |
Apprentice
Join Date: Sep 2016
Posts: 90
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I would love to have to option to journey through Sil with some of my favourite characters
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