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#1 |
Apprentice
Join Date: Mar 2011
Posts: 82
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Rod of healing, not as useful as I expected.
I got one early in the game, and I was really excited. I had never had one before. It did help me win a few fights that I would have had to run away from with high HP monsters early on, but I was really cautious about using it because of the 1000 turn recharge time.
I'm playing a Paladin, and now that I'm later in the game, I can just cast the spell as reliably as zapping the rod and since I've got some speed items, the player turns for recharge are now over 2500. I'm really tempted to just drop it. Any reason to hang onto it? |
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#2 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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For a paladin or priest? It's not so great. It's excellent for other classes who want to save all their healing potions for the endgame though. The main reason to save it would be that it restores 500HP instead of 300, and that it doesn't require mana. Whether that's worth losing an inventory slot is up to you.
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#3 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
Too bad that my luck of finding Gondor has gone down. |
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#4 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Gondor's completely absurd. IMO it needs to lose the STR/CON boosts, or the activation.
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#5 |
Knight
Join Date: Apr 2007
Posts: 980
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I tend to collect rods of healing, even with paladins (it is not too unusual to find three or four of them).
If slots available, I store them in my home until endgame. A couple of rods can spare mana or potions and I had some pretty hard games with scarce potions where the rods came in handy. |
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#6 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
That crown is one of the old artifacts that nobody have complained being overpowered (partly because it is so rare) before it gain that speed bonus, so apparently that is what is making it overpowered. There is nothing wrong about very powerful items, they just need to be rare enough to cause "wohoo!" -effect. Which reminds me, artifact shields are too common in 3.2.0. I usually have found four of them before finding my first elvenkind shield, at which point elvenkind is useless. I'll start a new thread about these. |
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#7 | |
Apprentice
Join Date: Mar 2011
Posts: 82
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Quote:
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#8 | |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 42
Posts: 1,516
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Quote:
Saving a rod in your home on the chance that you see another can be nice. When playing warriors I'll save rods of identify in my home in case I can find 2-3, and then I'll start using them instead of scrolls/staves. |
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#9 | |
Adept
Join Date: Apr 2009
Posts: 231
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Quote:
The Rod of Healing is a wasted item in its current form. Not unless you happen into finding 4 or 5 more to make the slot useful, it's a wasted slot. You're much, much, much better off stacking potions of *healing* - no failure (can't fail to quaff!), easier to replenish/stack, and even if you don't have ImmCold, there isn't that great a danger to losing them. If the kind developers (note, I need to kiss some @ss after my last few posts) were to reduce the recharge rates for the Rod of Healing, it may be useful in future revisions. |
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#10 |
Adept
Join Date: Jun 2009
Posts: 128
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Rods of identify are actually useful now, relatively quick recharge (8 turns?) means it can be functional even with only one.
________ VAPORIZERS Last edited by Taha; August 14, 2011 at 16:00. |
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