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#1 |
Knight
Join Date: Jan 2008
Posts: 926
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The amazing thing that is Zangband
Swamp levels! Snow-covered trees! Pine forests! Where has this variant been all my life?!?!
Somewhat more seriously, why'd it get abandoned? As far as I can tell, the only really broken thing about it is that screendumps don't work. |
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#2 |
Apprentice
Join Date: Jul 2008
Posts: 89
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It's basically been replaced with Zangband+ and PosChengband, which is why it doesn't get a lot of attention anymore. I'm not familiar with Zangband+, but PosChengband is basically Zangband with more classes, races, etc. Zangband+ was last updated in 2010, but PosChengband is still in active development.
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I'm trying to think of an analogy, and the best I can come up with is Angband is like fishing for sharks, and Sil is like hunting a bear with a pocket knife and a pair of chopsticks. It's not great. -Nick |
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#3 | |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Quote:
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#4 |
Rookie
Join Date: Nov 2014
Posts: 6
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I thought that when it was abandoned the 2.4 -> (2.6) -> 2.7 transition was just on the cusp of being successful. I don't remember what if anything I still thought was problematic.
Agreed that PosChengband doesn't feel all that much like Zangband. Z+ is much closer in feel, IMHO. |
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#5 | |
Veteran
Join Date: Jun 2007
Posts: 1,391
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Quote:
![]() Well, actually, I can understand the dislike for randomzied energy since it does mean that you usually need a greater margin for error than 600HP and there are few guarantees when you're in combat. I must say I do dislike the lack of guaranteed casting on scrolls, etc. in PosCheng. My favorite of this line of variants was Entroband -- though it also has rather a lot of things which don't make sense wrt. consistency (Genji vs. 'Spec' and dual-wielding would be an example), so it's definitely not perfect. EDIT: I accidentally a word. |
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#6 |
Adept
Join Date: Jun 2008
Posts: 158
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The best parts of Z+ which unfortunately did not make it to PosCheng are:
- Random World Map - Random dungeons - Random quests - Random world map "Camp" quests I thought these made it a much better game, especially for replay value. So much of the early game in PosCheng and Tome2 is the same routine of dungeon, dungeon, shift town, etc. Don't get me wrong, the variation in of classes and races in PosCheng is fantastic, and have been enjoying it a lot. But I really miss the random world stuff. |
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#7 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,400
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I think random quests are in there as an option? You turn off the unique monster quests or something.
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#8 |
Adept
Join Date: Dec 2010
Location: The Netherlands
Age: 37
Posts: 240
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If you turn off Uniques as quest, you get OoD monsters instead of uniques as dungeonquest (from dlvl 70ish, you will be starting to kill xx Power Wyrms for a quest...)
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#9 | |
Scout
Join Date: Jun 2008
Posts: 46
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Quote:
Zangband was the basis for the Japanese variant Hengband, which I think is still active. An older version of Hengband forked into Chengband and then PosChengband. So in that sense a lot of Zangband lives on. I do miss the Zang wildernesses, they could be crazy dangerous though. After having a few low levels chars eaten by T-Rexs while on their way to the next town over, I'd never even stick my head out of the starting town gates without having a stack of teleport scrolls. |
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#10 |
Adept
Join Date: Sep 2016
Posts: 137
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If someone could help me get zangband running on a linux emulator for android, I have a whole list of improvements for it and would consider maintaining it. More classes, rebalancing of races and classes, enemies too. Still my favorite variant.
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