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#21 |
Swordsman
Join Date: Dec 2009
Location: Dallas, Texas, USA
Posts: 455
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Ster,
Thanks for trying out my variant, and also pointing out specific issues (Wyrms being OOD in dragon caves, V breath changes that affect damage output, etc). I will examine those criticisms and correct where I feel is necessary. But all of the ad hominem attacks you sprinkle in a me and Gwarl and Chris (neither of whom are involved in this variant, just its predecessors) are uncalled for and incredibly rude. They undermine your message and drown it out in anger. I welcome your opinion on specific features and balance in general, but I will not respond to such rude messages in the future. |
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#22 | |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,706
Donated: $40
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Ster--
Constructive criticism, this ain't. I suspect there are some valid points in here, but this isn't the way to make friends and influence people. You had a fine start: Quote:
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#23 | |
Knight
Join Date: Jan 2017
Posts: 934
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Quote:
So this isn't a composband chaos mage, it's closer to a mage with chaotic personality from frogcomposband. I will try again putting this online later, please allow me my pedantry, I did a lot of work on chaos patrons. |
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#24 | |
Veteran
Join Date: Oct 2019
Posts: 1,004
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Quote:
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#25 |
Rookie
Join Date: Jan 2016
Posts: 17
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I didn't realize that there were 'requirements' to be a variant maintainer, lol. And, I didn't realize that there was a 'competition' between the variant maintainers, lol x2.
Happy to see this variant! Exciting stuff! ![]() |
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#26 | |
Scout
Join Date: May 2018
Posts: 38
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Quote:
Typos aside, it does look pretty neat so far. Not being able to change your starting stats is a pretty big problem for Psions since they can be played as a warrior/archer/mage using int/wis/chr to cast spells and a single stat spread can't really cope with all that |
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#27 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,706
Donated: $40
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Fixed starting stats are indeed a problem, and it has nothing to do with Psions per se. Experienced players want more CON to start for better midgame power, whilst newbies will go for more initial character power. This is a variant-independent phenomenon.
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#28 |
Swordsman
Join Date: Dec 2009
Location: Dallas, Texas, USA
Posts: 455
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Oposband 0.1.1 update
Version 0.1.1 released, link to precompiled zip is updated in first post.
Changes are mostly based on the feedback received above, thanks to Wobbley, Pete Mack, TauzentBlitz, and anyone else that commented on this variant. Fixed starting stats has been reverted to the normal PCB system. My long-term idea was to adjust the systems so average stats were OK for early game combat, casting, etc but just chopping off the choice at birth without doing any of the rebalancing was not a good start. I have also removed the summoning spells from the ancients & great wyrms that didn't have them before, as well as increased the start & end depths for the Dragon's lair to allow the great wyrms of chaos/law/balance to be in-depth there. I also added the Composband chaos patrons code so Chaos Mages should play much the same now and chaos rewards can be a bit more useful for mages. Help files were updated and links to the chaos patrons helpfile have been placed in the chaos mage & warrior sections of Classes.txt. Since the Silver, Gold and Bronze dragons did not have corresponding great wyrms I have added them (Procrastination, Dissonance and Perplexity, respectively). |
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#29 | |
Knight
Join Date: Jan 2017
Posts: 934
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You need to remove hissatsu.o from Makefile.src.
Following that, I get tthe following errors: Quote:
my final point is that it would be good form to have the executable produced by the build named oposband rather than frogcomposband by default. |
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#30 |
Swordsman
Join Date: Dec 2009
Location: Dallas, Texas, USA
Posts: 455
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Gwarl,
I have not built this on Linux and have not updated the Makefiles. I will work on that next, and on making sure it builds with the right variant name. Last edited by EpicMan; December 17, 2019 at 17:09. Reason: Typo |
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