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#41 | |
Swordsman
Join Date: Dec 2009
Location: Dallas, Texas, USA
Posts: 455
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Quote:
graf-xxx.pref: 4550 K:70:18:0x86/0x82 5039 K:106:0:0x03/0x3F 5042 K:106:1:0x03/0x3F 5045 K:106:2:0x07/0x3F 5048 K:106:2:0x07/0x3F graf-new.pref 1026. K:70:18:0x83/0x9D 1899. K:106:0:0x03/0x3F 1902. K:106:1:0x03/0x3F 1905. K:106:1:0x03/0x3F 1908. K:106:3:0x07/0x3F Last edited by EpicMan; December 17, 2019 at 22:45. Reason: Included lines for both files |
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#42 | |
Swordsman
Join Date: Dec 2009
Location: Dallas, Texas, USA
Posts: 455
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Quote:
I don't mind reducing the XP bonus though. And in this variant you don't get XP for casting new spells, so that helps offset it a bit. |
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#43 |
Knight
Join Date: Jan 2017
Posts: 933
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It compiles now, but trying to run it gives a 'Fatal Error'...
I'll investigate further after the server move is finished. |
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#44 |
Scout
Join Date: Jun 2018
Posts: 36
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#45 |
Scout
Join Date: May 2018
Posts: 38
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Quickstarting a chaos character will give you a random patron, same as the latest version of Composband, which isn't a good thing with how varied they are.
Though, changing that will break savefiles according to Gwarl, so it might be something you want to do soon-ish...? |
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#46 | |
Swordsman
Join Date: Dec 2009
Location: Dallas, Texas, USA
Posts: 455
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Quote:
Currently Hengband and its derivatives have a giant s_info.txt file with start/max proficiencies for up to 64 types of diggers, launchers, swords, polearms, and hafted weapons, for each class. Along with tons of special casing for races, subclasses, mutations and personalities where that matters. I am replacing that whole system with proficiencies for a whole class of weapons, more or less corresponding to the weaponmaster specializations. So you build proficiencies for all swords, or all axes, instead of individual types. Then those starting and max proficiency values will be stored in the class_t structures and set at birth, removing the need for all the special casing. |
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#47 |
Adept
Join Date: Oct 2009
Posts: 207
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The Dragon quest in angweil is MUCH harder than it was because dragons can now summon.
Dragons should only summon 1 other dragon at most imo or maybe only summon ones <= their level. Summoning dragons is a cool idea, but this is too much since they already have high HP and damage. I had an Ancient dragon Summon Scatha, a later one summoned Glaurung, and another one summoned a great Crystal Drake, making the quest unwinnable. |
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#48 | |
Swordsman
Join Date: Dec 2009
Location: Dallas, Texas, USA
Posts: 455
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Quote:
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#49 |
Knight
Join Date: Jan 2017
Posts: 933
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It works now. Up on angband.live.
Drop by and say hello and I can sort you out with an update button for the version running on the site. |
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#50 |
Scout
Join Date: Jun 2019
Posts: 44
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Skillmaster can't use kendo whatsoever because the books were deleted but you can still put points in the realm.
__________________
gwarl 09/19/2019 I can't ban ster from my roguelikes site though like all other roguelike admins have because it lets him win |
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