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#11 |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 39
Posts: 1,231
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*Spoiler*
Clairvoyance and Enlightenment equipment activations have very low failure rates by default and in my opinion should be balanced by INT + race+class+personality ability to use magical devices + clvl.
__________________
My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other. As of February 18th, 2022, my YouTube username is MidgardVirtuoso |
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#12 | |||||
Swordsman
Join Date: Dec 2009
Location: Dallas, Texas, USA
Posts: 455
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#13 | |
Swordsman
Join Date: Dec 2009
Location: Dallas, Texas, USA
Posts: 455
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A devicemaster might be able to use DSM breath attacks fairly frequently, making them pretty useful for that class. My plan for 0.4 is to revamp items pretty extensively, having more less ego flavors that are giant grab bags of all the resists and bonuses, but having separate prefix and suffix egos, and letting items potentially have one of each. There would be many more types of egos but far fewer actual artifacts, mainly for very special items (Serpent drops, the one ring, lazy artifacts, etc) Weapons will be divided into # hands or sizes, a long sword would be a one-handed weapon for a human, that could be wielded with both hands, while a hobbit might always need to use two hands to wield, and a giant could wield a two-handed weapon with one hand. I don't know if armor would be treated the same way, as there is no gameplay equivalent of hands being used for armor. it would mostly just mean X% of armor drops are unusable for characters of race Y. Armor may be more divided into light (robes, etc) medium (soft) and heavy (hard) or something like that. Not in a 'you can't equip heavy armors period because you're a mage' way, but penalizing it so you normally wouldn't wear heavy armor as a mage, but maybe you find something amazing that makes it worth the impact. |
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#14 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,426
Donated: $60
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#16 |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 39
Posts: 1,231
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Got a question about this chaos mutation: You are susceptible to the ravages of the elements, which = "You take double damage from elemental attacks" in FCPB. I already know this means vulnerability to the basic four elements. I was wondering if you think this should include poison? Rodent doesn't think so because poison is the 'ugly stepsister' of the first four, and of course, vulnerability to the first four is bad enough. The reason I'm even asking this is because of 'element' semantics and the consistency of what the word 'element' means, etc. Thus, should Poison be in this element category? Well, I think it should be in that category.
I know you might question my logic in making the game even more complicated or more difficult. I might have to come up with better reasoning than just IRL-realism, which is the same reason alone why I'm now mentioning Poison in the elements vulnerability mutations.
__________________
My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other. As of February 18th, 2022, my YouTube username is MidgardVirtuoso Last edited by HugoVirtuoso; May 13, 2020 at 07:41. |
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#17 | |
Swordsman
Join Date: Dec 2009
Location: Dallas, Texas, USA
Posts: 455
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Quote:
But thematically I feel poison is a different category than earth/air/fire/water, I mean acid/electricity/fire/cold. Especially in Pos where it deals a DOT. I don't think I want to add poison vulernability to elemental attacks, but it probably should be a curse itself where you take double damage from poison. I will probably change the curse text to something like "take double damage from the basic elements" or "basic 4 elements" |
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#18 | |
Knight
Join Date: Jan 2017
Posts: 934
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#19 |
Knight
Join Date: Jan 2017
Posts: 934
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make -f Makefile.src is also broken
I'm guessing you copied over a whole bunch of stuff from frog like linux build files etc in this update and it broke everything |
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#20 |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 39
Posts: 1,231
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About these from FCPB:
The 'ridiculous squeak' mutation causes a -4 CHR penalty, yet the 'featureless face' mutation causes a -1 CHR penalty. Shouldn't the ''featureless' face have a greater CHR penalty than 'ridiculous squeak'. Sideways didn't much to say about this one.
__________________
My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other. As of February 18th, 2022, my YouTube username is MidgardVirtuoso Last edited by HugoVirtuoso; May 15, 2020 at 04:10. |
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