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#31 | |
Knight
Join Date: Jan 2017
Posts: 934
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The makefiles work now.
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#32 | |
Swordsman
Join Date: Dec 2009
Location: Dallas, Texas, USA
Posts: 455
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This didn't even register a warning in Visual Studio 2019 but it might just be masked by _CRT_SECURE_NO_WARNINGS or some other directive. |
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#33 | |
Knight
Join Date: Jan 2017
Posts: 934
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#34 |
Swordsman
Join Date: Dec 2009
Location: Dallas, Texas, USA
Posts: 455
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#35 |
Knight
Join Date: Jan 2017
Posts: 934
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Success! Now on live. I'll announce a competition tomorrow.
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#36 |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 39
Posts: 1,231
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More requests from me:
How about this plot loadout (I apologize for the lack of better phrasing)? - nuke towns if we fail to save them from scary horrors? Like an all-out Ragnorak end-game event? I took this suggestion from ToME because a certain failed quest (in ToME) will destroy one of the towns, keeping-in-theme with LOTR lore. Which quest specifically? It's the Last Alliance quest in Minas Anor. Also - since you're striving for big, interesting changes: How about adding more Viking Norse mythology folklore than it already has? Add dungeons of Asgard? Midgard? Scripted events?
__________________
My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other. As of February 18th, 2022, my YouTube username is MidgardVirtuoso |
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#37 |
Swordsman
Join Date: Dec 2009
Location: Dallas, Texas, USA
Posts: 455
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Ugh, Ster found a bug in the life rating calculation where instead of 87 + 0-30 (resulting in the same range found today, if a different distribution), it was 87 + (0-3+87), resulting in way too many HP.
I have updated this in master. I guess there will be a new 0.3.5 fixing this. |
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#38 |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 39
Posts: 1,231
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This:
Wilderness encounters can be found embedded within wilderness mountains. Can completely block out monsters from generating or prevent players from accessing it because of mountain terrains. Known bug for a long time. The chaos' patrons' 'Die Mortals gift doesn't cause confusion. Maybe it should? Also: The Oposband helpfiles need updating to reflect the options that have added or removed. So: When ster found that bug, were all character combo life ratings impacted?
__________________
My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other. As of February 18th, 2022, my YouTube username is MidgardVirtuoso Last edited by HugoVirtuoso; May 21, 2020 at 13:32. |
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#39 | ||||
Swordsman
Join Date: Dec 2009
Location: Dallas, Texas, USA
Posts: 455
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Basically instead of your life rating being forced to range from 87 to 117 it was generated between 87 and 87+117. This is fixed in 0.3.5 |
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#40 |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 39
Posts: 1,231
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Kind of like that: Example would a be a Thieves Den or a Prison Cell wilderness encounter that got embedded in mountain terrtain. Because of the mountain terrain, certain non-flying monsters (e.g. Master rogue) would be trapped by the mountain terrain or not even generate as a result. The workaround, if return to world map doesn't work, is to teleport self to somewhere else and then go to world map, in that order.
__________________
My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other. As of February 18th, 2022, my YouTube username is MidgardVirtuoso |
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